Wheel within a Wheel
Type: Hero Enh. • Brigade: Red • Ability: None • Class: None • Special Ability: Holder may exchange current Hero with any Hero from holder's draw pile. Shuffle after exchange. Play As: Search deck for any Hero and exchange with current Hero. • Identifiers: OT, Based on Prophecy • Verse: Ezekiel 1:16 • Availability: Prophets booster packs (Rare)
Coat of Many Colors
Type: Hero Enh. • Brigade: Multicolor • Ability: None • Class: None • Special Ability: Selected Hero may use enhancement cards from any good brigade until end of current battle. • Identifiers: None • Verse: Genesis 37:3
The Long Day
Type: Hero Enh. • Brigade: Blue • Ability: 2 / 1 • Class: None • Special Ability: If Holder's rescue attempt this turn fails, holder may make a second rescue attempt this turn. • Identifiers: OT, Depicts a Weapon • Verse: Joshua 10:13 •
X CARD YOU WANT TO PLAY IN BATTLE (BATTLE WINNER/HAND DISCARD etc...)
Stillness
Type: Hero Enh. • Brigade: Blue • Ability: None • Class: None • Special Ability: Hero may withdraw from battle unharmed. All enhancement cards played may be returned to the player's hand except this one. • Identifiers: OT, Involves Music •
(May withdraw from battle - if you choose not to withdraw - can you still return enhancements to hand? during battle/after battle?)
if after battle,
Flight of Spies
Type: Hero Enh. • Brigade: Red • Ability: 0 / 7 • Class: None • Special Ability: Up to two Heroes may retreat from battle unharmed. One good enhancement may be returned to holder's hand. • Identifiers: None • Verse: Joshua 2:15
the purpose of wheel within a wheel is to reset characters to deck to be able to have them/generic cards be able to re-enter the same battle. This may require a 100 card deck with 2 copies of a generic character