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FYI, problem with page on LandofRedemption
Yes drawing is a major problem especially in a game with a base d3 and no cost system.
In magic you can have multiples of a card in your deck, and your win condition is entirely independent of your opponent's draw.
First when I look at potential problems in redemption I look at comparisons in other ccgs. Magic has a base draw of 1 every turn. In addition to this there are definitely cards that draw additional cards but I have never seen more than a +2. But draw cards are less frequent and generally have a high drop. Lord of the rings has very few draw cards like magic and again a high cost. Second, its important to note that you lose if you deck and both have a cost system. The cost system restricts the amount of cards you can play so even if you draw a lot you won't be able to pay them all. In redemption you can use any characters, sites, fortresses, sites, artifacts, and dominants you get.And saying that the win condition is such that the game needs drawing is not entirely fair. In magic and other games you need to play cards to win and need to draw manna to play cards. Even in a vacuum its obvious that every top deck utilizes drawing. Something that centralized at least deserves attention.
First when I look at potential problems in redemption I look at comparisons in other ccgs.
I've played 75-100 games against national champions on lackey since it came out. The majority of those games would end in timeout in tournament play. Defense is so good right now it's hard to redeem souls. Speed is not King. If my many games with Justin and Jerome (both players I would put top 15 in the country) are any kind of depiction of the meta. (Or even what top players are playing) We are going to need YMT just to help us calculate who is winning what tournaments because of timeouts and timeout ties.Honestly I am prepared to take full advantage of turn timers at nats. Not to be rude but to try and dodge timeouts. I may even bring a stop watch. All this to say "no" drawing is not an issue. If players want to they can counter it because we have printed enough counters.Pigs, Foreign Wives, Nicanor, The God of this World, 7 years of Famine, Mayhem (yes it can counter drawing), CWD, gifts of the magi, abomb, priests of Zeus im sure there are more i just listed these off the top of my head.
Personally I am getting sick of counters as a bad excuses for poor card design. If you make a mistake own it, don't tie peoples hands behind their backs in deck building.
What irks me is the I exchange to Gideon your only choice is to avoid dying or use an enhancement with regardless of protection. Or I have two evil characters in territory and he exchanged to Jepthah now I have no defense. Or he exchanged to Ehud, he's choosing my 8/12 Philistine to block when I have no negate power.
Quote from: Eragon5 on April 23, 2015, 08:37:55 AMWhat irks me is the I exchange to Gideon your only choice is to avoid dying or use an enhancement with regardless of protection. Or I have two evil characters in territory and he exchanged to Jepthah now I have no defense. Or he exchanged to Ehud, he's choosing my 8/12 Philistine to block when I have no negate power.As someone who plays judges, just to counter those points: Gideon does not stop the most effective blocks, which don't even target the hero (suicide/protection/manipulation), and I rarely] exchange for him. Jephthah is once per game, costs the top of deck, and frankly we have protect forts and CP because there are far worse hits like that (ET+AoCP, for instance). Ehud and Jair are almost always going to be better options, but in your example only Edict will really be a winner and if you don't have a negate then...I'm not sure how you were going to use that character anyway effectively, sorry.All that said, that's the point I was making in the other thread, that he is so strong because he is any judge and a D2. He just makes them all better and gets out the one you need at the moment, the draw is something that puts him over the top.