Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: Daniel TS RED on September 16, 2010, 12:27:05 PM
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The WS and Zeb decks.
Is there any way for them to get around Caesarea Philippi + Golgotha. I see how you could get 1 or 2 LS's, but can you get the 5th one with both of those out from the start of your ra'n?
Daniel
;D
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Benedictus - Land Dispute - take Golgotha
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Benedictus - Land Dispute - take Golgotha
actually, I'd take CP. then I'd Locust from the Pit Golgotha.
CP should NOT have been printed. Golgotha needs an errata...
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So:
CP + Gol + Lampstand + Darius' Decree = locked out?
CapArk can shuffle DD twice, but then you can CM the guy once, and then they only get 1 + SoG/NJ/AotL = 4? Unless they band on the aotl one.
Daniel
;D
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CP? It's too early to abbreviate all the cards... ::)
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So:
CP + Gol + Lampstand + Darius' Decree = locked out?
CapArk can shuffle DD twice, but then you can CM the guy once, and then they only get 1 + SoG/NJ/AotL = 4? Unless they band on the aotl one.
Daniel
;D
what's wrong with access sites?
and they'll probably just shuffle their Magic Charms.
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great idea about the magic charms. Whats the access site part about?
Daniel
:thumbup:
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great idea about the magic charms. Whats the access site part about?
Daniel
:thumbup:
just RA with Salome and Ends of the Earth. you have access and can play He is Risen to win it.
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I'm talking about offenses that just use zeb or WS or both.
Daniel
:thumbup:
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I'm talking about offenses that just use zeb or WS or both.
Daniel
:thumbup:
why can't they have access sites?
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CP? It's too early to abbreviate all the cards... ::)
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CP = Caesarea Philippi. They can use access sites. I'm just saying if they can't play something to ditch CP+Gol, then they can't attack.
Daniel
;D
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Captured Ark won't work on DD if Nazareth is up.
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very true. So CP+Gol+Naz + lampstand + DD = locked?? Is there anyway around that?
Daniel
:thumbup:
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very true. So CP+Gol+Naz + lampstand + DD = locked?? Is there anyway around that?
Daniel
:thumbup:
access sites....
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I'm confused about the access sites thing you're talking about. Could you explain it to me better. I understand access sites can be used to gain access to LSs held in sites, but when they already have access to the LS's(the LS's can be outside the sites and theses site's SAs still work), I don't see how those help. Keep in mind I'm talking about ignore heros (zeb and WS only). I understand they can use any other heros, but that isn't what people usually do with these type of decks.
Daniel
;D
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Ring Wraith, you're confused. He's not talking about being locked out of the Sites, he's talking about the SA on the Sites.
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ahh, okay, yeah, I was confused. sorry.
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Benedictus - Land Dispute - take Golgotha
actually, I'd take CP. then I'd Locust from the Pit Golgotha.
CP should NOT have been printed. Golgotha needs an errata...
land dispute can't take cp. it's protected.
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Benedictus - Land Dispute - take Golgotha
actually, I'd take CP. then I'd Locust from the Pit Golgotha.
CP should NOT have been printed. Golgotha needs an errata...
land dispute can't take cp. it's protected.
after the benedictus.
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Honestly, this could be used to shut down TGT as well. Just use 1 color on defense + a protection fort, and 2 major types of decks are really hurt'n.
Daniel
:thumbup:
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Honestly, this could be used to shut down TGT as well. Just use 1 color on defense + a protection fort, and 2 major types of decks are really hurt'n.
Daniel
:thumbup:
TGT usually uses 3ish access sites and has cards to win battles as well as territory destruction. yeah, TGT helps a TGT deck, but isn't necessary to win.
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There's still ways around it. Garden tomb got boosted and hurt this year. But now stupid Mary Magdalene poops on demons...
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Hey,
very true. So CP+Gol+Naz + lampstand + DD = locked?? Is there anyway around that?
High Places, Spreading Mildew, Destruction of Nehushtan, Benedictus, Land Dispute.
Tschow,
Tim "Sir Nobody" Maly
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I can see those cards working at certain times, but if the 5 card combo is setup. I think it's a lockout, unless i'm miss'n something.
Daniel
:thumbup:
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Hey,
Land Dispute gets rid of Galgotha but doesn't work because of Caesarea Philippi.
Benedictus negates Caesarea Philippi but doesn't work with Darius' Decree active.
Destruction can get rid of Darius' Decree but Lampstand protects against it.
Spreading Mildew can get rid of Lampstand but can only be played in battle.
High Places allows you to play Spreading Mildew outside of battle.
Thus High Places to play Spreading Mildew to get rid of Lampstand to allow Destruction to kill Darius' Decree to play Benedictus to negate Caesarea Philippi to unprotect Golgatha allowing Land Dispute to steal Golgatha.
So no that 5 card combo does not create a lockout.
Tschow,
Tim "Sir Nobody" Maly
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Hey,
Land Dispute gets rid of Galgotha but doesn't work because of Caesarea Philippi.
Benedictus negates Caesarea Philippi but doesn't work with Darius' Decree active.
Destruction can get rid of Darius' Decree but Lampstand protects against it.
Spreading Mildew can get rid of Lampstand but can only be played in battle.
High Places allows you to play Spreading Mildew outside of battle.
Thus High Places to play Spreading Mildew to get rid of Lampstand to allow Destruction to kill Darius' Decree to play Benedictus to negate Caesarea Philippi to unprotect Golgatha allowing Land Dispute to steal Golgatha.
So no that 5 card combo does not create a lockout.
Tschow,
Tim "Sir Nobody" Maly
HAHAHAHAHAHAHAHHAHA. I'm sorry, it's just...hAHAHAHAHAHAHAHAHAHAHA.
please make a card that negates and discards a fortress or site. I don't care the cost. 5 card combos to counter 5 card combos just seems a little ridiculous.
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I agree, it renders sites useless beings they're so easy to stop. It should take twice as many cards to stop a combo as it takes to create a combo.
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I agree, it renders sites useless beings they're so easy to stop. It should take twice as many cards to stop a combo as it takes to create a combo.
personally, I think we should make a rule that any and all combos can't be stopped by less than twice as many cards. and by cards I mean elders/playtesters/Rob.
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Hey,
Land Dispute gets rid of Galgotha but doesn't work because of Caesarea Philippi.
Benedictus negates Caesarea Philippi but doesn't work with Darius' Decree active.
Destruction can get rid of Darius' Decree but Lampstand protects against it.
Spreading Mildew can get rid of Lampstand but can only be played in battle.
High Places allows you to play Spreading Mildew outside of battle.
Thus High Places to play Spreading Mildew to get rid of Lampstand to allow Destruction to kill Darius' Decree to play Benedictus to negate Caesarea Philippi to unprotect Golgatha allowing Land Dispute to steal Golgatha.
So no that 5 card combo does not create a lockout.
Tschow,
Tim "Sir Nobody" Maly
So the combo has been upped to 6 cards. CP+Gol+Naz+Sol's Temple+Lampstand+Glory of the Lord. So if these 6 cards are setup, that's a lockout right? Anyway around this if it's setup?
Daniel
;D
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Nazareth won't stop Spreading Mildew.
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Claudia -> ET -> Cup of Wrath -> (choose noob with horses or someone that'll get init -> Lying Unto God
Or Captured Ark.
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Hey,
Land Dispute gets rid of Galgotha but doesn't work because of Caesarea Philippi.
Benedictus negates Caesarea Philippi but doesn't work with Darius' Decree active.
Destruction can get rid of Darius' Decree but Lampstand protects against it.
Spreading Mildew can get rid of Lampstand but can only be played in battle.
High Places allows you to play Spreading Mildew outside of battle.
Thus High Places to play Spreading Mildew to get rid of Lampstand to allow Destruction to kill Darius' Decree to play Benedictus to negate Caesarea Philippi to unprotect Golgatha allowing Land Dispute to steal Golgatha.
So no that 5 card combo does not create a lockout.
Tschow,
Tim "Sir Nobody" Maly
So the combo has been upped to 6 cards. CP+Gol+Naz+Sol's Temple+Lampstand+Glory of the Lord. So if these 6 cards are setup, that's a lockout right? Anyway around this if it's setup?
Daniel
;D
CHARIOTS OF THE SUN!!!!
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So to make this easier, you could use evil gold on defense to spreading mildew their high places and/or use a teal offense to trumpet blast it as well. You could also use HP+spreading mildew back at em'.
Since a lot of ppl use temple+lampstand+gol already, then add'n in 2 sites and Glory isn't that much. Especially since you could just use 1 less access card plus the red/white/green you'll already have not count'n the teal if you use that color for offense. So you're kinda just add'n 2 cards which isn't that bad at all.
Daniel
;D
p.s. this isn't bullet proof, but if you make a solid deck with these cards, it does put a hurting on herolite and TGT, but TGT is kinda weaker already imo.
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p.s. this isn't bullet proof, but if you make a solid deck with these cards, it does put a hurting on herolite and TGT, but TGT is kinda weaker already imo.
depends on the kind of TGT and Herolite. I honestly don't think that TGT has been affected as much as you think.
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please make a card that negates and discards a fortress or site. I don't care the cost. 5 card combos to counter 5 card combos just seems a little ridiculous.
Faith as a Mustard Seed and Trumpet and Sword come to mind..
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Faith as a Mustard Seed doesn't work.
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maybe Territory Class card that negates and discards a site. that's single color.
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I don't think any anti-sites stuff needs to be made. They're almost worthless as it is already.
Daniel
;D
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I don't think any anti-sites stuff needs to be made. They're almost worthless as it is already.
Daniel
;D
Imma gonna assume that's sarcasm, considering you started this thread....
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No sarcasm man. I'm all for sites and site lockout. The reason I started this thread was just to find a couple cards to shutdown a couple types of decks.
Daniel
:thumbup:
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Faith as a Mustard Seed doesn't work.
Do you say that because it only targets occupied sites? You'll have to be more clear..either way, Ring Wraith wanted cards that negated and discarded sites, so I named some (interrupt and remove, but it's the same deal). :)
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Casting Lots FTW!