Author Topic: Wandering Spirit Questions  (Read 6932 times)

Offline RTSmaniac

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Re: Wandering Spirit Questions
« Reply #50 on: July 12, 2012, 10:19:02 PM »
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This is why we need a stack or something of the like related to Redemption. The active player should get to choose which ability triggers first when there are multiple triggers trying to activate at the same time.
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline Korunks

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Re: Wandering Spirit Questions
« Reply #51 on: July 13, 2012, 11:05:25 AM »
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I disagree that the active player should get to choose, that only gives a boost to the offensive side of the game, that side is already sufficiently more powerful than the defensive side as it is. I would prefer a simple hierarchy that is independent of whose turn it is.
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Offline Master KChief

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Re: Wandering Spirit Questions
« Reply #52 on: July 13, 2012, 11:32:02 AM »
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Hierarchies are not in the least bit a simple implementation; stack/turn player priority is.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Korunks

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Re: Wandering Spirit Questions
« Reply #53 on: July 13, 2012, 11:55:11 AM »
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I said I would prefer a simple hierarchy, I did not say Hierarchy's are simple.  I just strongly dislike the notion of turn deciding who gets to decide conflicting abilities.  This puts the advantage on the rescuers side. 
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Offline Jmbeers

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Re: Wandering Spirit Questions
« Reply #54 on: July 13, 2012, 01:43:47 PM »
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+1 100%

D needs all the help it can get! Giving president to offensive cards over defensive ones is a bad idea.

I've even sarcastically said that some time the new set should be all D to try and balance the game, it still wouldn't be balanced though ;)

NO NEW OFFENSE HELP!
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Offline YourMathTeacher

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Re: Wandering Spirit Questions
« Reply #55 on: July 13, 2012, 02:00:58 PM »
+1
Ummmmm....... not to put a damper on the defensive-minded people, but the whole idea of a Christian game is to rescue lost souls, so I think offense should have the advantage.

I would have to agree that giving priority to the turn player is logical and easy to understand for beginners.
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Offline Minister Polarius

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Re: Wandering Spirit Questions
« Reply #56 on: July 13, 2012, 02:38:12 PM »
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There's a difference between Good having the advantage over evil and Good having boomsticks while evil has bows and arrows.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Korunks

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Re: Wandering Spirit Questions
« Reply #57 on: July 13, 2012, 02:40:09 PM »
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Ummmmm....... not to put a damper on the defensive-minded people, but the whole idea of a Christian game is to rescue lost souls, so I think offense should have the advantage.

I would have to agree that giving priority to the turn player is logical and easy to understand for beginners.

If the game was more balanced I would be agreeing with you.  I think Offense should always have the edge over Defense but it already feels like pistol(defense) vs cannon(offense) most of the time already so giving more firepower to the strong side is IMO too much right now.

There's a difference between Good having the advantage over evil and Good having boomsticks while evil has bows and arrows.

edit: Instaposted put basically I think Pol put it better.
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Offline YourMathTeacher

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Re: Wandering Spirit Questions
« Reply #58 on: July 13, 2012, 02:43:05 PM »
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There's a difference between Good having the advantage over evil and Good having boomsticks while evil has bows and arrows.

Well the good side has God, so the mismatch has been there since the beginning.  ;)
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Offline Korunks

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Re: Wandering Spirit Questions
« Reply #59 on: July 13, 2012, 02:45:47 PM »
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True but reality isn't a game ;)

Balance is important to keep the game playable.
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