Author Topic: A Hard But Possibly Great Combo  (Read 2683 times)

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
A Hard But Possibly Great Combo
« on: April 24, 2013, 02:01:27 PM »
0
This will be a hard combo to pull off with all the negates out there.
Block with A low Pale Green Evil Character like Assyrian Survivor play All Hope Lost followed by Darkness (Wa)
Any Heroes that would be in Battle wouldn't be allowed to enter until they were healed.

All Hope Lost: Pale Green EE 0/3
If Hero(s) in battle returns to territory without making a successful rescue, Hero(s) may not enter battle until healed.

Darkness (Wa): Pale Green EE 0/0
All Heroes in battle lose their way and withdraw. Opponent must present a new Hero or rescue attempt fails.

Offline ChristianSoldier

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1613
    • -
    • North Central Region
Re: A Hard But Possibly Great Combo
« Reply #1 on: April 24, 2013, 02:34:43 PM »
+1
It works better when you use Death of Unrighteous, since DoU discards evil character and shuffles lost souls it will make the rescue fail without shifting initiative, the only downside is you lose your character.
If you are reading this signature, thank a physicist.

Offline Mageduckey

  • Trade Count: (0)
  • Full Member
  • ***
  • Posts: 367
Re: A Hard But Possibly Great Combo
« Reply #2 on: April 24, 2013, 02:41:18 PM »
0
A problem you'll run into is that offenses are large these days (with lots of heroes); unless you can force all their heroes to band into battle (using Siege or something), you'll stop one hero, maybe a couple heroes if they have a banding chain going.  But they'll have other heroes with which to rescue.

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: A Hard But Possibly Great Combo
« Reply #3 on: April 24, 2013, 02:49:25 PM »
0
I don't plan to stop all their Heroes with this but at least some of them. The offense I go up against mainly is Disciples without Thad and lesser James. His main hitter is Philip + Bart. He also uses Matthew and Thomas individually. I was just wanting to see if this was a combo worth trying out or not.

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: A Hard But Possibly Great Combo
« Reply #4 on: April 24, 2013, 05:08:34 PM »
0
I don't plan to stop all their Heroes with this but at least some of them. The offense I go up against mainly is Disciples without Thad and lesser James. His main hitter is Philip + Bart. He also uses Matthew and Thomas individually. I was just wanting to see if this was a combo worth trying out or not.

Matthew, Thomas, and PhilBart should always have either My Lord and My God or Reach of Desperation, which is why DoU would be a better choice. Though I'm not really sure what a deck that has Matthew, Thomas, Phil and Bart but no Thaddeus or James looks like.

The biggest issue is that in order for it to be effective, it needs to stop a bunch of Heroes, and usually banding chains with a bunch of Heroes will have some way to prevent enahncements. You can use the CBP LS, but that will only help one enhancement.
Press 1 for more options.

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: A Hard But Possibly Great Combo
« Reply #5 on: April 24, 2013, 06:07:10 PM »
0
I don't plan to stop all their Heroes with this but at least some of them. The offense I go up against mainly is Disciples without Thad and lesser James. His main hitter is Philip + Bart. He also uses Matthew and Thomas individually. I was just wanting to see if this was a combo worth trying out or not.

Matthew, Thomas, and PhilBart should always have either My Lord and My God or Reach of Desperation, which is why DoU would be a better choice. Though I'm not really sure what a deck that has Matthew, Thomas, Phil and Bart but no Thaddeus or James looks like.
Gardenciples.

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: A Hard But Possibly Great Combo
« Reply #6 on: April 24, 2013, 06:14:03 PM »
0
Why would you have Thomas in Gardenciples?
Press 1 for more options.

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: A Hard But Possibly Great Combo
« Reply #7 on: April 24, 2013, 07:35:29 PM »
0
Why would you have Thomas in Gardenciples?

CBN > other disciples

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: A Hard But Possibly Great Combo
« Reply #8 on: April 24, 2013, 09:31:03 PM »
0
He likes to negate my evil enhancements the most, but prefers to use Muster Seed, MLMG, and Five Smooth Stones instead of the previous two and Passover Hymn. That is his main goal, he doesn't target my evil characters too much

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal