Author Topic: Zerubbabel Temple vs. Cannot be Negated  (Read 1496 times)

Offline Crashfach2002

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Zerubbabel Temple vs. Cannot be Negated
« on: February 01, 2010, 09:19:07 PM »
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A Zerubbabel Temple Priest has been set aside and makes a RA.  I block with Persian Presidents with Lion Den out, do I get to capture the Hero?

Zerubbabel’s Temple
Type: Fortress • Brigade: Multicolor • Ability: None • Class: None • Special Ability: Protect your Zerubbabel’s Temple Priests from capture, conversion, and removal from the game. Only one good Temple or Tabernacle may be in a player’s territory. • Identifiers: Holds one Temple artifact, except Ark of the Covenant and Tables of the Law • Verse: Ezra 5:2 • Availability: Faith of Fathers (Set 8)

Persian Presidents
Type: Evil Char. • Brigade: Brown • Ability: 3 / 4 • Class: None • Special Ability: Capture a Hero that was or is set aside. Cannot be negated if Lion's Den is in play. • Attributes: Generic, Male, Median-Persian • Identifiers: Generic OT Male Human, Media-Persia • Verse: Daniel 6:7 • Availability: Rock of Ages (Set 19)


Offline Red Dragon Thorn

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Re: Zerubbabel Temple vs. Cannot be Negated
« Reply #1 on: February 01, 2010, 09:21:54 PM »
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Nope - Protect > CBN
www.covenantgames.com

Offline Crashfach2002

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Re: Zerubbabel Temple vs. Cannot be Negated
« Reply #2 on: February 01, 2010, 09:24:42 PM »
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That is what I thought, I just wanted to make sure!

Warrior_Monk

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Re: Zerubbabel Temple vs. Cannot be Negated
« Reply #3 on: February 02, 2010, 11:03:32 PM »
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on a slightly related note, if they play IoJ on your temple, you cannot hold an artifact in there.

Offline Cameron the Conqueror

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Re: Zerubbabel Temple vs. Cannot be Negated
« Reply #4 on: February 02, 2010, 11:05:28 PM »
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I would argue as I have on other threads that since:

1.  The REG hasn't been updated
2.  Rob has not made a decision
3.  Not all playtesters/mods agree

we should play as we have since identifiers were invented, that they cannot be negated.  Until 1 or 2 happens, I don't think it's a rule.

Offline Crashfach2002

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Re: Zerubbabel Temple vs. Cannot be Negated
« Reply #5 on: February 02, 2010, 11:09:31 PM »
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we should play as we have since identifiers were invented, that they cannot be negated.  Until 1 or 2 happens, I don't think it's a rule.

Yeah I would like to know what the final ruling on this is, I think my head is about to explode!  BOOM. . . (well there it went, nevermind!  ;D)

Offline SirNobody

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Re: Zerubbabel Temple vs. Cannot be Negated
« Reply #6 on: February 03, 2010, 03:54:51 AM »
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Hey,

The Holds change is going to happen.  If you want to drag your feet on the issue until the REG with the change is officially released go for it.  But you'll want to make sure judges at tournaments you attend are okay with that.

Tschow,

Tim "Sir Nobody" Maly

Warrior_Monk

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Re: Zerubbabel Temple vs. Cannot be Negated
« Reply #7 on: February 03, 2010, 09:13:31 AM »
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Hey,

The Holds change is going to happen.  If you want to drag your feet on the issue until the REG with the change is officially released go for it.  But you'll want to make sure judges at tournaments you attend are okay with that.

Tschow,

Tim "Sir Nobody" Maly
so it hasn't happened yet? sweet. I'm sticking Temple of Dagon, HH Palace, Tabernacle... etc. in my decks until it does

Offline Bryon

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Re: Zerubbabel Temple vs. Cannot be Negated
« Reply #8 on: February 03, 2010, 03:06:58 PM »
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on a slightly related note, if they play IoJ on your temple, you cannot hold an artifact in there.
That is not completely correct.  If "Holds" is a special ability, and you used it to put an artifact in there, and IoJ is played in a later phase, then it is too late to negate the placement of the artifact in the fort.  It stays.  The only thing IoJ would do is keep you from putting a NEW artifact in there, since that Holds ability would be negated.

There is also a possibility that "Holds" is going to be a part of the game rules for fortresses.  Just like each site has a rule connected to it, a game action like "If this site is unoccupied during your prep phase, you may put a lost soul in it."  So, fortresses could have a rule connected with them, that depends on its "Holds" ability.

Regardless of which way this goes, IoJ does NOT remove an artifact that was placed in a previous phase.

 


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