Author Topic: Brown/Orange  (Read 157848 times)

Warrior_Monk

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Re: Brown/Orange
« Reply #25 on: October 24, 2008, 05:42:34 PM »
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I said orange was weak too... and it still is... but that is by itself, I've never had a problem with people mixing orange.

it looks solid... but you only list 1 site, so it's not really a site lock.

Offline Master KChief

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Re: Brown/Orange
« Reply #26 on: October 25, 2008, 12:04:32 AM »
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add uzzah plus bronze laver. bronze laver to put uzzah on bottom of deck, evil spawn to pull him into battle. bam, instant win.
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Offline TheKarazyvicePresidentRR

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Re: Brown/Orange
« Reply #27 on: October 25, 2008, 03:01:14 AM »
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and...Uhm how does this make this any better than just putting uzzah into battle? Am I missing something?
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Offline Master KChief

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Re: Brown/Orange
« Reply #28 on: October 25, 2008, 03:50:16 AM »
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and...Uhm how does this make this any better than just putting uzzah into battle? Am I missing something?

isnt it fairly obvious? you keep uzzah protected on the bottom of the deck until you spawn him, while netting a different card off the laver.
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Offline Minister Polarius

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Re: Brown/Orange
« Reply #29 on: October 25, 2008, 05:34:37 AM »
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You gain the additional benefit of having an Evil Character in battle after the Uzzah. Which is beneficial:

-If you are winning by the numbers. Your opponent will either have to waste enhancements killing off a lame duck or allow their initiative hero to die.

-If you are losing by the numbers. You have the opportunity to play a lot of damaging cards without worrying about targeting the rescuing Hero since he won't get a lost soul anyway. In a brigade with no CBN, not giving your opponent initiative to Negate is a good thing.
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Offline TheKarazyvicePresidentRR

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Re: Brown/Orange
« Reply #30 on: October 25, 2008, 10:35:29 AM »
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Uhhh since bronze laver works from hand he usually is pretty safe there anyways :-p.  I did notice the having an ec in battle still but still seems like a waste to me. Then again. I love orange's territory destruction ability.
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