New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
What year was the hand limit implemented?
Where is the max hand size noted? I couldn't find it in the REG.
HandA player’s hand is where a player holds all the cards that are not in their deck, Reserve,discard pile or banish pile but have not been played. Players put cards from their hand on thetable to play them. By the end of each of their Discard Phases, a player must reduce theirhand size to a maximum of 8 cards, unless modified by a Change Hand Size effect.At no time may the cards in a player’s hand exceed 16. This rule takes precedence over anyinstruction on cards. If a card is played that instructs a player to draw cards or otherwise putcards in their hand, they must stop at 16 regardless of the number of cards to be drawn orreturned; additional cards over 16 are protected from being put in their hand by any means.All abilities that target hand have an implied reveal effect, where if the holder of the targetedhand cannot complete an action required by another ability or game rule, they must revealthat hand. For example, if a card requires a player to underdeck two good cards from hand,they must reveal their hand if they can underdeck zero or only one. If they can underdeckboth and satisfy the requirement, there is no reveal.
Now the question is...will we see any combo decks at this year's T2 Only???
Why no Burial Shroud in Deck or maybe Reserve to buy some time or serving as target for 3 Woes?
On a similar note to Burial Shroud, would Mourn and Weap be worth running in a similar vein? It's more vulnerable to the Gam's speech class of card, but it'll work as a stall in the same vein as Shroud and not take up an artifact slot.
QuoteMaximum hand size was put in place to nerf a combo deck that had never won anything. Errata'ing combos out of existence is not a Redemption travesty it is a Redemption tradition.Maximum hand size was put in place to make "solitaire" combo decks in general less feasible, some of which had certainly proven successful, such as the Sin in the Camp deck that Clift created and Gabe used to win Nationals. It was not put in place to nerf one specific combo.
Maximum hand size was put in place to nerf a combo deck that had never won anything. Errata'ing combos out of existence is not a Redemption travesty it is a Redemption tradition.
I like all of the ideas presented by Rob a lot except the hand limit. I agree with RDT that 16 might be a bit on the low side. However, perhaps a good compromise would be to leave it at 16, but the one time you can go over is during your draw phase. I believe for consistency's sake, we don't say that a player with 14 cards in hand (from drawing on his previous block) can only draw two during his next draw phase. This eliminates the huge drawing combos, but doesn't complicate the draw phase.
Even with the T2-only looming, you didn't wait to bust this open. That's class! I think the Storehouses will hurt you more than help. If a loaded one is Shipwrecked you're kind of out of luck, right?What if the opponent gets an early Priest of Zeus? Or Babylonian Merchants? I'm not seeing anything around those.Eternal Covenant is probably better than Raising Lazarus.No Herod's Temple?
Have you considered using Gates of Samaria to decrease Thomas to 1/1? Have you considered using Canaanites so that you can give opponent a big numbers character to choose blocker?
So one of the players in our playgroup has used this deck in a couple tournaments now (including at the T2 Only). He's pulled it off once or twice, and been within a turn or two in a couple other games (either the opponent got to 7 or the game timed out).I think the main issue at this point is that others in the group know it's coming and can play accordingly. The more the opponent knows about how it works, the higher potential for disruption.
Unfortunately in one of his games his really good opponent made a really good play by randomly discarding Disciples of the Lamb off the top of his deck and he didn't have a way to get it back.
Unfortunately in one of his games his really good opponent made a really good play by discarding Disciples of the Lamb off the top of his deck and he didn't have a way to get it back.
Points to song of Moses from RoJ