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I agree with the wish for more ways to activate curses. Pol has the right idea. I've had a "Cursed Ground" site or fortress on my "future cards list" for years. It searches for a curse, then allows up to 2 curses to be activated on it.But I think some sort of in-battle protection/insteading of good discard abilities is a more urgent need at this point. NT human defenses have Herod's Temple, but OT human defenses have little against Angel of the Lord, Grapes, Bravery of David, Samuel's Edict, AoCp, Zeal on a CBN guy, etc.
That is a neat idea. It would take some balancing work, since I can easily have a 39/39 King Ahab in a deck that is 80% evil cards, and many of my opponents' decks would never be able to beat him. With an ability like Herod's Temple, I'd eventually run out of brown cards in hand, or cards in my deck, so I'd eventually lose the ability to "instead" the discard. In other words, evil might need a higher # of cards in its cost.I do like the combination idea, though. And letting opponent choose the evil card to discard does help to balance it somewhat.
But I think some sort of in-battle protection/insteading of good discard abilities is a more urgent need at this point. NT human defenses have Herod's Temple, but OT human defenses have little against Angel of the Lord, Grapes, Bravery of David, Samuel's Edict, AoCp, Zeal on a CBN guy, etc.
Who would tech against Heroless? Actually, that sounds like a fun challenge...
Sounds like a fun story. I hate it when my opponent makes a play that would be a terrible mistake, except in this exact situation, where it destroys me.