Author Topic: What happens to Doubt?  (Read 10813 times)

Offline 777Godspeed

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Re: What happens to Doubt?
« Reply #50 on: May 26, 2010, 12:05:25 PM »
0

Glory of the Lord can be used twice if ANB is played. Doubt would be no different.


Alrighty........play on


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Offline SirNobody

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Re: What happens to Doubt?
« Reply #51 on: September 08, 2010, 01:14:16 PM »
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Hey,

Necroposting FTW!

I don't seem to find anything in the rules that tells me why we discard any of the Dominants after they're played.  Maybe I'm missing it.  Can anyone point me to where that rule is written?

Gabe might be right that it isn't written anywhere, but I'm pretty sure the rule is that Dominants are discarded after their ability has completed.

Glory of the Lord and Guardian of Your Souls have abilities that last until the end of the game, so they remain on the table until their ability completes, or until the end of the game.  Doubt's ability lasts until the end of the turn.  At the end of the turn it's ability completes at which point it is discarded by the (unwritten?) rule that dominants are discarded after their ability completes.

Tschow,

Tim "Sir Nobody" Maly

Offline Prof Underwood

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Re: What happens to Doubt?
« Reply #52 on: September 08, 2010, 01:48:03 PM »
+2
At the end of the turn it's ability completes at which point it is discarded by the (unwritten?) rule that dominants are discarded after their ability completes.
If the rule isn't written, then until it is written, I agree with Gabe, Bryon, and Prof A that Doubt sticks around.

Offline Minister Polarius

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Re: What happens to Doubt?
« Reply #53 on: September 08, 2010, 01:52:43 PM »
-2
At the end of the turn it's ability completes at which point it is discarded by the (unwritten?) rule that dominants are discarded after their ability completes.
If the rule isn't written, then until it is written, I agree with Gabe, Bryon, and Prof A that Doubt sticks around.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline SirNobody

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Re: What happens to Doubt?
« Reply #54 on: September 08, 2010, 01:55:09 PM »
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Hey,

At the end of the turn it's ability completes at which point it is discarded by the (unwritten?) rule that dominants are discarded after their ability completes.
If the rule isn't written, then until it is written, I agree with Gabe, Bryon, and Prof A that Doubt sticks around.

Are you also saying that Son of God sticks around after it is played?

Tschow,

Tim "Sir Nobody" Maly

Offline Minister Polarius

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Re: What happens to Doubt?
« Reply #55 on: September 08, 2010, 02:05:49 PM »
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SoG doesn't have a place ability.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Prof Underwood

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Re: What happens to Doubt?
« Reply #56 on: September 08, 2010, 02:50:51 PM »
+1
Are you also saying that Son of God sticks around after it is played?
Pol is right.  Doubt stays around because of the "place" ability.  SoG doesn't have that.  Bryon already covered that earlier in the thread.  In case you missed it, I'll copy it below.

Doubt has a "place" ability, like Glory of the Lord and Guardian of Your Souls.  Place has rules that say it stays unless an ability removes it.

Offline uthminister [BR]

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Re: What happens to Doubt?
« Reply #57 on: September 08, 2010, 03:04:27 PM »
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At the end of the turn it's ability completes at which point it is discarded by the (unwritten?) rule that dominants are discarded after their ability completes.
If the rule isn't written, then until it is written, I agree with Gabe, Bryon, and Prof A that Doubt sticks around.

Where was this reasoning when I brought up the Storehouse / definition of unused ruling?  ;D

Offline Master_Chi

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Re: What happens to Doubt?
« Reply #58 on: September 09, 2010, 09:19:56 AM »
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At the end of the turn it's ability completes at which point it is discarded by the (unwritten?) rule that dominants are discarded after their ability completes.
If the rule isn't written, then until it is written, I agree with Gabe, Bryon, and Prof A that Doubt sticks around.

Where was this reasoning when I brought up the Storehouse / definition of unused ruling?  ;D

I agree, any negated enhancement could be considered "unused"....

Also, the final ruling on Doubt is that it is an Orange EC until end of turn, when it then becomes a Dominant and just chillaxes until shuffled/whatever?
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Offline Gabe

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Re: What happens to Doubt?
« Reply #59 on: September 09, 2010, 10:45:56 AM »
0
Also, the final ruling on Doubt is that it is an Orange EC until end of turn, when it then becomes a Dominant and just chillaxes until shuffled/whatever?

That is the current ruling.  But it's not the intuitive ruling.  Until this thread, everyone (all 5 of you) that has played Doubt since Priests was released have discarded it at the end of the turn.

