Welcome to the Official Redemption® Message Board!
Wandering Spirit can band to Doubt.
When Doubt was first released, it was actually more-or-less playable. An 0/12 evil character with zero identifiers made it good if your opponent didn't have the high offense needed to break through, and didn't have any enhancements that could kill Doubt outright.
Quote from: browarod on April 17, 2014, 12:31:35 PMWandering Spirit can band to Doubt. No, it can't. Doubt is not a demon.
Quote from: browarod on April 17, 2014, 12:31:35 PMWandering Spirit can band to Doubt. No, it can't. Doubt is not a demon.Quote from: Chris on April 17, 2014, 12:30:49 PMWhen Doubt was first released, it was actually more-or-less playable. An 0/12 evil character with zero identifiers made it good if your opponent didn't have the high offense needed to break through, and didn't have any enhancements that could kill Doubt outright.And why didn't he just play KoT or Prince of the Air or Prince of This World or The Strong Demon or The Thief?Sorry, but an 0/12 that can't be played out of hand and goes away at the end of the turn is terrible. I know I'll probably get -1'ed for it, but JSB is completely correct. This card is and always was awful.
I thought I remembered reading somewhere on here that doubt was given a play as condition or something that could let it be played straight from hand into battle, is that not true?