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im speaking of after the protection in activated
Michael + Angel's Sword + Striking Herod- though only uzzah
Here's what the REG says about negates:Quote from: REG > Instant Abilities > NegateGeneral DescriptionA negate ability takes a previously completed ability and undoes the effect of that ability.How to PlayA negate ability interrupts all specified special abilities and prevents them from reactivating. A negate ability also preventstargeted special abilities from ever being able to activate.Unlike some other special ability types I don't see anything under negate that specifies the default condition "Targets must be in play.” That lines up with the way I've always understood negate to work - you can negate a special ability that is no longer in play.One of the first practical examples I encountered when I started playing is this - rescuer plays Great Faith and exchanges the searched for enhancement to hand. Initiative passes and the defender plays a EE that says "negate the special ability of the last good enhancement". Great Faith is in the deck, but it still gets negated.Using the Uzzah example that's been discussed above, after Uzzah has activated and has discarded himself, if you found a way to band Habakkuk into the battle, he would negate Uzzah's protection.Habakkuk - Negate all protect abilities on evil cards. After this battle, you may discard a warrior class Evil Character. Cannot be negated.In the original question, we've confirmed that Angel's Sword does allow Michael to play an enhancement. If that enhancement is Striking Herod, then Uzzah would be interrupted and discarded by Striking Herod because he was the last card played by the opponent in the current battle.Striking Herod - Interrupt the battle and discard a male human Evil Character.Quote from: REG > Instant Abilities > InterruptSpecial Conditions The phrase “interrupt the battle” includes interrupting the following:o all active ongoing abilitieso abilities that are defeating one of the characters you control in battleo the last card played in current battle if it was played by your opponent. Interrupt the battle only includes such abilities if they were activated on cards in the current battle.
General DescriptionA negate ability takes a previously completed ability and undoes the effect of that ability.How to PlayA negate ability interrupts all specified special abilities and prevents them from reactivating. A negate ability also preventstargeted special abilities from ever being able to activate.
Special Conditions The phrase “interrupt the battle” includes interrupting the following:o all active ongoing abilitieso abilities that are defeating one of the characters you control in battleo the last card played in current battle if it was played by your opponent. Interrupt the battle only includes such abilities if they were activated on cards in the current battle.