Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: Minister Polarius on October 29, 2009, 11:57:46 AM
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RDT's attempts to use SoG to give the opponent a LS so that TGT works got me thinking. This is a purely situational combo, but could be fun.
If you have the Shuffler in your LoB and no Rescued souls and you're facing TGT, don't put any EC's down. Wait for them to attack, block with a single EC, play SoG+NJ on your Shuffler and another. You are now being Ignored in a battle-challenge, giving you unlimited initiative. This works best with Crimson or Pale Green, since they can punish a lot with unlimited initiative.
Like I said, this is a VERY situational combo, but it can hurt if the planets ever align.
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Personally, I think this would work better if you could band in 2 different colors. You'd still be ignored, and they couldn't stop you with a simple AotL.
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he blocks with the ec before it is ignored.
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he blocks with the ec before it is ignored.
Right, but if you banded two of the same brigade they wouldn't be ignored when you pull off Pol's combo. That's why, if you band, it would need to be two different brigades.
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i know, my previous post was in response to tim's statement.
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Whoah, whoah, whoah, hold on a second. You can block with an EC from hand against TGT if you have no EC's in territory?!
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i know, my previous post was in response to tim's statement.
There aren't any Tim's in this thread yet.
Whoah, whoah, whoah, hold on a second. You can block with an EC from hand against TGT if you have no EC's in territory?!
The idea is that you haven't rescued any LSs when the ra starts, therefore TGT isn't active. Then after you block, you take a LS with SoG, which makes TGT active. Then you can play whatever you like because you are being ignored.
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Oh, I confused LoB with LoR for a sec. :P This all makes more sense now, and I like it.
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i know, my previous post was in response to tim's statement.
There aren't any Tim's in this thread yet.
tim responded earlier, but he apparantly deleted it.
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Or you're just going crazy.
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no...i clearly already am karazy.
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Transformers two was KraPpy forver.
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Transformers two was KraPpy forver.
+1
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Sounds Sweet!!!!!
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Transformers two was KraPpy forver.
+1
WHAT!!!!! T2 was awesome!!! What's a matter with you people!!!! :police: You're going to jail you two.
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T2 was waaaaaaaaaaay too sexual.
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T2 was waaaaaaaaaaay too sexual.
I'm surprised Type 1 is the more popular form of play then.
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T2 was waaaaaaaaaaay too sexual.
I'm surprised Type 1 is the more popular form of play then.
Haha...
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T2 was waaaaaaaaaaay too sexual.
I'm surprised Type 1 is the more popular form of play then.
Haha...
HAHA. This thread has totally got off point. Sorry. I completely agree that it was too sexual. 100% agree. In fact, that's always the first thing I say when talking about it. I don't understand where they get the idea that that is what I want to see when I go to see transformers. It's quite sad.
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***Returning to topic***
Doesn't this also give your opponent unlimited initiative? Because they can chose to play an enhancement directly after yours. So this could be a double edged sword also.
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***Returning to topic***
Doesn't this also give your opponent unlimited initiative? Because they can chose to play an enhancement directly after yours. So this could be a double edged sword also.
The point is that your opponent is ignoring the EC. An ignoring character never has initiative. Ignoring is kind of played like the hero "sees no evil". From the hero's perspective the EC doesn't exist. The EC can do whatever it wants to whatever or whomever it wants, except it cannot affect the hero. Only if the EC interrupts the ignore ability can the hero ever play an enhancement.
That is why ignoring is one of the most powerful abilities, but also one of the most dangerous if it is played after the block (Pre-block ignore is just powerful). You will be winning the battle while you are ignoring, but you give your opponent the ability to play whatever they want without fear of negation.
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not that I disagree but I have never heard that about the "ignoring" ability. is it in the REG?
***Having read the REG I still disagree, I cannot harm the card I am ignoring, but I can harm other cards that I am not ignoring. No where does it say that ignoring an EC in battle grants unlimited initiative. Is there an entry in the ruling thread that changes this?
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At every point you'll look at the state of battle to determine initiative and the ignored side is losing, so they get to play.
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(Pre-block ignore is just powerful)
Big power + almost no cost = lame mechanic :)
Which is why there shouldn't be any more pre-block ignore cards made....ever. And why several of the TexP cards are great :)
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not that I disagree but I have never heard that about the "ignoring" ability. is it in the REG?
***Having read the REG I still disagree, I cannot harm the card I am ignoring, but I can harm other cards that I am not ignoring. No where does it say that ignoring an EC in battle grants unlimited initiative. Is there an entry in the ruling thread that changes this?
Ignoring means that the ignoring character "bypasses" the evil character. So, if you ignore an EC that is in battle, and they dont negate the ability, then you win a lost soul. This means that until that ignore is removed, the opponent has initiative to play any enhancements they wish, so long as they do not target the ignoring characters.
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(Pre-block ignore is just powerful)
Big power + almost no cost = lame mechanic :)
Which is why there shouldn't be any more pre-block ignore cards made....ever. And why several of the TexP cards are great :)
Can you explain the "pre-block ignore" theory? I don't get it.
Also, what cards are you referring to?
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Pre-block ignore is a term used when a hero ignores evil characters are that not yet in battle at the beginning of the battle so that they do not get a chance to enter. The Garden Tomb is the most complained-about way to do this, followed by Ethiopian Treasurer and Hidden Treasures + other enhancements.
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I'd say Jacob/RTC is more complained about than the other two.
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What about Melchizedek + RTC + Hidden Treasures?
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What about Melchizedek + RTC + Hidden Treasures?
Maybe I'm missing something, but how could Melchizidek use RTC?
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It's not hard to change the brigade of a hero.
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There's an implied card use in the beginning.
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Ah, that would explain it.
I didn't know I was suppose to assume anything.