New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Hey,Land Dispute gets rid of Galgotha but doesn't work because of Caesarea Philippi.Benedictus negates Caesarea Philippi but doesn't work with Darius' Decree active.Destruction can get rid of Darius' Decree but Lampstand protects against it.Spreading Mildew can get rid of Lampstand but can only be played in battle.High Places allows you to play Spreading Mildew outside of battle.Thus High Places to play Spreading Mildew to get rid of Lampstand to allow Destruction to kill Darius' Decree to play Benedictus to negate Caesarea Philippi to unprotect Golgatha allowing Land Dispute to steal Golgatha.So no that 5 card combo does not create a lockout.Tschow,Tim "Sir Nobody" Maly
I agree, it renders sites useless beings they're so easy to stop. It should take twice as many cards to stop a combo as it takes to create a combo.
Quote from: SirNobody on September 17, 2010, 11:57:30 PMHey,Land Dispute gets rid of Galgotha but doesn't work because of Caesarea Philippi.Benedictus negates Caesarea Philippi but doesn't work with Darius' Decree active.Destruction can get rid of Darius' Decree but Lampstand protects against it.Spreading Mildew can get rid of Lampstand but can only be played in battle.High Places allows you to play Spreading Mildew outside of battle.Thus High Places to play Spreading Mildew to get rid of Lampstand to allow Destruction to kill Darius' Decree to play Benedictus to negate Caesarea Philippi to unprotect Golgatha allowing Land Dispute to steal Golgatha.So no that 5 card combo does not create a lockout.Tschow,Tim "Sir Nobody" MalySo the combo has been upped to 6 cards. CP+Gol+Naz+Sol's Temple+Lampstand+Glory of the Lord. So if these 6 cards are setup, that's a lockout right? Anyway around this if it's setup?Daniel
p.s. this isn't bullet proof, but if you make a solid deck with these cards, it does put a hurting on herolite and TGT, but TGT is kinda weaker already imo.
please make a card that negates and discards a fortress or site. I don't care the cost. 5 card combos to counter 5 card combos just seems a little ridiculous.
I don't think any anti-sites stuff needs to be made. They're almost worthless as it is already.Daniel
Faith as a Mustard Seed doesn't work.