New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Example: Cards granting CBN are inherently CBN.Reason: Seems illogical to have a special ability that inherently gains CBN when it states it no where on the cards that they are. Although this is easy to "understand" once you know it, it still makes no sense and is not really clear to a player of the game.
What gets me is cards that grant CBP or CBI becoming CBN. to me if they grant CBP/CBI, they should be CBP/CBI themselves, not CBN
Quote from: Zerutul on July 25, 2017, 12:50:53 PMExample: Cards granting CBN are inherently CBN.Reason: Seems illogical to have a special ability that inherently gains CBN when it states it no where on the cards that they are. Although this is easy to "understand" once you know it, it still makes no sense and is not really clear to a player of the game.An important distinction--phrases such as "Cannot be interrupted," "Cannot be prevented," and "Cannot be negated" are not actually special abilities. They are classified as "modifiers." That is something spelled out in the REG that most likely will be added to the updated rulebook. However, because they appear right alongside special abilities it is certainly logical to think that they are special abilities. I'm not sure if there's a way to make that readily apparent on the cards themselves, but it's worth looking into.
I agree that card could have been fixed by changing the word, it was the only one that came to mind. I was considering putting the LS example you shared actually as well. I know keeping wordings short is also very important, but it makes it harder for people to pick up the game when the cards don't function they way the appear to read on the card. A balance is important
I can't believe that all the mandatory draws are for balancing. Use your words lol!
The entire concept of cascade negation exists as a single line in the REG and I couldn't even find it just now when I went to look for it to quote here. It isn't under the negate section or the band section. There should be an entry (preferably under band) that says something along the lines of "if a band ability is negated, all characters banded into to battle by the negated ability are negated as well".
Quote from: Kevinthedude on July 25, 2017, 04:23:42 PMThe entire concept of cascade negation exists as a single line in the REG and I couldn't even find it just now when I went to look for it to quote here. It isn't under the negate section or the band section. There should be an entry (preferably under band) that says something along the lines of "if a band ability is negated, all characters banded into to battle by the negated ability are negated as well". And to add to that: "these characters are not considered to have entered battle this turn" or something, just to be painfully clear.
Cascade negate creates loops and shouldn't exist anyways. IMO
Quote from: jbeers285 on July 25, 2017, 05:37:45 PMCascade negate creates loops and shouldn't exist anyways. IMOI absolutely agree.
I just had a flash back to the "Cheribum to ET to Protection of Angels blocked by TFG" thread... hold me