New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Nope, your example is correct. WiSC would counter NNfS played in battle. Stop trying to think of it in terms of negates or protection or other abilities and it will make more sense. CBIg is a fairly new ability (it's been around since AW but nobody's really used it much at all until this season), so it will take a bit of getting used to, but if you tell yourself it's not weird it won't be weird.
Quote from: Minister Polarius on June 19, 2011, 10:17:17 AMNope, your example is correct. WiSC would counter NNfS played in battle. Stop trying to think of it in terms of negates or protection or other abilities and it will make more sense. CBIg is a fairly new ability (it's been around since AW but nobody's really used it much at all until this season), so it will take a bit of getting used to, but if you tell yourself it's not weird it won't be weird.It's weird. However, I think I finally see what y'all are saying. I was trying to think of examples that would make it make more sense. What makes sense to me (and perhaps to Browarod and others who still disagree with the ruling) is the idea of a lone hero starting a RA and being blocked by Emperor Nero. Nero is now immune. However, if the lone hero plays a banding enhancement, then Nero is no longer immune to the first hero, even though the immunity was not negated. Zebulun would be another example. Zebulun can begin a rescue with the player having 5 cards in hand. The blocking EC could have a toughness of 4 and not be ignored. The rescuing player could play (or otherwise legally remove) 2 cards from hand to ignore the EC in battle. However, the blocking player could play a card that forces the opponent to draw cards back to a hand of 5, and now Zebulun would not be ignoring the EC in battle again. In that regard, ignore and immune are dynamic and can change throughout the battle, without using any interrupts.Likewise, a character can gain the status of not being ignored, even if he was being ignored, even without an interrupt.
postcount.add(1);
It's weird. However, I think I finally see what y'all are saying. I was trying to think of examples that would make it make more sense. What makes sense to me (and perhaps to Browarod and others who still disagree with the ruling) is the idea of a lone hero starting a RA and being blocked by Emperor Nero. Nero is now immune. However, if the lone hero plays a banding enhancement, then Nero is no longer immune to the first hero, even though the immunity was not negated. Zebulun would be another example. Zebulun can begin a rescue with the player having 5 cards in hand. The blocking EC could have a toughness of 4 and not be ignored. The rescuing player could play (or otherwise legally remove) 2 cards from hand to ignore the EC in battle. However, the blocking player could play a card that forces the opponent to draw cards back to a hand of 5, and now Zebulun would not be ignoring the EC in battle again. In that regard, ignore and immune are dynamic and can change throughout the battle, without using any interrupts.Likewise, a character can gain the status of not being ignored, even if he was being ignored, even without an interrupt.
The biggest difference between abilities like Capture and Discard and Ignore is that Ignore is ongoing while Capture and Discard are instantaneous, you can't activate abilities until instantaneous ones complete (with the exception of interrupt/negate if you are losing by removal) whereas you can activate abilities after an Ignore ability is active.
Instead allows you to change what an enhancement does without interrupting/negating.
Ignore is a status. If something about the situation changes (for example, what is being ignored gains a can not be ignored status), the ignore changes even though it was not negated. This is one of the ways it is like immune.
Immunity and protection are ongoing, you still need an interrupt/negate to change those. Why is ignore any different?
A card with a cannot-be-negated ability can be played before or after the negate without consequence.How is this different/worse?
Because it doesn't affect the cards played before it? Faith in Our High Priest doesn't un-negate an enhancement played and negated previous to it.
How exactly does that not apply?
Yes, ignore is a state, I've never denied that. In fact, I've sad as much myself several times now.
However, immunity is also a state, protection is also a state, yet neither of those can be changed without interrupting/negating the state-changing ability. Why is ignore different?
The problem with those examples is that they are different circumstances than NNfS. Zebulun ignores or doesn't ignore based on his own ability, Nero is immune or not immune based on his own ability. Those ongoing abilities have conditions/triggers within themselves that can change during battle, which makes them dynamic. NNfS does not. I play NNfS, I choose an evil brigade in battle to ignore, and that's that. Spices makes my NT females ignore that brigade unconditionally, there's nothing variable or dynamic about it. Ongoing yes, dynamic no.
so the fact that ignore is indeed a state, as I've said, doesn't contradict or invalidate anything I've said since I've held that as an understood point.
Wait, so, ignore is a state but cannot be ignored is an ability? How does that work?
Also, if cannot be negated applied to a negated card doesn't change anything, why does cannot be ignored change anything about an ignored card?
think of it as a lightswitch. when you are being ignored, the lightswitch is on. cannot be ignored is simply turning the lightswitch off. you do not have to go back in time to turn off the lightswitch.
Quote from: browarod on June 19, 2011, 06:19:38 PMThe problem with those examples is that they are different circumstances than NNfS. Zebulun ignores or doesn't ignore based on his own ability, Nero is immune or not immune based on his own ability. Those ongoing abilities have conditions/triggers within themselves that can change during battle, which makes them dynamic. NNfS does not. I play NNfS, I choose an evil brigade in battle to ignore, and that's that. Spices makes my NT females ignore that brigade unconditionally, there's nothing variable or dynamic about it. Ongoing yes, dynamic no.If there was a way to change the brigade of a character in battle, would NNfS then be dynamic? The examples I gave are only different because you see them as different. I do not.Quote from: browarod on June 19, 2011, 06:19:38 PMImmunity and protection are ongoing, you still need an interrupt/negate to change those. Why is ignore any different?I gave you examples already about how you do not need an interrupt to undo an ignore. You are now choosing not to listen.
For the third time, it answers your question about how it's differs from cannot-be-negated.Ignore is an ability that sets the state of being ignored. Cannot-be-ignored is an ability that turns off the state for the cards listed.
I have provided examples of how other states require interrupts or negates in order to "change the lightswitch"
but that doesn't explain why this and only this state can bypass all other games rules (something not even dominants can do)
I'm simply wondering why the state of cannot be ignored gets to supersede game rules to do whatever it wants whenever it wants to.
That seems overpowered to me.
No, they do not. They require an interrupt or negate to cancel the effect. So does ignore.
"Immune to lone Heroes" does not require an interrupt to change the state of being immune-to'd. If I band in a second Hero, you are no longer immune, and I did not interrupt your ability, I just made it so your condition no longer applied to my character.
The only way it "bypasses" the game rule is in the same way cannot-be-negated "bypasses" a negate effect. The cards that cannot be ignored... cannot be ignored.
Oh, and by the way, immune actually does have a counter-effect similar to this. Look for cards like Plague of Frogs or Testing Solomon's Wisdom, that apply an effect "regardless of immunity".
It's not doing anything different than banding a second Hero against Nero, or converting the brigade of an ignored character (circumstances are narrow but it can be done with current cards). All it's doing is flipping off the switch on the cards under its effect.
The ability to not be affected by a single type of effect? Really?
Not even Dominants are as powerful as Golgotha? lolwut? You can't seriously think that.