Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: Rawrlolsauce! on August 12, 2010, 05:54:28 PM

Title: COMBO COMBO COMBO COMBO AFRICA
Post by: Rawrlolsauce! on August 12, 2010, 05:54:28 PM
-BIG THANKS TO RING WRAITH.  THE COMBO WOULD NOT HAVE WORKED WITHOUT HIM-
-BIG THANKS TO MJB. HE HAD SOME SUGGESTIONS THAT AWESOMEFIED THE COMBO-

Now that Ring Wraith has already used it at nats, I can post our combo :D. It isn't very good: ineffective and unreliable. But it is a lot of fun, and you can (theoretically) rescue 7 souls before your opponent has a turn!!!

Make sure the Thorns lost soul is up
Convert Ittai to green with Gold Shield/Convert Fallen Warrior to green with Holy Grail
Slap Eleazer's Sword on your Philistine Hero
Play ANB

You win a soul, and get another turn! There are more things you can do (use FSP/abuse placer priests/etc), but this is what it boils down to.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: RTSmaniac on August 12, 2010, 09:59:24 PM
sweet! nice find.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Rawrlolsauce! on August 12, 2010, 10:05:52 PM
Its too late to enjoy though. There is going to be a rule change (atleast I've been told) beings it isn't in the spirit of the game to rescue 7 souls without giving your opponent a turn.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: TheKarazyvicePresidentRR on August 13, 2010, 12:24:31 AM
Props Sauce, Very much props for finding this.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Rawrlolsauce! on August 13, 2010, 12:26:04 AM
Props go to Ring Wraith too. He helped me make this awesomeness possible, and he played it at nats.
Props go to MJB for bringing up the idea of Unified Kingdom/Placer Priests/FSP after discarding your entire deck with Gates. Before that, I was just going to play it like a normal ANB deck and hope to pull the combo off occasionally.

Unfortunate it won't work next year. Although, I can now say "yeah, that rule was put in place because of me".
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Deist on August 13, 2010, 12:34:33 AM
Wait? They don't want to turn Redemption into Yugioh by letting you win before your opponent gets to go? Sounds silly.

Btw. Your combo is awesome.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: TheKarazyvicePresidentRR on August 13, 2010, 12:41:20 AM
Props go to Ring Wraith too. He helped me make this awesomeness possible, and he played it at nats.
Props go to MJB for bringing up the idea of Unified Kingdom/Placer Priests/FSP after discarding your entire deck with Gates. Before that, I was just going to play it like a normal ANB deck and hope to pull the combo off occasionally.

Unfortunate it won't work next year. Although, I can now say "yeah, that rule was put in place because of me".
Welcome to the club! Isn't it great? ;)
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Warrior_Monk on August 13, 2010, 01:00:38 AM
7 souls, 1 turn. I only pulled it off twice, but I was close a few times. one card away...

this is actually a noobsauce version. the real version I played went down like this:

Gates the deck (once you get the cards you need)
RA ET, play Unified Kingdom, band in Eliashama (Place ANB on Ittai), band in Tribal Elder (who then bands in Ittai (with Eleazar's Sword))

Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Rawrlolsauce! on August 13, 2010, 01:01:37 AM
There are more things you can do (use FSP/abuse placer priests/etc), but this is what it boils down to.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: STAMP on August 13, 2010, 11:19:12 AM
Now that we have Nazareth, it would be really cool if they remove all the erratas on ANB and just create a new T2 category for tournaments that is for ANB decks only.

CTR+Nazareth will be nasty!   ;)
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Professoralstad on August 13, 2010, 12:43:58 PM
Well done gentlemen. FWIW, Rob has not explicitly stated that the rule will change (at least not on the boards) but he did seem to favor it somewhat. I'm sure he does even more now that the combo has been shown to be at least somewhat effective.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Lamborghini_diablo on August 13, 2010, 04:13:34 PM
CTR+Nazareth will be nasty!   ;)

I still claim dibs on this combo, I told rawrlolsauce about it a few days ago.  :P
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: STAMP on August 13, 2010, 04:33:12 PM
CTR+Nazareth will be nasty!   ;)

I still claim dibs on this combo, I told rawrlolsauce about it a few days ago.  :P

By all means.  But being that I just saw the card less than 24 hours ago AND I'm retired, I was happy to find something to tinker around with in the garage with my ANBs.   ;)
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: TheKarazyvicePresidentRR on August 13, 2010, 06:04:19 PM
CTR+Nazareth will be nasty!   ;)

