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Quote from: RED on May 20, 2010, 07:34:57 PMOh wonderful... We now have a card which for 4 years was discarded(Like it's suposed too) now sit in terratory.(OMGosh) this is wonderful.(Sarcasm)Instead of useless, spamming sarcasm, can you explain why this is a bad thing?
Oh wonderful... We now have a card which for 4 years was discarded(Like it's suposed too) now sit in terratory.(OMGosh) this is wonderful.(Sarcasm)
the end was sarcasm. and the card is Suposed to be discarded not sit uselessly in terratory. this creates table clutter.(Same with Holy grail) any limited use card sould be discarded for the tableclutter issue redemption is a big game space wise and this compounds the problem.l
Quote from: lightningninja on May 20, 2010, 07:44:25 PMQuote from: RED on May 20, 2010, 07:34:57 PMOh wonderful... We now have a card which for 4 years was discarded(Like it's suposed too) now sit in terratory.(OMGosh) this is wonderful.(Sarcasm)Instead of useless, spamming sarcasm, can you explain why this is a bad thing?the end was sarcasm. and the card is Suposed to be discarded not sit uselessly in terratory. this creates table clutter.(Same with Holy grail) any limited use card sould be discarded for the tableclutter issue redemption is a big game space wise and this compounds the problem.l
Quote from: RED on May 20, 2010, 07:51:43 PMQuote from: lightningninja on May 20, 2010, 07:44:25 PMQuote from: RED on May 20, 2010, 07:34:57 PMOh wonderful... We now have a card which for 4 years was discarded(Like it's suposed too) now sit in terratory.(OMGosh) this is wonderful.(Sarcasm)Instead of useless, spamming sarcasm, can you explain why this is a bad thing?the end was sarcasm. and the card is Suposed to be discarded not sit uselessly in terratory. this creates table clutter.(Same with Holy grail) any limited use card sould be discarded for the tableclutter issue redemption is a big game space wise and this compounds the problem.lIt actually makes the card usable, thanks to cards like Nathan. Doubt is chillin' in my territory after making a successful block, then I shuffle it to make you shuffle one of your cards, and then I can use it again. I honestly might actually Doubt in decks now.
Nice thinking! I don't know why it should be discarded. Going strictly by the rules, it seems to me that it should stick around doing nothing, as a dominant, in your territory where surviving evil characters would normally be.
it still has to survive the battle though, which is still highly unlikely. i can see it useful in a mono-orange deck to further help get by tgt, and successfully block with it.
I rule that Doubt stays in play unless Son of God is played while Thomas is in battle.
They all go off to a dominant tea party, which is nice and civil until someone claims the Phillies should have won it all last year.
I don't seem to find anything in the rules that tells me why we discard any of the Dominants after they're played. Maybe I'm missing it. Can anyone point me to where that rule is written?
Right. Doubt has a "place" ability, like Glory of the Lord and Guardian of Your Souls. Place has rules that say it stays unless an ability removes it.Doubt reverts to a dominant in your territory at the end of your turn, but that does not undo the place ability. Doubt stays.
I agree up to this point. What I disagree with is the multiple use of a Dominant. Example - Successful block with Doubt. Doubt sits in territory as a Dominant. ANB is played and Doubt is shuffled back in to be reused. I thought the game rule was Dominants could be used once per game. Some how I'm not finding that game rule / wording in the REG. Maybe it has just been an assumption we have been making about Dominants, similar to our assumption of discarding Doubt at the end of battle. Is there a hard fast rule about how many times a dominant can be used during a game?
Quote from: Bryon on May 26, 2010, 10:39:37 AMRight. Doubt has a "place" ability, like Glory of the Lord and Guardian of Your Souls. Place has rules that say it stays unless an ability removes it.Doubt reverts to a dominant in your territory at the end of your turn, but that does not undo the place ability. Doubt stays.I agree up to this point. What I disagree with is the multiple use of a Dominant.