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A card that is immune cannot be targeted by an ability, other than a negate or interrupt ability, that is on a card to which it is immune or on a card played on that card. Additionally when comparing the strength of one character to the toughness of a second character that is immune to the first character, the strength of the first character is treated as zero unless it is negative.
4. One more on Immunity - Satan's seat says negate protect abilities - does this statement = Character's with Immunity No, Immunity is not the same as a protect.P.S. 1 Is there a current list of can we get the list of prophets priests ect. http://www.redemptionreg.com/REG/. Click on Glossary of Terms and go to Definitions.
Getting ready for another night of Redemption - your answers have really cleared up a few things except for the second part of 5. E. A question about converted banding - once a evil character is converted (Holy Grail) and is actually a hero - does there evil special abilities work exactly as it reads on the card when making a rescue attempt to redeem a lost soul. This can get really hairy theologically huh?QuoteREG:Instant Abilities > Convert How to PlayA converted card always retains its special ability. If its special ability is consistent with the nature of its new converted state then its special ability activates normally. If its special ability goes against the nature of its new converted state then its special ability does not activate, even if a game action is performed that would normally cause its ability to activate.Quote REG:Instant Abilities > Convert For the sake of simplicity, all Hero abilities are considered inconsistent with the nature of an Evil Character.Character's in a territory don't have there abilities active until they enter the Battle correct? For example Abednego doesn't protect all hero's from conversion unless he's is active in a Battle? Correct, Character abilities do not activate until they are placed into battle.
REG:Instant Abilities > Convert How to PlayA converted card always retains its special ability. If its special ability is consistent with the nature of its new converted state then its special ability activates normally. If its special ability goes against the nature of its new converted state then its special ability does not activate, even if a game action is performed that would normally cause its ability to activate.
REG:Instant Abilities > Convert For the sake of simplicity, all Hero abilities are considered inconsistent with the nature of an Evil Character.
Does this mean for example - If Lots wife is converted it cannot band in an evil character while making a R A?
Thanks Red Wing - Here we go one more time on this with the Reg again - "If its special ability is consistent with the nature of its new converted state then its special ability activates normally. If its special ability goes against the nature of its new converted state then its special ability does not activate, even if a game action is performed that would normally cause its ability to activate."Does this mean for example - If Lots wife is converted it cannot band in an evil character while making a R A?
QuoteThanks Red Wing - Here we go one more time on this with the Reg again - "If its special ability is consistent with the nature of its new converted state then its special ability activates normally. If its special ability goes against the nature of its new converted state then its special ability does not activate, even if a game action is performed that would normally cause its ability to activate."Does this mean for example - If Lots wife is converted it cannot band in an evil character while making a R A? He is correct that it is a game rule that characters can't band to characters of opposite alignment. However that Reg quote is odd. It is either from an outdated version, never got correctly updated with the new reg, or they made another rule change that has not been announced yet. I know that what I stated on conversion has been the status quo.
I think after I announce this tonight everybody is going to be looking for CBN cards. If you see a CBN vs. a CBN how do you know which takes precedence?
Almost. It's "does it target a Hero." By definition, nothing a Hero does can harm a Hero.
If an Evil Character says "may band with a Hero," that would not convert, no.
I know that it has been ruled that FBTN converts, and that targets a hero, too. The only difference between these two targets is that negating characters does not count as "harm" by the definition.
Quote from: Minister Polarius on March 30, 2012, 08:11:43 AMIf an Evil Character says "may band with a Hero," that would not convert, no.I know that it has been ruled that FBTN converts, and that targets a hero, too. The only difference between these two targets is that negating characters does not count as "harm" by the definition.You would say that a converted Egyptian Cupbearer cannot add your Genesis hero to battle when its ability concludes? If so, then you'll have to explain it to everyone who's been doing that, which I have seen REPs use in real-life and also seems to be used on-line
Except Cupbearer specifically says "character" for a reason. Likewise, Assyrian Archer, when converted, can band to another converted Assyrian.
Actually, you're just missing an important part of the rule. If an evil character targets Heroes, it does not work. It has to SPECIFICALLY target a Hero. Not just anything that may potentially target a Hero, but it actually has to say the word "Hero" in part of its target to not work. So any Evil Ability that Discards an Evil Character, a Character, a Human, an Assyrian, Abner, or any other thing like that converts fine. It's only when it Discards a "Hero" that it doesn't convert.
Since the wrong rule is in the REG idk where to point you, tbh.