I still claim dibs on this combo, I told rawrlolsauce about it a few days ago.  :P
If thats the case I call dibs on CTR+Anb ;) Not like it matters. ANB is the going to be the first banned card.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: CJSports on August 14, 2010, 10:54:23 PM
He pulled this one off on me but I kinda let him because I kept battle challenging with hidden treasures and he'd false peace momentum change every time.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Rawrlolsauce! on August 14, 2010, 11:02:22 PM
EDIT: Nevermind. Wrong card....
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Alex_Olijar on August 14, 2010, 11:04:09 PM
COMBO COMBO COMBO COMBO ETHIOPIA
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Gohanick on August 15, 2010, 12:09:08 AM
combo combo combo combo ZAIRE
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Warrior_Monk on August 15, 2010, 11:13:25 AM
He pulled this one off on me but I kinda let him because I kept battle challenging with hidden treasures and he'd false peace momentum change every time.
thank you, BTW...
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: CJSports on August 15, 2010, 01:21:50 PM
Welcome, now just find another combo and then hopefully you'll be able to pull if off again.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: hi123 on August 15, 2010, 06:44:25 PM
 What does thorns LS do?
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: xCaLeBx on August 15, 2010, 06:55:39 PM
Whenever the new rule change hits I'd like to be notified just to review it. Has it already happened?
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Rawrlolsauce! on August 15, 2010, 06:59:36 PM
Rule change hasn't happened, nor is it confirmed. If one is put in place, it will more than likely be "Heroes can't be immune to heroes, evil characters can't be immune to evil characters."

No. There is no way to have a hero protect himself from his own shuffle/harm/whatever. We've checked.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Warrior_Monk on August 16, 2010, 02:29:28 PM
Welcome, now just find another combo and then hopefully you'll be able to pull if off again.
I already have another combo.

on a side note, this combo was used in a 154 TEAMS deck and took fourth (I think). so much better when you can actually have defense...

Rule change hasn't happened, nor is it confirmed. If one is put in place, it will more than likely be "Heroes can't be immune to heroes, evil characters can't be immune to evil characters."
the ruling will be "You cannot be immune to your own alignment."
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: robm on August 16, 2010, 04:57:18 PM
So since I was able to play this deck but never got to see it play out let me see if I can understand this.

Since Thorns LS is out, and your philly hero is immune to himself, plays ANB,  he cannot be shuffeled by ANB-- so he rescues a lost soul while everything else is being shuffled back in?
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Alex_Olijar on August 16, 2010, 04:59:00 PM
Actually, all of your heroes stay out via Eleazar's Sword on Ittai with a placed ANB. But yes, that is essentially how it goes.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: goldencomet on August 16, 2010, 05:00:21 PM
wow that's nice.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Warrior_Monk on August 16, 2010, 05:02:40 PM
Actually, all of your heroes stay out via Eleazar's Sword on Ittai with a placed ANB. But yes, that is essentially how it goes.
in TEAMS I used a Philly Garrison/Fallen Warrior.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: adamfincher on August 16, 2010, 06:14:20 PM
hate to be the stupid one, but how does this work???
A New Beginning (Pa)
Type: Hero Enh. • Brigade: Green • Ability: 4 / 5 • Class: None • Special Ability: ALL players shuffle ALL cards in the field of play, set-aside areas and their hands back into their draw pile. Only cards in Land of Redemption and discard piles remain. ALL players Draw 8 new cards. Holder may begin a new turn. • Errata: If making a rescue attempt, remove this card from the game to shuffle [return] all cards in play, set aside areas, and hands into decks. End the battle. All players draw 8. End the turn. Begin a new turn. • Identifiers: None • Verse: Genesis 8:15-17 • Availability: Patriarchs booster packs (Ultra Rare)

How do you win in one turn? or win quickly?
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Warrior_Monk on August 16, 2010, 06:15:52 PM
you win the battle because when the battle ends, you are still in battle. then you can start a new turn. rinse recycle repeat.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Townsend on August 16, 2010, 06:23:52 PM
He has a big deck so he has at least 3 ANB's in his discard pile so he can keep using the combo over and over again then SoG and NJ you lose with out getting a turn
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: adamfincher on August 16, 2010, 06:24:33 PM
Yeah but then you have a chunky deck...
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Townsend on August 16, 2010, 06:27:57 PM
IT also has Gates of Hell so he can get what he needs in his discard pile to cycle threw his deck faster
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: adamfincher on August 16, 2010, 06:29:02 PM
hmm. I dont know dude. I like the idea but it seems too chunky. GOH only works when you get what you need.... otherwise you risk gettin rid of some cards you need.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Warrior_Monk on August 16, 2010, 06:35:50 PM
I used it in T2 primarily, with a 103 card deck. not chunky, but it only worked twice (I was one card away twice as well...)

