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Because playing solitaire, no matter how fun or difficult, isn't within the spirit and/or goal of the game (from Rob's point of view)
Fun and Fellowship.
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Its not my decision but i say this: If we have TGT which is easy, and pwns, then how can we not have this which is difficult and hard to pull off?
Quote from: STAMP on August 13, 2010, 11:19:12 AMCTR+Nazareth will be nasty! I still claim dibs on this combo, I told rawrlolsauce about it a few days ago.
CTR+Nazareth will be nasty!
valid reasons, but still isnt "good enough"
Quote from: adamfincher on August 18, 2010, 10:00:17 AMvalid reasons, but still isnt "good enough"*end sarcasm* with TGT, a rescue attempt still must be made every turn. When this gets going, there's no way to stop it.
actually, there is, but I remedied it for the TEAMS deck. they can Soggy and NJ the thorns. killed me both times the people expected the combo. had I thrown in a Jacob and Paladin (the Fighter), I would have been fine and more likely to win.
Now that we have Nazareth, it would be really cool if they remove all the erratas on ANB and just create a new T2 category for tournaments that is for ANB decks only.CTR+Nazareth will be nasty!
It'll coincide perfectly with T2 booster.
Also, if you don't skip ahead but actually end the battle, then do you also go through your discard phase? If you do then when making an opponent play it he would have to discard down to 8 before beginning his new turn but you'll be fine with a 16 card hand.
Of course I would have thought this was not legal to begin with: I was sure I had seen a ruling about not being immune to your own alignment over a year ago but I think that might have been lost, I also thought that ANB just skipped the end of battle, the discard phase and the opponent's turn to jump