New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Territory class characters blink when they enter battle, but enhancements don't.
perhaps even divide the ability of a card into instant/ongoing abilities etc...
Quote from: jbeers285 on July 25, 2017, 05:37:45 PMCascade negate creates loops and shouldn't exist anyways. IMOQuote from: Kevinthedude on July 25, 2017, 05:39:33 PMQuote from: jbeers285 on July 25, 2017, 05:37:45 PMCascade negate creates loops and shouldn't exist anyways. IMOI absolutely agree.
Cascade negate creates loops and shouldn't exist anyways. IMO
Quote from: jbeers285 on July 25, 2017, 05:37:45 PMCascade negate creates loops and shouldn't exist anyways. IMOI absolutely agree.
i like cascade negate it makes sense i think implied abilities and things just not being all in one place(come to think of it cascade negate is kind of an implied ability) brings more questions to the boards along with unique situations. some things in the rule book could fit into the reg and the reg is already really great for navigating with its contents listed and linked. maybe the ten rules of redemption in it? that seems to be a great resource for entry level playhttp://www.cactusforums.com/redemption-official-rules/the-ten-commandments-of-redemption/i mean maybe this being in the reg would make a lot of things clear. #5 and #7 people seem to forget or not know to begin with#5 - Negates Cascade; Any Cards That Take Effect as the Result of a Negated Card, are Also Negated#7 - Rock (protect/immune/ignore) beats scissors (cannot be negated); scissors beats paper (interrupt/prevent/negate); paper beats rock.
There has been no change to commandment #5.
Quote from: The Guardian on July 25, 2017, 10:41:08 PMThere has been no change to commandment #5.Do effects of triggered abilities that triggered off negated abilities (Such as negating a search that triggered a Dull soul) get negated as well? Also if an opponent uses a search ability for the first time that turn, it completes, but then gets negated, is that player still considered to have "used a search ability" for the purpose of cards like Fire Foxes?
I think the biggest things have been implied abilities, cascade negates, and clarifying the differences of things like "played", "activated", "used", etc. and making sure that entries properly utilize terminology as to try to mitigate confusion. I know our playgroup had some confusion with things like placed enhancements, weapons, and when/how certain artifacts could be used because of things like these. I think the more we can shift towards layman's terms the better in general.
Quote from: The Schaefer on July 26, 2017, 03:49:56 AMI think the biggest things have been implied abilities, cascade negates, and clarifying the differences of things like "played", "activated", "used", etc. and making sure that entries properly utilize terminology as to try to mitigate confusion. I know our playgroup had some confusion with things like placed enhancements, weapons, and when/how certain artifacts could be used because of things like these. I think the more we can shift towards layman's terms the better in general.Played and used are the same. Used is just what character is playing it. Play is putting it on the table which means the effect resolves. Activating effects are either when it's played or when an effect is triggered.
I think my point on played vs used vs activated vs etc. is pretty well demonstrated via recent threads and playgroup experiences. Personally I would say I'm comfortable enough to make sense of most situations with them all but, overall there seems to be plenty of confusion on these. Mostly I'm just saying better codification and wording is needed within the rulebook to address this. Mainly for newer players or players who don't really check the boards.And just to clarify I'm not saying I'm personally struggling with these topics. I'm saying that these topics seem to be what I've seen others get tripped on in actual game functionality.
Quote from: megamanlan on July 26, 2017, 03:26:27 PMQuote from: The Schaefer on July 26, 2017, 03:49:56 AMI think the biggest things have been implied abilities, cascade negates, and clarifying the differences of things like "played", "activated", "used", etc. and making sure that entries properly utilize terminology as to try to mitigate confusion. I know our playgroup had some confusion with things like placed enhancements, weapons, and when/how certain artifacts could be used because of things like these. I think the more we can shift towards layman's terms the better in general.Played and used are the same. Used is just what character is playing it. Play is putting it on the table which means the effect resolves. Activating effects are either when it's played or when an effect is triggered.Played and used mean very different things.
Quote from: Kevinthedude on July 26, 2017, 04:01:02 PMQuote from: megamanlan on July 26, 2017, 03:26:27 PMQuote from: The Schaefer on July 26, 2017, 03:49:56 AMI think the biggest things have been implied abilities, cascade negates, and clarifying the differences of things like "played", "activated", "used", etc. and making sure that entries properly utilize terminology as to try to mitigate confusion. I know our playgroup had some confusion with things like placed enhancements, weapons, and when/how certain artifacts could be used because of things like these. I think the more we can shift towards layman's terms the better in general.Played and used are the same. Used is just what character is playing it. Play is putting it on the table which means the effect resolves. Activating effects are either when it's played or when an effect is triggered.Played and used mean very different things.Played is putting the card on the table or when it's effect activates. Used is what character is using it. That's not a huge difference.
Quote from: megamanlan on July 26, 2017, 04:40:43 PMQuote from: Kevinthedude on July 26, 2017, 04:01:02 PMQuote from: megamanlan on July 26, 2017, 03:26:27 PMQuote from: The Schaefer on July 26, 2017, 03:49:56 AMI think the biggest things have been implied abilities, cascade negates, and clarifying the differences of things like "played", "activated", "used", etc. and making sure that entries properly utilize terminology as to try to mitigate confusion. I know our playgroup had some confusion with things like placed enhancements, weapons, and when/how certain artifacts could be used because of things like these. I think the more we can shift towards layman's terms the better in general.Played and used are the same. Used is just what character is playing it. Play is putting it on the table which means the effect resolves. Activating effects are either when it's played or when an effect is triggered.Played and used mean very different things.Played is putting the card on the table or when it's effect activates. Used is what character is using it. That's not a huge difference.It seems we're talking about the two different kinds of use. "Used by" is what you're talking about and yeah that is basically interchangeable with "played by" and actually that should probably be changed in the REG. The definitional use of "use" (which is what I was talking about) refers to completing an ability, not activating it.
...I don't know where your gettin that as I've never seen it in REG and it mentions that "Play" and "Use" are interchangeable. "Activate" is an effect attempting to complete.
One more unnatural rule is the rule that cascade negate may negate the things that were a cascade result of a CBN ability. It seems more natural to understand that everything behind CBN would stay untouched from the cascade negate. So that's one of the rules that I've found hard to understand.
Sometimes, the wordings on cards are misleading, and even the newer prints of that cards have the same wording (e.g. you buy a CoW display packs, and the old editions cards are not printed with the Errata applied). Maybe it would make sense to reprint cards with updated Errata and updated design (they still have the old design with abilities printed over the card picture). The worst example of the problem mentioned above are the Site icons on Fortress Cards (As Erratas made the Sites be Fortresses).