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This is pretty sweet. I'd be interested in trying it out and refining it. Did you have a Reserve at all when testing it?
I'm not sure this works. Book of Jashar copies the previous good enhancement played. When you play the second BoJ, it copies the first BoJ... Which then attempts to copy the first BoJ again, since that first BoJ is now "the previous good enhancement played". I.e., once you've played 1 BoJ, Disciples of the Lamb will never qualify as "the previous good enhancement played" again.
Nice idea. Always wondered how Disciples of the Lamb will ever get to work out! Dumb question: What are those CtB changes?
CopyLast Updated: 1/3/2018 (v5.0.0)Released: 7/26/2011How to Play● A copy effect causes one card to copy the special ability and/or attributes of another card.● A copy effect that copies a special ability adds the special ability of the target to the copying card.● A copy effect that copies a card copies all attributes and the special ability of the target, unless it specifies attributes or abilities to copy, in which case it only copies those attributes and abilities. The attributes of the target replace the attributes of the copying card.● The copied special ability activates as the last part of completing the copy effect.● Unless otherwise specified, copy effects last until the card with the copy effect leaves the Field of Battle.● A copy effect targets the card or special ability that is copied.● Unless otherwise specified, targets must be in play.● All copy effects are ongoing.
One note -- Book of Jashar is actually from Kings, not Apostles.
One note -- Book of Jashar is actually from Kings, not Apostles.If memory serves, I was the one who came up with the idea for the dominant recursion of DotL. The goal was to have a couple cards in Revelation of John that were "closers" in the sense that they could help a long game finish before time ran out. This was also the principle behind Twelve Gates. I distinctly remember looking for potential recursion combos to make sure DotL could not easily be played more than once. Obviously it's difficult enough to pull off once, but we didn't want it to be too simple to pull off a second time once the pieces were in place (12 Disciples). Obviously myself and the other playtesters overlooked Book of Jashar.
And now following in the tradition of stomping on any combo deck, no matter how impractical,* DotL will have to be errated to nerf this.*See maximum hand size limit and any number of decks built around ANB.
Quote from: EmJayBee83 on January 25, 2019, 01:24:35 PMAnd now following in the tradition of stomping on any combo deck, no matter how impractical,* DotL will have to be errated to nerf this.*See maximum hand size limit and any number of decks built around ANB.It has to win a tournament first...
If DotL is errata'd because one player manages to win a tournament with a combo deck built around it, that will truly be a Redemption travesty.
So we are changing the criteria going forward? Combo decks have never had to win anything to get nerfed in the past. The mere fact that they existed brought down the errata hammer.
Maximum hand size was put in place to nerf a combo deck that had never won anything. Errata'ing combos out of existence is not a Redemption travesty it is a Redemption tradition.
QuoteMaximum hand size was put in place to nerf a combo deck that had never won anything. Errata'ing combos out of existence is not a Redemption travesty it is a Redemption tradition.Maximum hand size was put in place to make "solitaire" combo decks in general less feasible, some of which had certainly proven successful, such as the Sin in the Camp deck that Clift created and Gabe used to win Nationals. It was not put in place to nerf one specific combo.
Don't forget the nasty Warrior's Spear / Highway deck!