Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: goodfellow on February 14, 2011, 06:59:08 PM
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What cards will give angels the most speed?
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Gifts of the Magi because angels don't got no speed.
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Equipped for the Mission (AW)
Type: Hero Enh. • Brigade: Silver • Ability: None • Class: None • Special Ability: Set a Hero aside. On return, reveal one card from top of draw pile for each turn Hero was set aside. Take up to two good cards revealed into hand. Shuffle the rest into your draw pile. • Play As: Set aside a Hero. On return, reveal one card from top of deck for each turn Hero was set aside. Take up to two good cards revealed into hand. Shuffle [return] the rest (if any) into your deck. • Identifiers: NT, Depicts a Weapon • Verse: Hebrews 13:20-21 • Availability: Angel Wars booster packs (Common)
Angel of His Presence (Ki)
Type: Hero Char. • Brigade: Silver • Ability: 7 / 5 • Class: Warrior • Special Ability: Draw the top card from your draw pile. • Identifiers: Generic OT Male Angel • Verse: Isaiah 63:9 • Availability: Kings booster packs (Uncommon)
Servant Angel (E)
Type: Hero Char. • Brigade: Silver • Ability: 5 / 6 • Class: None • Special Ability: Holder may draw a card. • Identifiers: Generic NT Male Angel • Verse: Revelation 22:3 • Availability: E Deck
Angel of the Harvest (RA)
Type: Hero Char. • Brigade: Silver • Ability: 8 / 4 • Class: None • Special Ability: Discard the top card of opponent's deck. If it is a Lost Soul, put it in play instead. If it is a good card, add it to opponent's hand instead and you may draw a card. • Play As: Discard the top card of opponent's deck. If it is a Lost Soul, place it in play instead. If it is a good card, place it to opponent's hand instead and you may draw a card. • Identifiers: Generic NT Male Angel • Verse: Matthew 13:39 • Availability: Rock of Ages booster packs (None)
and if you want you could try some combo like:
Ahimelech, Priest at Nob (Pi)
Type: Hero Char. • Brigade: Teal • Ability: 3 / 3 • Class: None • Special Ability: Search discard pile for a weapon class Enhancement and place on your warrior class Hero that has no weapon and convert weapon to that Hero’s brigade. • Identifiers: OT Male Human, Tabernacle Priest (House of Ithamar) • Verse: I Samuel
and place a weapon class enhancement like:
Two Thousand Horses (Ki)
Type: Evil Enh. • Brigade: Pale Green • Ability: 2 / 2 • Class: Weapon • Special Ability: Holder may interrupt the battle, draw 2 cards from the top of own draw pile, and play the next enhancement. • Play As: You may interrupt the battle, draw 2 and play an enhancement. • Identifiers: OT, Depicts a Weapon • Verse: II Kings 18:23 • Availability: Kings booster packs (Common)
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also cards like:
Attending Angel (TP)
Type: Hero Char. • Brigade: Silver • Ability: 6 / 6 • Class: None • Special Ability: Search deck for a good Enhancement, or discard an evil card placed on a Hero. • Play As: Search deck for a good Enhancement and place it in hand, or discard an evil card placed on a Hero. • Identifiers: Generic NT Male Angel • Verse: Matthew 4:10-11 • Availability: Thesaurus ex Preteritus booster packs ()
Angel of Warning (TP)
Type: Hero Char. • Brigade: Silver • Ability: 4 / 4 • Class: None • Special Ability: May look at opponent’s hand, or search deck for a Site or a good Fortress and put it in play. • Play As: May look at opponent’s hand, or search deck for a Site or a good Fortress and place it in play. • Identifiers: Generic NT Male Angel • Verse: Matthew 2:13 • Availability: Thesaurus ex Preteritus booster packs ()
thin your deck out to draw to more important cards like Son of God.
Oh Yea, forgot:
Birth Foretold (Di)
Type: Hero Enh. • Brigade: Silver • Ability: 1 / 4 • Class: Territory • Special Ability: Search deck for Isaac, Samson, John the Baptist, or Son of God. Protect cards with those titles from opponents' cards this turn. • Identifiers: NT, Based on Prophecy • Verse: Luke 1:31 • Availability: Disciples booster packs ()
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Those are good. I'd also use Gabriel Meets Zecharias - Get your faster heroes out faster. Also works with Ahimelech in the post above.
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Great suggestions. I will likely get gifts of the magi. I have attending angel and angel of warning, but a birth foretold looks amazing as does Gabe meets Zech.