in TEAMS, I was able to use a uber heavy defense, and got free souls a number of times from it, but never won in one turn like I did in T2.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: adamfincher on August 16, 2010, 06:53:15 PM
I see. Im interested in turning this combo into my main deck. Just because its weird and awesome. you have a t1 decklist you could send?
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Rawrlolsauce! on August 16, 2010, 06:56:58 PM
It fails in type 1 beings you can't abuse Search/False Peace as effectively. And it'll be illegal most likely.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: adamfincher on August 16, 2010, 07:29:31 PM
Yeah, but i want a way to make it work. you have fbook or hamachi, sauce?
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Warrior_Monk on August 16, 2010, 07:47:50 PM
it doesn't work. I'm almost sure the rule that you can't be immune to your own alignment has begun, it just hasn't been posted yet. Bryan said it's in affect, I think...
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Rawrlolsauce! on August 16, 2010, 07:49:15 PM
Being in affect isn't that bad. But it won't work if the rule is in effect.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: adamfincher on August 16, 2010, 07:58:24 PM
Thats a stupid rule. This is so hard to pull off, then why does it matter?
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Rawrlolsauce! on August 16, 2010, 08:01:57 PM
Because playing solitaire, no matter how fun or difficult, isn't within the spirit and/or goal of the game (from Rob's point of view)
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: adamfincher on August 16, 2010, 08:02:53 PM
not in the spirit of game? Please explain
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Alex_Olijar on August 16, 2010, 08:03:20 PM
Fun and Fellowship.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: adamfincher on August 16, 2010, 08:04:51 PM
Yeah, but its fun to see a cool combo get pulled off.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Warrior_Monk on August 16, 2010, 08:22:44 PM
but watching your opponent win in one turn isn't. granted, winning in one turn is incredibly fun!
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Rawrlolsauce! on August 16, 2010, 08:23:41 PM
BRONZE LAVAR! HAMAN'S PLOT! DRAW! HAMAN'S PLOT! was way more fun than winning in 1 turn.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Warrior_Monk on August 16, 2010, 08:37:19 PM
BRONZE LAVAR! HAMAN'S PLOT! DRAW! HAMAN'S PLOT! was way more fun than winning in 1 turn.
the caek is a lie, sun.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: adamfincher on August 17, 2010, 09:47:36 AM
Where is this "rule change" before I totally edit my deck :)
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Warrior_Monk on August 17, 2010, 10:15:27 AM
Where is this "rule change" before I totally edit my deck :)
PM Bryon and ask.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: SomeKittens on August 17, 2010, 12:17:42 PM
Because playing solitaire, no matter how fun or difficult, isn't within the spirit and/or goal of the game (from Rob's point of view)
Then why do we still have TGTspeed?
Fun and Fellowship.
Hey look guise!  Alex and I agree on something!
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: adamfincher on August 17, 2010, 06:23:05 PM
Its not my decision but i say this: If we have TGT which is easy, and pwns, then how can we not have this which is difficult and hard to pull off?
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Rawrlolsauce! on August 17, 2010, 06:23:57 PM
Because TGT doesn't stop your opponent from having a turn.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Warrior_Monk on August 17, 2010, 06:25:32 PM
Its not my decision but i say this: If we have TGT which is easy, and pwns, then how can we not have this which is difficult and hard to pull off?
because in T1 it fails. lost souls can lock you out.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: SomeKittens on August 17, 2010, 09:12:17 PM
Its not my decision but i say this: If we have TGT which is easy, and pwns, then how can we not have this which is difficult and hard to pull off?
Because this one is difficult for noobs to understand.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: adamfincher on August 18, 2010, 10:00:17 AM
valid reasons, but still isnt "good enough"
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: JSB23 on August 18, 2010, 11:19:58 AM
CTR+Nazareth will be nasty!   ;)

