Author Topic: No more "Cannot be negated/interrupted" please! UPDATED THREAD AFTER DISCIPLES  (Read 3394 times)

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
I'm sure the cards of the new set have already been decided on, but I'd like to make an impassioned plea to stop this “Cannot be Negated” (CBN) nonsense.  I want to run down what I perceive as the problems that caused this, and perhaps you may see why I say this, and why I feel that CBN hurts the game.

I have only been playing for a little over 2 years now, but if I understand my Redemption history right it was the Warriors set that revolutionized the game.  It was a huge set with some CLEARLY SUPERIOR cards from anything that preceded it.  And in this set there were a LOT of "Fight by the Numbers" (FBTN) characters, and perhaps enhancements too.  Again if I understand the history right, FBTN became nigh unstoppable, especially coupled with big number rainbow enhancements.  The massive 10/12 FBTN King of Tyrus also came out in Warriors, so smaller heroes didn't stand much of a chance unless they had Angel of the Lord in hand.  Now I do not know how many CBN or CBI cards existed at the time of Warriors (Michael is the only one that comes to mind), but I think that that most of them we have today came out AFTER Warriors.

It seems to me that CBN and CBI cards were made as a direct response to all the FBTN characters that were introduced in Warriors.  What's odd is that if Cactus knew these cards were too powerful, I'm not sure why they decided to reprint most of them in WC versions in Kings.  In fact Kings might have made it worse for defense by making FBTN banding chains.  But in hindsight, were CBN characters and enhancements the right way to respond to the FBTN problem?

1)   Even in Warriors, there WERE ways to beat a FBTN character.  USE A BIGGER CHARACTER WITH BIG NUMBER ENHANCEMENTS!  It seems the problem was that people wanted initiative so much that they would not always have big number characters and enhancements in their decks to counter this.  But when I first started playing two years ago, I was immediately advised by the community to always put a good mix of small number characters and big number characters into my decks, because of FBTN.
2)   There were/are Artifacts.  Now I know that just one artifact (Holy of Holies) was not sufficient, but this powerful artifact certainly helped.  Golden Calf negates the abilities of all the FBTN heroes except TSA, and Asherah Pole also stops all except TSA.  Priests introduced Confusion of Mind, another great way to at least slow down FBTN.  Holy Grail, Ark of the Covenant, Three Nails, Jepthah etc help with Evil Characters.  Of course, creating easy artifact removal with Captured Ark and Destruction of Nehushtan may not have helped things either.

But now we have so many “Cannot be negated” characters AND enhancements, that it seems to be all that people want to use (especially in Type 2 from what I have heard).  Here are the problems with this, at the tournament level:

1)   Battles are now boring and predictable.  If I see an offense with Phinehas and Joshua the HP in it, and they finally make a rescue attempt, why even block?  They’re just going to interrupt it with Zeal or any other interrupt that Joshua wants to play.  
2)   These CBN cards which were meant to combat FBTN, don’t specify “If in a FBTN battle…”.  Thus they become overpowered because they can be used in ANY battle.
3)   Decks begin to look the same.  They already look the same because of FBTN characters, with KOT, Moses and COTH seeming to be in every other tournament deck.  Then we make them look even more the same with CBN cards.
4)   MOST IMPORTANTLY (in my opinion), they make other negate and interrupt cards practically WORTHLESS.  I love putting a ton of interrupt and negate cards in my decks, and in tournaments they don’t get used at all because what I want to interrupt CANNOT be interrupted.

What I’d like to see:

1)    Far less CBN stuff on the side of GOOD.  The game is too weighted toward good as it is.  I feel there is also too much CBN stuff on the side of bad, especially in Type 2 (where you can have 5 of each CBN card!), but defense needs a little boost.
2)   More cards that allow CBN status in combo with other cards.  I don’t have a problem with Abel’s Sacrifice (except maybe in Type 2), Faith in Our High Priest, having to convert Saul to Paul, etc, because these require COMBINATIONS of various cards.  But just one card that says CBN all by itself just seems overboard.
3)   I would like to see ways to remove/discard something that says “Cannot be Negated” on it.  I just submitted a new Curse in card ideas called “Bringing Down the Proud” that is sort of what I had in mind.  I am NOT suggesting that we find ways to negate a CBN card, as this is ridiculous, but if we could make cards that give someone a moment of pause before automatically putting those cards in their deck I think it’s a good thing.