Any more suggestions anyone?
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I personally think the search cards are perfectly fine ways to get "speed." I've never put Equipped for the Mission in a deck (probably because it takes so long), but it can be a pretty nice card in some decks I would think. The "draw one" angels I don't think are worth adding, but they can still be nice.
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yea i was just throwing some ideas out there, I personally would add a splash of another color for speed such as purple and or teal.
With Three Nails, you can add:
Parmenas (H)
Type: Hero Char. • Brigade: Purple • Ability: 6 / 4 • Class: None • Special Ability: If your opponent has more cards in hand than you, you may draw two cards. • Identifiers: NT Male Human, Deacon • Verse: Acts 6:5 • Availability: H Deck
The Word Spreads (H)
Type: Hero Enh. • Brigade: Purple • Ability: 1 / 4 • Class: none • Special Ability: Convert a human evil character to a green brigade hero. Cannot be negated if used by a Deacon. • Identifiers: None • Verse: Acts 4:4 • Availability: H Deck
Reach of Desperation (H)
Type: Hero Enh. • Brigade: Purple • Ability: 4 / 3 • Class: none • Special Ability: You may interrupt the battle, draw three cards, and play the next enhancement. • Play As: You may interrupt the battle, draw 3 and play an enhancement. • Identifiers: None • Verse: Mark 5:27 • Availability: H Deck
Great Faith (H)
Type: Hero Enh. • Brigade: Purple • Ability: None • Class: none • Special Ability: Exchange this enhancement with another good enhancement in your draw pile (you may place in hand or in battle). Shuffle draw pile after exchange. • Play As: Exchange this enhancement with another good enhancement in your deck (you may place in hand or add to battle). • Identifiers: NT, Spiritual Gift • Verse: Matthew 15:28 • Availability: H Deck
all are from the starter deck too
also add:
Pentecost (Pi)
Ethiopian Treasurer (Ap)
Authority of Christ (P)
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I use Angel of the Harvest, it doesn't always draw cards, but there is a good chance, and sure it will occasionally give your opponent cards, but it also helps with Lost Soul generation (slightly) and sometimes kills key defensive cards.
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If you are going to add teal you might as well do the feasty guy + pentecost.
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Godspeed.
LOL that made my day
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yea i was just throwing some ideas out there, I personally would add a splash of another color for speed such as purple and or teal.
With Three Nails, you can add:
Parmenas (H)
Type: Hero Char. • Brigade: Purple • Ability: 6 / 4 • Class: None • Special Ability: If your opponent has more cards in hand than you, you may draw two cards. • Identifiers: NT Male Human, Deacon • Verse: Acts 6:5 • Availability: H Deck
The Word Spreads (H)
Type: Hero Enh. • Brigade: Purple • Ability: 1 / 4 • Class: none • Special Ability: Convert a human evil character to a green brigade hero. Cannot be negated if used by a Deacon. • Identifiers: None • Verse: Acts 4:4 • Availability: H Deck
Reach of Desperation (H)
Type: Hero Enh. • Brigade: Purple • Ability: 4 / 3 • Class: none • Special Ability: You may interrupt the battle, draw three cards, and play the next enhancement. • Play As: You may interrupt the battle, draw 3 and play an enhancement. • Identifiers: None • Verse: Mark 5:27 • Availability: H Deck
Great Faith (H)
Type: Hero Enh. • Brigade: Purple • Ability: None • Class: none • Special Ability: Exchange this enhancement with another good enhancement in your draw pile (you may place in hand or in battle). Shuffle draw pile after exchange. • Play As: Exchange this enhancement with another good enhancement in your deck (you may place in hand or add to battle). • Identifiers: NT, Spiritual Gift • Verse: Matthew 15:28 • Availability: H Deck
all are from the starter deck too
also add:
Pentecost (Pi)
Ethiopian Treasurer (Ap)
Authority of Christ (P)
I can't add three nails, my defense is too demonic.
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add Golgotha to bypass your own Three Nails. :)
Golgotha (Di)
Type: Site • Brigade: White • Ability: None • Class: None • Special Ability: Anytime during battle, you may place a skull icon card from hand or discard pile on Golgotha: N.T. characters of that brigade cannot be ignored. Return that card to its previous location at end of turn. • Identifiers: Jew, Holds one skull icon card • Verse: Matthew 27:33 • Availability: Disciples booster packs ()