I still claim dibs on this combo, I told rawrlolsauce about it a few days ago.  :P
He came up with it over a month ago so  :P
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: SomeKittens on August 18, 2010, 02:47:27 PM
valid reasons, but still isnt "good enough"
*end sarcasm* with TGT, a rescue attempt still must be made every turn.  When this gets going, there's no way to stop it.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Warrior_Monk on August 18, 2010, 06:53:10 PM
valid reasons, but still isnt "good enough"
*end sarcasm* with TGT, a rescue attempt still must be made every turn.  When this gets going, there's no way to stop it.
actually, there is, but I remedied it for the TEAMS deck. they can Soggy and NJ the thorns. killed me both times the people expected the combo. had I thrown in a Jacob and Paladin (the Fighter), I would have been fine and more likely to win.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Rawrlolsauce! on August 18, 2010, 06:59:56 PM
YOU CAN'T STOP THE COMBO, THE COMBO WILL LIVE ON.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: everytribe on August 18, 2010, 07:12:33 PM
Wait till you guys see my Red Zulu COMBO ::)
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: SomeKittens on August 18, 2010, 07:50:55 PM
actually, there is, but I remedied it for the TEAMS deck. they can Soggy and NJ the thorns. killed me both times the people expected the combo. had I thrown in a Jacob and Paladin (the Fighter), I would have been fine and more likely to win.
Soggy Jersey FTW!
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Captain Falcon on August 19, 2010, 09:26:42 PM
Now that we have Nazareth, it would be really cool if they remove all the erratas on ANB and just create a new T2 category for tournaments that is for ANB decks only.

CTR+Nazareth will be nasty!   ;)

What's CTR?
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: SomeKittens on August 19, 2010, 10:30:45 PM
Choose The Rescuer
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: The M on August 22, 2010, 03:31:51 PM
Now that we have Nazareth, it would be really cool if they remove all the erratas on ANB and just create a new T2 category for tournaments that is for ANB decks only.

CTR+Nazareth will be nasty!   ;)
the time limit would be about 5 hours.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: SomeKittens on August 22, 2010, 04:55:24 PM
It'll coincide perfectly with T2 booster.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: galadgawyn on September 06, 2010, 04:09:44 PM
Personally I liked the combo to rescue 7 in one turn using P.O. or using The Long Day and Ambush the City but this one wasn't bad either. 

Of course I would have thought this was not legal to begin with: I was sure I had seen a ruling about not being immune to your own alignment over a year ago but I think that might have been lost, I also thought that ANB just skipped the end of battle, the discard phase and the opponent's turn to jump straight to your next turn. 

But since they seem to say that ANB actually allows you to finish and resolve your battle phase, then I wonder what else you could do.  Have you thought about combining Hospitality of Martha? Di with ANB?  If you had a way to play 2 enhancements then Hospitality would protect everything, the banding would go wait at the end of order of operations, and you would then play ANB.  Hospitality has already activated and isn't negated so would you then be able to band in one of your heros from territory?

At a minimum it turns ANB into a large draw card. 
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: galadgawyn on September 06, 2010, 04:20:44 PM
Also, if you don't skip ahead but actually end the battle, then do you also go through your discard phase?  If you do then when making an opponent play it he would have to discard down to 8 before beginning his new turn but you'll be fine with a 16 card hand. 

This also makes me question if you place multiple enhancements, what order do they activate in? 
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: The M on September 06, 2010, 05:31:36 PM
It'll coincide perfectly with T2 booster.

 :)
were you there at the T2 only district all nighter in MN?
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Warrior_Monk on September 06, 2010, 06:07:22 PM
Also, if you don't skip ahead but actually end the battle, then do you also go through your discard phase?  If you do then when making an opponent play it he would have to discard down to 8 before beginning his new turn but you'll be fine with a 16 card hand.
you skip the discard phase. the errata reads: Shuffle blah blah blah. End the Battle. End the Turn. Draw 8 new cards. you may start a new turn.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: galadgawyn on September 06, 2010, 06:38:22 PM
actually, I just looked it up and it currently says: Shuffle blah blah blah. End the Battle. Every player draws 8.  End the Turn.  you may start a new turn.

So it sounds like the discard phase is there as much as the end of battle is.  Of course it never mattered till now.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: Rawrlolsauce! on September 06, 2010, 07:01:08 PM
Of course I would have thought this was not legal to begin with: I was sure I had seen a ruling about not being immune to your own alignment over a year ago but I think that might have been lost, I also thought that ANB just skipped the end of battle, the discard phase and the opponent's turn to jump
You could be referring to MJB's ignoring yourself thing. Or not, I'm not too familiar with it.
Chris Bany seemed to support that ANB forfeits the rescue attempt, but if that were the case cards like Forgotten History would also.

I agree there could still be some potential for ANB. I'm just afraid it won't be worth it with those nasty disciples counters.
Title: Re: COMBO COMBO COMBO COMBO AFRICA
Post by: The M on September 10, 2010, 06:26:22 PM
does ANB forfeit the rescue bcuz if it does then it ruins a great deck plan where you only ANB the opponent.
SimplePortal 2.3.3 © 2008-2010, SimplePortal