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Yeah, that didn't make any sense.
Well, I don't agree with people that said ignore (as an ability) was too powerful, so the fact that CBIg is apparently uber powerful seems like a thousand-foot-thick wall to stop one 9mm bullet. Pre-block ignore was bad, yes, but even that doesn't deserve CBIg being outside all other game rules. They could have made CBIg work against pre-block ignore without neutering in-battle ignores (which were perfectly balanced), so is it so wrong for me to hope they can rule Golgotha that way?
Are all cards that hard-counter an offensive strategy OP?
Quote from: jmhartz on June 18, 2011, 02:03:09 PMAre all cards that hard-counter an offensive strategy OP?If they ignore (irony intended) all other game rules, then yes.
If Golgotha already has an enhancement on it when I play NNfS I would agree with you, but that's not what I'm talking about. If Golgotha does NOT have an enhancement so ECs do NOT have CBIg already is the situation I'm referring to.Once an enhancement is played, nothing can change what it does unless you interrupt/negate the enhancement. If I capture you or remove you or return you to hand/deck, you can't undo that unless you interrupt/negate. I don't see why Golgotha can undo an ignore without interrupting/negating NNfS.
Once an enhancement is played, nothing can change what it does unless you interrupt/negate the enhancement. If I capture you or remove you or return you to hand/deck, you can't undo that unless you interrupt/negate. I don't see why Golgotha can undo an ignore without interrupting/negating NNfS.
But CBIg doesn't ignore game rules. Think about it this way. Each special ability (capture something, discard something, negate something, ignore something, etc) has an unwritten clause that says "...except targets that cannot be captured/discarded/negated/ignored)".
The biggest difference between abilities like Capture and Discard and Ignore is that Ignore is ongoing while Capture and Discard are instantaneous, you can't activate abilities until instantaneous ones complete (with the exception of interrupt/negate if you are losing by removal) whereas you can activate abilities after an Ignore ability is active.
An ignored character already is not affected by the ignoring character. Immune after ignore has no net effect.
I was responding to ChristianSoldier to show that ongoing vs. instant abilities is not the issue here.You can respond to my post before ChristianSoldier's, if you wish.
I'm not in a particular hurry to respond to his post because I don't see a fault in his logic.
There is a fault in your counter-example, though, because it is not that immune CANNOT do anything, it's just that its effect DOES nothing.