Author Topic: Interesting way to punish TGT  (Read 9352 times)

Offline Minister Polarius

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Interesting way to punish TGT
« on: October 29, 2009, 11:57:46 AM »
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RDT's attempts to use SoG to give the opponent a LS so that TGT works got me thinking. This is a purely situational combo, but could be fun.

If you have the Shuffler in your LoB and no Rescued souls and you're facing TGT, don't put any EC's down. Wait for them to attack, block with a single EC, play SoG+NJ on your Shuffler and another. You are now being Ignored in a battle-challenge, giving you unlimited initiative. This works best with Crimson or Pale Green, since they can punish a lot with unlimited initiative.

Like I said, this is a VERY situational combo, but it can hurt if the planets ever align.
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Offline Prof Underwood

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Re: Interesting way to punish TGT
« Reply #1 on: October 29, 2009, 12:43:42 PM »
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Personally, I think this would work better if you could band in 2 different colors.  You'd still be ignored, and they couldn't stop you with a simple AotL.

Offline Master KChief

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Re: Interesting way to punish TGT
« Reply #2 on: October 29, 2009, 01:04:25 PM »
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he blocks with the ec before it is ignored.
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Offline Gabe

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Re: Interesting way to punish TGT
« Reply #3 on: October 29, 2009, 01:24:36 PM »
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he blocks with the ec before it is ignored.

Right, but if you banded two of the same brigade they wouldn't be ignored when you pull off Pol's combo.  That's why, if you band, it would need to be two different brigades.
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Offline Master KChief

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Re: Interesting way to punish TGT
« Reply #4 on: October 29, 2009, 01:35:05 PM »
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i know, my previous post was in response to tim's statement.
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Offline BubbleBoy

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Re: Interesting way to punish TGT
« Reply #5 on: October 29, 2009, 02:29:50 PM »
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Whoah, whoah, whoah, hold on a second. You can block with an EC from hand against TGT if you have no EC's in territory?!
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Offline Prof Underwood

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Re: Interesting way to punish TGT
« Reply #6 on: October 29, 2009, 02:32:09 PM »
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i know, my previous post was in response to tim's statement.
There aren't any Tim's in this thread yet.

Whoah, whoah, whoah, hold on a second. You can block with an EC from hand against TGT if you have no EC's in territory?!
The idea is that you haven't rescued any LSs when the ra starts, therefore TGT isn't active.  Then after you block, you take a LS with SoG, which makes TGT active.  Then you can play whatever you like because you are being ignored.

Offline BubbleBoy

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Re: Interesting way to punish TGT
« Reply #7 on: October 29, 2009, 02:35:05 PM »
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Oh, I confused LoB with LoR for a sec. :P This all makes more sense now, and I like it.
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Offline Master KChief

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Re: Interesting way to punish TGT
« Reply #8 on: October 29, 2009, 02:40:05 PM »
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i know, my previous post was in response to tim's statement.
There aren't any Tim's in this thread yet.


tim responded earlier, but he apparantly deleted it.
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Offline TimMierz

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Re: Interesting way to punish TGT
« Reply #9 on: October 29, 2009, 02:41:08 PM »
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Or you're just going crazy.
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Offline Master KChief

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Re: Interesting way to punish TGT
« Reply #10 on: October 29, 2009, 02:44:51 PM »
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no...i clearly already am karazy.
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Offline Minister Polarius

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Re: Interesting way to punish TGT
« Reply #11 on: October 29, 2009, 09:31:54 PM »
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Transformers two was KraPpy forver.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline YourMathTeacher

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Re: Interesting way to punish TGT
« Reply #12 on: October 29, 2009, 09:39:32 PM »
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Re: Interesting way to punish TGT
« Reply #13 on: October 30, 2009, 07:28:22 PM »
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Sounds Sweet!!!!!
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Tracer Burnout

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Re: Interesting way to punish TGT
« Reply #14 on: November 04, 2009, 02:50:34 PM »
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Transformers two was KraPpy forver.

 +1


WHAT!!!!! T2 was awesome!!! What's a matter with you people!!!! :police: You're going to jail you two. 