Don't get me wrong, nobody is in any hurry to change a rule that will make Doubt less playable but we value consistent, intuitive rules over individual cards, even Doubt.  So I'm only suggesting that this might change in the future.
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Offline uthminister [BR]

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Re: What happens to Doubt?
« Reply #60 on: September 09, 2010, 11:59:56 AM »
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I understand that Gabe, but in reality if we want cards to be played as intuitively as possible, perhaps the wording should be exactly what it was intended to be as opposed to us having to assume what the person authoring the card intended for it to mean. This is not an attack on the PTB, but it is a desire of mine to be able to teach a card game to a new player without having to explain that a card doesn't do what the card says it does. That is a major turn off for Redemption and a large barrier to seeing a bigger player base introduced to the game. I have at least one guy in our playgroup that as soon as the new cards are released, has several questions about card wording that is not resolved in the card itself, not even considering the combos with that card and others. I actually think he would be an asset to the play testing process although he is not very involved on the boards (Perri)...

Offline BubbleBoy

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Re: What happens to Doubt?
« Reply #61 on: September 09, 2010, 12:09:52 PM »
+2
... we value consistent, intuitive rules ...
... HAHAHAHAHAHAHAHA!!!

Good one, Gabe. ;)
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Offline RTSmaniac

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Re: What happens to Doubt?
« Reply #62 on: September 09, 2010, 12:25:17 PM »
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it makes nathan better!
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Offline SirNobody

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Re: What happens to Doubt?
« Reply #63 on: September 09, 2010, 01:05:26 PM »
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Hey,

Don't get me wrong, nobody is in any hurry to change a rule that will make Doubt less playable

If we wanted to do that we'd just say that it's ability activates when it enters battle as an evil character :)

Tschow,

Tim "Sir Nobody" Maly

Warrior_Monk

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Re: What happens to Doubt?
« Reply #64 on: September 09, 2010, 01:09:43 PM »
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Don't get me wrong, nobody is in any hurry to change a rule that will make Doubt less playable but we value consistent, intuitive rules over individual cards, even Doubt.  So I'm only suggesting that this might change in the future.
everybody certainly seemed in a hurry to change a rule that makes Eleazar's Sword less playable...

but that rule isn't official yet, is it?

Offline SomeKittens

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Re: What happens to Doubt?
« Reply #65 on: September 09, 2010, 01:13:31 PM »
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it may not be intuitive, but it sure is consistent (Eleazar's sword)
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Rawrlolsauce!

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Re: What happens to Doubt?
« Reply #66 on: September 09, 2010, 01:13:54 PM »
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but that rule isn't official yet, is it?
IMPROMPTU IMPROMPTU IMPROMPTU IMPROMPTU IMPROMPTU. WE STILL HAVE A CHANCE, WE HAVE A CHANCE WE HAVE A CHANCE.

Offline Gabe

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Re: What happens to Doubt?
« Reply #67 on: September 09, 2010, 01:22:04 PM »
-1
but that rule isn't official yet, is it?

Yes, but only in MN.
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Re: What happens to Doubt?
« Reply #68 on: September 09, 2010, 01:23:55 PM »
+1
Austin is like 10 minutes from the IA border. Your move.

Offline Master_Chi

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Re: What happens to Doubt?
« Reply #69 on: September 09, 2010, 06:31:17 PM »
-2
Austin is like 10 minutes from the IA border. Your move.

I call in my AC-130 and get 13 kills. Hardline FTW.

... we value consistent, intuitive rules ...
... HAHAHAHAHAHAHAHA!!!

Good one, Gabe. ;)

Dear Mr. Boy,

Having the priviledge to post before the Elders gives me the chance to speak for them. I (and they) would appreciate that you cease and desist with the put-downing remarks. Yes, I am guilty of posting these remarks as well, but I wish to apologize to the Elders and Playtesters for my childish behavior. They take a lot of junk from us about consistent rulings and whatnot, and if I were a PT/Elder, I would very much feel like I wasn't worth contributing my time if all people did was make fun of my rulings/whatnot. They should be highly appreciated and valued, which I (and probably they) do not feel they are.

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Offline The M

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Re: What happens to Doubt?
« Reply #70 on: September 09, 2010, 06:44:35 PM »
0
why only in MN? are we the guinea pigs of redemption carding? or am i just totally lost?
but that rule isn't official yet, is it?

Yes, but only in MN.
Retired?

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Re: What happens to Doubt?
« Reply #71 on: September 09, 2010, 07:50:06 PM »
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why only in MN? are we the guinea pigs of redemption carding? or am i just totally lost?
but that rule isn't official yet, is it?

Yes, but only in MN.
Gabe just doesn't want to face my deck in the T2 only.  ;)

Rawrlolsauce!

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Re: What happens to Doubt?
« Reply #72 on: September 09, 2010, 07:52:03 PM »
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I've got a beautiful  t2 deck you need to see. It is probably the worst deck ever, but it is awesome.

Warrior_Monk

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Re: What happens to Doubt?
« Reply #73 on: September 09, 2010, 07:54:02 PM »
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I've got a beautiful  t2 deck you need to see. It is probably the worst deck ever, but it is awesome.
heh, you haven't seen mine yet. so beautiful, yet so terrible. too bad I only have it down on paper...

Rawrlolsauce!

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Re: What happens to Doubt?
« Reply #74 on: September 09, 2010, 07:54:47 PM »
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I don't even have mine totally on paper.... yet its awesome. It is an improved version of one of Lambo's combos :-*

 


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