Author Topic: Worship of Milcom on Abaddon  (Read 713 times)

Offline Deck Metrics

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Worship of Milcom on Abaddon
« on: July 25, 2011, 10:21:40 PM »
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Worship of Milcom (Ki)
Type: Evil Enh. • Brigade: Black • Ability: None • Class: None • Special Ability: Set Evil Character aside for 3 turns. Character returns with abilities 1/1 or 12/12. Abilities must be announced when character returns. • Play As: Set aside Evil Character for 3 turns. On return, holder chooses to make Evil Character abilities 1/1 or 12/12 [increase or decrease abilities]. • Identifiers: OT, False Religious Practice • Verse: II Kings 23:13 • Availability: Kings booster packs (Common)
See also:
•      Increase or Decrease Abilities
•      Set Aside

Will this make Abaddon a 12/12 or a 22/22? I figure a 12/12, but the increase/decrease confuses me.


Offline Professoralstad

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Re: Worship of Milcom on Abaddon
« Reply #1 on: July 25, 2011, 10:23:23 PM »
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12/12 is correct.
Press 1 for more options.

Offline YourMathTeacher

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Re: Worship of Milcom on Abaddon
« Reply #2 on: July 26, 2011, 01:41:02 AM »
+1
The basic intent of the card is to take a character that has an ability you like and either make them stronger by the numbers (12/12) or easier to get initiative (1/1).

Examples for reference: 

Promo Goliath can be made 1/1 to help get initiative after your opponent presents a new blocker or against a giant-slayer.

Herod the Great can be made 12/12 to help win by the numbers against a presumed solo rescuer.
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