Author Topic: Raiders' Camp/Satan's Seat  (Read 973 times)

Tracer Burnout

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Raiders' Camp/Satan's Seat
« on: November 10, 2009, 09:06:08 AM »
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To all,

I'm guessing this has already been discussed somewhere, but i didn't have the time to look through all the threads.  I'm not sure this would work, but think about it for a minute and look at all possibilities before answering please. 

So say I have both in play in my territory.

Say also that I have only one site....say Babylonia

Also presume that during the battle I somehow capture my opponents hero..

Say next time that my opponent tries a rescue attempt I release a hero from raiders camp back to my opponent but then do I discard the hero with a succesful rescue attempt?  I ask because Satan's seat states "If a Hero rescues a lost soul from that site, discard that hero" but Raiders' Camp states that "when opponent makes a successful rescue attempt or battle challenge (ie rescues a soul), instead of surrendering a lost soul, release all heroes from here back to owner" 

I hope you all understand my path of logic.  Does this actually work, cause if so.....watch out!!!  JK.

Offline Prof Underwood

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Re: Raiders' Camp/Satan's Seat
« Reply #1 on: November 10, 2009, 09:16:55 AM »
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If you get a hero back from RC, then you didn't "rescue a LS" from SS.  Therefore, you would NOT be discarded.

browarod

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Re: Raiders' Camp/Satan's Seat
« Reply #2 on: November 10, 2009, 09:21:07 AM »
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I believe it would not work. Satan's Seat checks after battle whether or not a LS was rescued from the site it's on, not whether or not the rescue attempt was successful. Since Raider's Camp redirects what happens as the battle is ending, a LS is never even targeted for surrendering and, thus, Satan's Seat's trigger is never pulled.

*instaposted*

Tracer Burnout

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Re: Raiders' Camp/Satan's Seat
« Reply #3 on: November 10, 2009, 09:32:08 AM »
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Thanks guys.  I was pretty sure that's the way it was, but I'm always looking for new ideas.  Thanks for the input!

 


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