Thanks for listening.
« Last Edit: August 12, 2010, 04:12:02 PM by stefferweffer »

Offline ChristianSoldier

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1613
    • -
    • North Central Region
Re: No more "Cannot be negated/interrupted" please!
« Reply #1 on: August 04, 2010, 05:52:50 PM »
0
To some extent I agree with this, we seem to have gone overboard with CBN, CBI isn't much better because unless something is stopping it already it will go through.  I have no problem with CBP (and I know you didn't have a problem with that) and I think that would have been a better way to have combated FBTN.

But I also don't think its as bad as you make it out to be.  I have seen T2 decks with very little CBN battle winners that are effective.  I can still make a deck that takes advantage of FBTN even with all the CBN around its still usable.  I don't think battle winning enhancements should be printed with "Cannot be negated" without any restrictions anymore, I also don't think we should be getting any more characters that say "Enhancements played on this character cannot be negated" without any restrictions. anymore either.  But we also need a reason to use the new cards over the old cards that are CBN or have similar abilities except less restricted.

And protection helps a little against CBN, but that could go overboard too, especially when there are a lot of interrupts available.
If you are reading this signature, thank a physicist.

Offline Daniel TS RED

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3461
  • If God be for us...
Re: No more "Cannot be negated/interrupted" please!
« Reply #2 on: August 04, 2010, 08:16:23 PM »
0
I'd be up for no more cbn'd stuff.  It would be great if they made some cards that would lessen the need for some of the staples that are needed in all decks.  I can understand the doms, but see'n the same cards over and over is a bit boring.

Daniel

 :thumbup:
My Teams: Atlanta Braves, NY Giants, Miami Hurricanes Football, Duke Basketball, Cleveland Cavs

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: No more "Cannot be negated/interrupted" please!
« Reply #3 on: August 04, 2010, 09:58:14 PM »
0
I fully agree. If you want to counter FBTN, use CBP. I've started playing a lot of orange lately because it has the best way to bypass CBN cards, adding more ECs into battle (madness, GOH, etc).

However, if cards must use CBN/CBI, I would prefer it on abilities that are NOT battle winners.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: No more "Cannot be negated/interrupted" please!
« Reply #4 on: August 04, 2010, 10:03:57 PM »
+1
However, if cards must use CBN/CBI, I would prefer it on abilities that are NOT battle winners.

that is the direction the game is going.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: No more "Cannot be negated/interrupted" please!
« Reply #5 on: August 05, 2010, 01:26:38 AM »
+1
However, if cards must use CBN/CBI, I would prefer it on abilities that are NOT battle winners.

that is the direction the game is going.

+1

I think we'll see more CBP in the near future too.
Have you visited the Land of Redemption today?

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Lol.  This is what I just counted in the Disciples set - 13 more CANNOT BE NEGATED, 2 CANNOT BE INTERRUPTED, and 19 CANNOT BE PREVENTED.  If I did my math right, then almost 1/3 of the new set says "Cannot be" on its special ability :(

Now to be fair - Many (but unfortunately not all) of the cannot be negated cards are situational, which is admittedly better.  Also, "Cannot be prevented" IS the proper way to combat FBTN, so I am glad to see it being used more (But really, 19 times in one set?)

To sum up, it seems to me that Redemption is heading further down the path of lining up your CBN cards and combos.  Do I just need to throw away all my cards that say "Interrupt the Battle" or "Negate (character/enhancement) ability"? :(

Your thoughts?
« Last Edit: August 12, 2010, 05:19:38 PM by stefferweffer »

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Lol.  This is what I just counted in the Disciples set - 13 more CANNOT NE NEGATED, 2 CANNOT BE INTERRUPTED, and 19 CANNOT BE PREVENTED.  If I did my math right, then 1/3 of the new set says "Cannot be" on its special ability :(

Now to be fair - Many (but unfortunately not all) of the cannot be negated cards are situational, which is slightly better.  Also, "Cannot be prevented" IS the proper way to combat FBTN, so I am glad to see it being used more (But really, 19 times in one set?)

