Author Topic: Fun lockout deck  (Read 2078 times)

Offline Unnamed

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Fun lockout deck
« on: February 27, 2017, 03:41:18 PM »
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Soul manipulation. The basic idea is get rid of three souls to lock them out. Discard everyone’s hand at the end with achaicus/roman citizenship and walk in with Zeb.
Lost almost every game I’ve played with my friends, but is too much fun to let the idea go. Any ideas on how to improve?

53 cards

Doms
Burial
Guardian
Nehushtan
Grapes
AotL
Christian Martyr
SoG

Souls
Punisher
CBP
Speed Bump
Awake
FBTN
Dull
Exchanger

Sites
Hormah
Damascus

Artifacts
Burial Shroud
Confusion of Mind
RBD
CwD
Eternal Covenant

Heroes
Zebulun
Asher
Achaicus

GE
Well Reopened
Abraham's Descendant

DAE
Gamaliel's Speech
Roman Citizenship

EC
Messenger of Satan
The Serpent
Nebushasban
Centurion at Jerusalem
The Sanhedrin
Proud Pharisee
Scribe
Soldiers of Zobah
Naaman
The Syrian Reinforcements
Julius the Centurion
Sabbath Breaker

EE
Prisoner Transfer
Just a Hireling
Momentum Change
False Peace
Pretension
Night Raid
Gold Shield
Balaam's Disobedience
Namaan's Chariot and Horses
Ashtaroth Worship
Paying Taxes
Suicidal Swine Stampede

Fortress
Jericho

Offline Ironisaac

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Re: Fun lockout deck
« Reply #1 on: February 28, 2017, 10:13:25 AM »
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i'm really confused by achaicus. can you explain this deck a bit more? how do achaicus and zeb work together?
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Offline Josh

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Re: Fun lockout deck
« Reply #2 on: February 28, 2017, 10:21:47 AM »
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i'm really confused by achaicus. can you explain this deck a bit more? how do achaicus and zeb work together?

I'm guessing he attacks with Achaicus with Roman Citizenship, thus activating Citizenship, then Achaicus sets himself aside so that the opponent can't block it.

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Offline Ironisaac

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Re: Fun lockout deck
« Reply #3 on: February 28, 2017, 10:32:33 AM »
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but then he comes back next turn. how does he get rid of him for zeb to work?
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Offline Josh

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Re: Fun lockout deck
« Reply #4 on: February 28, 2017, 12:51:10 PM »
+1
but then he comes back next turn. how does he get rid of him for zeb to work?

Maybe he saves CM or Grapes?  Not sure.

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In response to the OP, if I were to try and build a deck that abused Burial, Exchanger, Nebushasban, Prisoner Transfer, and LS shuffling EEs, I'd do it with a smaller defense and a larger, faster offense.  The large Gray defense outlined, despite being high in number of evil cards, includes a lot of squishy evil characters.  Without an offense that can draw you cards and keep your opponent on his/her heels, I'm not sure it will be able to lock out the opponent in time, soul manipulation or not.

That being said, here are my thoughts on your deck as is:

I would run TSC so that you can use SoG on your own LS twice.

I don't think the Achaicus combo is worth it.  And there are plenty of commonly-used cards that can stop Zeb that won't be in an opponent's hand anyways. 

Zeb by himself is a pretty shaky win condition.  Not only do you need to get Achaicus out of your territory (Shrine to Artemis would work, if you insist on keeping the combo in), but you need your opponent to not be using Coliseum, Unholy Writ, Magic Charms, arts that negate heroes, Hezekiah's Signet Ring, cannot-be-ignored cards, etc.  That's a lot of cards that see decent play in T1.

Not sure if this matters, but this deck would probably time out any tournament game in which it stopped the opponent from getting to 5.
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Offline Ironisaac

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Re: Fun lockout deck
« Reply #5 on: February 28, 2017, 01:03:03 PM »
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 +1

it definitely does look like a fun deck to play with though! ;D reading this has made me want to make a super anti meta deck based around seven years of famine and denarius, so those on lackey, beware! i doubt it will be a very good deck, but it should be annoying! MWAHAHAHA!

but, i echo Jmhartz in thinking that it could use a larger, faster offense. i recommend a deck with abraham and his crew, who are pretty fast as long as you can get rid of hsr,  as well as zeb, benji, and asher. maybe throw in eve too. i also think that you should maybe focus on either Pharisees/syrians with damascus, or romans. romans may be better for getting rid of colesium and hsr and they can be pretty splashy with rome. 
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Offline Josh

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Re: Fun lockout deck
« Reply #6 on: February 28, 2017, 01:14:30 PM »
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but, i echo Jmhartz in thinking that it could use a larger, faster offense. i recommend a deck with abraham and his crew, who are pretty fast as long as you can get rid of hsr,  as well as zeb, benji, and asher. maybe throw in eve too. i also think that you should maybe focus on either Pharisees/syrians with damascus, or romans. romans may be better for getting rid of colesium and hsr and they can be pretty splashy with rome.

If you need a larger faster offense, then you don't have to rely on Zeb for an endgame solution.  And if you don't need to rely on Zeb, why wouldn't you play a Throne offense?

It's the 2017 version of 2010 TGT decks.  In the paraphrased words of MinisterPolarius, "A monkey could build and pilot a competitive TGT Throne deck"    ;)
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