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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: Daniel TS RED on December 14, 2010, 12:49:42 PM

Title: James, son of alphaeus + Thaddeus band
Post by: Daniel TS RED on December 14, 2010, 12:49:42 PM
I'm guessing most just use Thaddeus late in the game. I was wondering if it's smart not to band these two guys together because it just opens up a chance to get Thad kicked out. What do you all think about it?

James, Son of Alphaeus (Di)
Type: Hero Char. • Brigade: Purple • Ability: 1 / 4 • Class: None • Special Ability: Negate special abilities on Evil Characters (and weapons) with toughness X or less. May band to Thaddeus. • Identifiers: NT Male Human, Disciple • Verse: Matthew 10:2-3 • Availability: Disciples booster packs ()

Thaddeus (Di)
Type: Hero Char. • Brigade: Purple • Ability: 8 / 8 • Class: None • Special Ability: Protect all cards in play, set-aside area, Artifact piles, hands, and decks from Evil Characters with toughness X or less. Cannot be interrupted. • Identifiers: NT Male Human, Disciple • Verse: Matthew 10:2-3 • Availability: Disciples booster packs ()
Title: Re: James, son of alphaeus + Thaddeus band
Post by: Minister Polarius on December 14, 2010, 12:54:01 PM
I almost never band them. James the Lesser is for initiative, and Thaddeus is batting cleanup. Together, they're asking for defeated.
Title: Re: James, son of alphaeus + Thaddeus band
Post by: Lamborghini_diablo on December 14, 2010, 02:30:25 PM
getting Thadd kicked out doesn't matter though, He CBI, so his SA should stick once it activates.
Title: Re: James, son of alphaeus + Thaddeus band
Post by: Daniel TS RED on December 14, 2010, 03:48:02 PM
The protection will stick, but late in the game you might have a 1/4 guy stuck in battle with nothing left to play on him.
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