To sum up, it seems to me that Redemption is heading further down the path of lining up your CBN cards and combos.  Do I just need to throw away all my cards that say "Interrupt the Battle" or "Negate (character/enhancement) ability"? :(

Your thoughts?

Almost none of the CBN abilities are battle winners. Most are character abilities, or very situational enhancements.

I like all the CBP though.

Offline Red

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 4791
  • It takes time to build the boat.
    • LFG
    • Southeast Region
You rant too much. Be happy that you got a new a set...dang your impossible to please.
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

The Schaef

  • Guest
  • Trade Count: (0)
FWIW:

- protection directly counters CBN abilities
- CBP is intended to allow a card to work in FBN situations but can still be interrupted, allowing play to continue
- CBI is intended to be unstoppable once it's played, but is prone to FBN cards

So CBN/CBP/CBI are applied situationally for different effects, and protection is the new black.

Offline ChristianSoldier

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1613
    • -
    • North Central Region
I didn't see many cards that looked too powerful,  Cannot be negated is only a problem if the ability has a powerful ability (like AoCp did) whereas when it is added to a mediocre ability to make it a bit more useful then its not really that bad.

Like would you play with a character who says "May play enhancements of x brigade"? I probably wouldn't if that was all, but if it said "May play enhancements from x brigade. Cannot be negated." its a little more likely to see play (but still probably won't in most decks.  That shows that CBN isn't the problem, its adding CBN to already powerful cards.
If you are reading this signature, thank a physicist.

Offline disciple_drew

  • Tournament Host
  • Trade Count: (+1)
  • *****
  • Posts: 445
  • I trade through pay pal
    • LFG
    • Southeast Region
    • Deck Metrics
Lol.  This is what I just counted in the Disciples set - 13 more CANNOT BE NEGATED, 2 CANNOT BE INTERRUPTED, and 19 CANNOT BE PREVENTED.  If I did my math right, then almost 1/3 of the new set says "Cannot be" on its special ability :(

Now to be fair - Many (but unfortunately not all) of the cannot be negated cards are situational, which is admittedly better.  Also, "Cannot be prevented" IS the proper way to combat FBTN, so I am glad to see it being used more (But really, 19 times in one set?)

To sum up, it seems to me that Redemption is heading further down the path of lining up your CBN cards and combos.  Do I just need to throw away all my cards that say "Interrupt the Battle" or "Negate (character/enhancement) ability"? :(

Your thoughts?

Yeah, thanks for counting for us. Having 1/3 that can't be stopped is discouraging. I think Cactus should of made it more balanced with somehow an artifact or something that could stop FBN. Also, because none of the earlier sets can't compare or have stuff that can compete with "cannot be" cards... it's going to throw off a bunch of themes and stragies simply because they can't be stopped. Which will bring on a lot of frustration where people would just like to be able to play their cards. Well, either way we can't stop it but I hope Cactus can improve and consider this next time they print a set.
Visit www.Facebook.com/DeckMetrics for deck analyses, even for other games

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
I think Cactus should of made it more balanced with somehow an artifact or something that could stop FBN.

They tried. Holy of Holies and Tower being the only counters, however, is failsauce.

Rawrlolsauce!

  • Guest
  • Trade Count: (0)
There was an easier way to fix all the FBN heroes: create 100 evil characters as shown below

Name: ???
Stats: 9001/9001
SA: Negate all special abilities on characters and enhancements. Cannot be negated.

Offline Smokey

  • Trade Count: (+2)
  • Hero Member
  • *****
  • Posts: 3216
    • -
    • Midwest Region
There was an easier way to fix all the FBN heroes: create 100 evil characters as shown below

Name: ???
Stats: 9001/9001
SA: Negate all special abilities on characters and enhancements. Cannot be negated.

And it's balanced, because he gets owned by Watchful Servant, and TGT... I love Rock, Pebble, Paper, Notepad, Scissors, Knife systems.

Warrior_Monk

  • Guest
  • Trade Count: (0)
I really enjoyed the new set. a lot of those things are conditional or they really don't matter that much. conditional CBNs FTW.

and I'm pretty sure you won't see much CBN/CBP/CBI in the next set.

