Author Topic: Hall of Combos!  (Read 5330 times)

Offline Noah

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Hall of Combos!
« on: February 02, 2011, 04:32:36 PM »
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If you have a strategy or combo that you like or play post here. I'm looking for new inspiration so any thing is welcome.
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Ironica

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Re: Hall of Combos!
« Reply #1 on: February 02, 2011, 05:43:08 PM »
+1
One that I used at Cali Natz:

Have one of the two 4/4 judges in territory, block with brown, play Lacking Sleep on the judge.  Next turn, put judge into seat and be able to snipe off anyone who is 4 or higher. Two turns later, you are able to snipe almost every EC in the game (only those 1/1 peeps are safe)

Offline hi123

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Re: Hall of Combos!
« Reply #2 on: February 03, 2011, 07:55:47 AM »
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Here is one I often use, and it will get me two or three Lost Souls.

Aaron, disciples banded to Moses. Then it is a FBTN battle. But if that does not do the trick, then play covenant with moses. Then thats a 14/6 enhancement because of name-on-name bonus.
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Offline 3-Liner And Bags Of Chips

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Re: Hall of Combos!
« Reply #3 on: February 03, 2011, 08:48:19 AM »
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One that I used at Cali Natz:

Have one of the two 4/4 judges in territory, block with brown, play Lacking Sleep on the judge.  Next turn, put judge into seat and be able to snipe off anyone who is 4 or higher. Two turns later, you are able to snipe almost every EC in the game (only those 1/1 peeps are safe)

Unless they have a frotect fort. But one i like using is nt females and keep hiding lost souls with Susanna. xp
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Warrior_Monk

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Re: Hall of Combos!
« Reply #4 on: February 03, 2011, 09:03:09 AM »
+5
One that I used at Cali Natz:

Have one of the two 4/4 judges in territory, block with brown, play Lacking Sleep on the judge.  Next turn, put judge into seat and be able to snipe off anyone who is 4 or higher. Two turns later, you are able to snipe almost every EC in the game (only those 1/1 peeps are safe)
In other words, you kept Bryon up all night?
Or did you make him go Without Food? Either way would work...
« Last Edit: April 07, 2011, 07:11:01 PM by Ring Wraith »

Ironica

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Re: Hall of Combos!
« Reply #5 on: February 03, 2011, 09:53:51 AM »
-1
Lol

Offline Noah

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Re: Hall of Combos!
« Reply #6 on: February 03, 2011, 11:13:38 AM »
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Here is one I often use, and it will get me two or three Lost Souls.

Aaron, disciples banded to Moses. Then it is a FBTN battle. But if that does not do the trick, then play covenant with moses. Then thats a 14/6 enhancement because of name-on-name bonus.

I do that alot in T-2 just without the Aaron.
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Offline Noah

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Re: Hall of Combos!
« Reply #7 on: February 04, 2011, 11:39:18 AM »
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I like using Hur or Mayhem when I have Abom in there teritory and they don't have a deck because they can shuffle there hand to draw there hand ;D
« Last Edit: February 04, 2011, 05:32:46 PM by tripleplayNo3 »
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Offline NathanW

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Re: Hall of Combos!
« Reply #8 on: April 07, 2011, 07:08:07 PM »
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Isrelite Archer + Angel God = Unlimited Discard of Opponents Evil charactors in territory. ;D ;D ;D
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Offline JonathanW

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Re: Hall of Combos!
« Reply #9 on: April 08, 2011, 01:00:34 PM »
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Isrelite Archer + Angel God = Unlimited Discard of Opponents Evil charactors in territory. ;D ;D ;D


Wc EC's.
« Last Edit: April 08, 2011, 01:10:16 PM by tripleplayJo2 »
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Offline cookie monster

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Re: Hall of Combos!
« Reply #10 on: April 22, 2011, 05:55:58 PM »
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you must have bable, an EC that can use bable, nadab and abahu, and distructive sin (or any other card that can stop wall of protection),

stop wall of protection however you want. Block with the EC hat can use bable and play bable. band all of your opponents ECs+ nadab and abahu. your opponents teretory will be empty ;)
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Offline Nameless

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Re: Hall of Combos!
« Reply #11 on: April 22, 2011, 06:46:14 PM »
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convert saint of virchue to green and put spiritule warfar on it and have 3 nails up

TheHobbit13

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Re: Hall of Combos!
« Reply #12 on: April 22, 2011, 07:09:21 PM »
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Que+ Achan's sin ftw.

Offline SomeKittens

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Re: Hall of Combos!
« Reply #13 on: April 22, 2011, 08:53:23 PM »
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Que+ Achan's sin ftw.
It'll be much better once the reprint comes out "Achamistn's Mist Misty Sin (of Mist)"
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Offline 3-Liner And Bags Of Chips

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Re: Hall of Combos!
« Reply #14 on: April 23, 2011, 09:31:56 AM »
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Play sword against sword and then ripzah's sackcloth
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Offline Nameless

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Re: Hall of Combos!
« Reply #15 on: April 23, 2011, 09:36:38 AM »
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convert strong angle to crimson with angelic rebelion and then play covenent with death on it and boom

Warrior_Monk

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Re: Hall of Combos!
« Reply #16 on: April 23, 2011, 11:26:40 AM »
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Converted heroes do not retain abilities.

Offline Isildur

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Re: Hall of Combos!
« Reply #17 on: April 23, 2011, 01:36:52 PM »
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Que+ Achan's sin ftw.
I was told this doesnt work due to achans sin interrupting Ques SA ):::::::::::::
3 Prophets Packs ftw

Warrior_Monk

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Re: Hall of Combos!
« Reply #18 on: April 23, 2011, 01:42:39 PM »
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That just means you'll have to use [edited by R.O.S.E.S.] to make Que black and use Wings of Calamity on him, and then use Joseph in Prison instead of Achan's Sin.

This is not a spoiler. This is wishful thinking.

Offline The M

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Re: Hall of Combos!
« Reply #19 on: April 23, 2011, 02:01:50 PM »
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Que+ Achan's sin ftw.
I was told this doesnt work due to achans sin interrupting Ques SA ):::::::::::::
He meant to say Achan's miStIN
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Offline SomeKittens

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Re: Hall of Combos!
« Reply #20 on: April 23, 2011, 02:12:23 PM »
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Aren't "X CBN" abilities inherently CBN?  It'd seem pretty pointless if I negated Mike's ability.
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Warrior_Monk

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Re: Hall of Combos!
« Reply #21 on: April 23, 2011, 02:14:15 PM »
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Que's mist ability is CBN, but his removal from the game protection is not.

 


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