Offline BubbleBoy

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Re: Interesting way to punish TGT
« Reply #15 on: November 04, 2009, 05:06:25 PM »
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T2 was waaaaaaaaaaay too sexual.
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Offline TimMierz

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Re: Interesting way to punish TGT
« Reply #16 on: November 04, 2009, 05:11:15 PM »
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T2 was waaaaaaaaaaay too sexual.

I'm surprised Type 1 is the more popular form of play then.
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Offline Alex_Olijar

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Re: Interesting way to punish TGT
« Reply #17 on: November 04, 2009, 05:36:17 PM »
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T2 was waaaaaaaaaaay too sexual.

I'm surprised Type 1 is the more popular form of play then.

Haha...

Tracer Burnout

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Re: Interesting way to punish TGT
« Reply #18 on: November 04, 2009, 10:32:46 PM »
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T2 was waaaaaaaaaaay too sexual.

I'm surprised Type 1 is the more popular form of play then.

Haha...


HAHA. This thread has totally got off point.  Sorry.  I completely agree that it was too sexual.  100% agree.  In fact, that's always the first thing I say when talking about it.  I don't understand where they get the idea that that is what I want to see when I go to see transformers.  It's quite sad. 

Offline Korunks

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Re: Interesting way to punish TGT
« Reply #19 on: November 06, 2009, 11:47:22 AM »
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***Returning to topic***

Doesn't this also give your opponent unlimited initiative?  Because they can chose to play an enhancement directly after yours.  So this could be a double edged sword also.
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Offline Professoralstad

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Re: Interesting way to punish TGT
« Reply #20 on: November 06, 2009, 11:55:30 AM »
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***Returning to topic***

Doesn't this also give your opponent unlimited initiative?  Because they can chose to play an enhancement directly after yours.  So this could be a double edged sword also.

The point is that your opponent is ignoring the EC. An ignoring character never has initiative. Ignoring is kind of played like the hero "sees no evil". From the hero's perspective the EC doesn't exist. The EC can do whatever it wants to whatever or whomever it wants, except it cannot affect the hero. Only if the EC interrupts the ignore ability can the hero ever play an enhancement.

That is why ignoring is one of the most powerful abilities, but also one of the most dangerous if it is played after the block (Pre-block ignore is just powerful). You will be winning the battle while you are ignoring, but you give your opponent the ability to play whatever they want without fear of negation.
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Offline Korunks

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Re: Interesting way to punish TGT
« Reply #21 on: November 06, 2009, 12:00:50 PM »
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not that I disagree but I have never heard that about the "ignoring" ability.  is it in the REG?


***Having read the REG I still disagree, I cannot harm the card I am ignoring, but I can harm other cards that I am not ignoring.  No where does it say that ignoring an EC in battle grants unlimited initiative.  Is there an entry in the ruling thread that changes this?
« Last Edit: November 06, 2009, 12:16:10 PM by Korunks »
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Offline TimMierz

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Re: Interesting way to punish TGT
« Reply #22 on: November 06, 2009, 02:17:08 PM »
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At every point you'll look at the state of battle to determine initiative and the ignored side is losing, so they get to play.
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Offline Prof Underwood

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Re: Interesting way to punish TGT
« Reply #23 on: November 06, 2009, 02:52:31 PM »
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(Pre-block ignore is just powerful)
Big power + almost no cost = lame mechanic :)

Which is why there shouldn't be any more pre-block ignore cards made....ever.  And why several of the TexP cards are great :)

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Re: Interesting way to punish TGT
« Reply #24 on: November 06, 2009, 02:57:57 PM »
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not that I disagree but I have never heard that about the "ignoring" ability.  is it in the REG?


***Having read the REG I still disagree, I cannot harm the card I am ignoring, but I can harm other cards that I am not ignoring.  No where does it say that ignoring an EC in battle grants unlimited initiative.  Is there an entry in the ruling thread that changes this?

Ignoring means that the ignoring character "bypasses" the evil character. So, if you ignore an EC that is in battle, and they dont negate the ability, then you win a lost soul. This means that until that ignore is removed, the opponent has initiative to play any enhancements they wish, so long as they do not target the ignoring characters.

 


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