Offline disciple_drew

  • Tournament Host
  • Trade Count: (+1)
  • *****
  • Posts: 445
  • I trade through pay pal
    • LFG
    • Southeast Region
    • Deck Metrics
I think Cactus should of made it more balanced with somehow an artifact or something that could stop FBN.

They tried. Holy of Holies and Tower being the only counters, however, is failsauce.

Well, they should make more solultions.
Visit www.Facebook.com/DeckMetrics for deck analyses, even for other games

Offline Bryon

  • Tournament Host
  • Trade Count: (+1)
  • Hero Member
  • *****
  • Posts: 4821
  • Dare to Tread into the Dawn
    • -
    • Southwest Region
    • Redemption California
How many battle winners in The Disciples are CBN or CBI?

I know the Red enhancement has CBN by a Philistine, but after watching dozens of players use Philistines this nationals, I think Philistines deserved to be knocked down a peg.

Are there any other battle winners that CBN or CBI?  If not, then what is the point of your question about nto including "interrupt/negate" enhancements?  We were very careful to include only counter-able battle winners in this set.

Besides, if you think there are not counters to CBN battle winners in this set, you must not have not enjoyed the benefits of Herod's Temple yet.  It turns AoCp into an instead-able card.  In playteting, my Nero withstood an AoCp and an AotL, and remained standing in battle after the dust cleared.  All it cost me was two gray cards out of my hand.

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Quote
All it cost me was two gray cards out of my hand

Well, there is the first problem. Why are you playing a Nero with gray cards in hand? ;)

Offline Michael_of_the_Star

  • Trade Count: (+3)
  • Full Member
  • ***
  • Posts: 388
  • Redemption is Great!!!
    • -
    • East Central Region
How many battle winners in The Disciples are CBN or CBI?

I know the Red enhancement has CBN by a Philistine, but after watching dozens of players use Philistines this nationals, I think Philistines deserved to be knocked down a peg.

Are there any other battle winners that CBN or CBI?  If not, then what is the point of your question about nto including "interrupt/negate" enhancements?  We were very careful to include only counter-able battle winners in this set.

Besides, if you think there are not counters to CBN battle winners in this set, you must not have not enjoyed the benefits of Herod's Temple yet.  It turns AoCp into an instead-able card.  In playteting, my Nero withstood an AoCp and an AotL, and remained standing in battle after the dust cleared.  All it cost me was two gray cards out of my hand.

During Teams in national this year, four out of five opponent used philistines and philistine outpost, and with Herod's Temple is great, because I was like one of the guy who kill his evil character and he brings it back, it technically need to take multi killer to actually kill a immune person.
ML From CA
Nice to meet you!!!!

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
I would like to refer the readers of this thread to my new thread, which is a super long response to the general feel of this thread. have fun.

http://www.cactusgamedesign.com/message_boards/index.php?topic=22857.msg358516#new

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
How many battle winners in The Disciples are CBN or CBI?

I know the Red enhancement has CBN by a Philistine, but after watching dozens of players use Philistines this nationals, I think Philistines deserved to be knocked down a peg.

Are there any other battle winners that CBN or CBI?  If not, then what is the point of your question about nto including "interrupt/negate" enhancements?  We were very careful to include only counter-able battle winners in this set.

Besides, if you think there are not counters to CBN battle winners in this set, you must not have not enjoyed the benefits of Herod's Temple yet.  It turns AoCp into an instead-able card.  In playteting, my Nero withstood an AoCp and an AotL, and remained standing in battle after the dust cleared.  All it cost me was two gray cards out of my hand.

During Teams in national this year, four out of five opponent used philistines and philistine outpost, and with Herod's Temple is great, because I was like one of the guy who kill his evil character and he brings it back, it technically need to take multi killer to actually kill a immune person.
Stuff like that would help take themes down a notch, which I like.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline The M

  • Trade Count: (+15)
  • Hero Member
  • *****
  • Posts: 2216
  • FALCON PUNCH!
    • -
    • North Central Region
down with prophets and babylonians and isrealites and zebulun and philistines!!!!!
HAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!
Retired?

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal