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On Taunts, IIRC if the opponent doesn't accept they still face the Taunt consequences as if they lost, so it might be worth fighting anyway.
Quote from: Bobbert on September 06, 2018, 02:04:01 PMOn Taunts, IIRC if the opponent doesn't accept they still face the Taunt consequences as if they lost, so it might be worth fighting anyway.Question for elders though, why can't an evil character "block" a taunt?
During Alive this last year, as we talked to new players, an idea sparked up: what if a successful BC put a NT/OT generic Lost Soul Token in the loser's LoB? It would certainly make BC more strategic for the defender (I would guess there to be fewer auto block-passing), and it keeps the came "moving."I thought I would throw it out here (in my extroverted thinking kinda of way) to see what others thought about that idea.
I heard an idea at Nationals about a taunt were if you win the taunt, your opponent can lose a lost soul from the Land of Redemption.
Quote from: Xonathan on September 07, 2018, 11:22:59 AMI heard an idea at Nationals about a taunt were if you win the taunt, your opponent can lose a lost soul from the Land of Redemption.The problem with an effect like this is that even if it were balanced it still prolongs the game quite a bit since you're skipping your own potential for a rescue and moving the opponent back a turn if you succeed.
Quote from: SEB on September 07, 2018, 11:04:01 AMDuring Alive this last year, as we talked to new players, an idea sparked up: what if a successful BC put a NT/OT generic Lost Soul Token in the loser's LoB? It would certainly make BC more strategic for the defender (I would guess there to be fewer auto block-passing), and it keeps the came "moving."I thought I would throw it out here (in my extroverted thinking kinda of way) to see what others thought about that idea.Off hand I like it that idea. And maybe a few new cards could have taunts that remove a token soul from play for game balance.