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no wall of text for FooF and RoA? they completely changed the game with ignore.
Anyhoo, I say this having only read your recent responses and not your analysis in its entirety, and I assume a lot of these one-off posts will disappear once you finish publishing the other sections. Mostly I just wanted to make you aware of the reason your posts were edited by me. All I did was break up the text a little bit to make it appear less daunting to the reader. Web writing is slightly different than print writing, in that paragraphs are often treated with an extra line break instead of an indent at the beginning. Other than that, I left every word of your posts in place.
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Great read for someone new to the game. Ever thought of helping out at the wiki?
I think it would be nice to require more cards for combos to work. If they're more "unstoppable", I think they need to be more than 2 cards. At least 3 cards. Let's move the game in that direction. For example, TGT requires a specific art activated also for it's ability to work. That way it's slowed down a bit. Instead of have'n 2 cards needed only, make combos use 3. Character + Fort and or Art + enhancement = cannot be negated. Stuff like that. Also it would be great if more heros/ECs directly hurt others in territory. For example, RA with hero to deal /2 damage to EC in territory, and for those numbers to stick. I think that might balance the game a bit more too.Daniel
I like. What would you do about all the cards we currently have?
Quote from: Daniel TS RED on August 17, 2010, 01:58:55 PMI think it would be nice to require more cards for combos to work. If they're more "unstoppable", I think they need to be more than 2 cards. At least 3 cards. Let's move the game in that direction. For example, TGT requires a specific art activated also for it's ability to work. That way it's slowed down a bit. Instead of have'n 2 cards needed only, make combos use 3. Character + Fort and or Art + enhancement = cannot be negated. Stuff like that. Also it would be great if more heros/ECs directly hurt others in territory. For example, RA with hero to deal /2 damage to EC in territory, and for those numbers to stick. I think that might balance the game a bit more too.Daniel I like. What would you do about all the cards we currently have?
FWIW, TGT also requires a Redeemed Soul.
I think it would be nice to require more cards for combos to work. If they're more "unstoppable", I think they need to be more than 2 cards. At least 3 cards.