Author Topic: Shenanigans with cards that don't matter  (Read 938 times)

Offline Alex_Olijar

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Shenanigans with cards that don't matter
« on: August 20, 2011, 10:41:59 PM »
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Type: Hero Enh. • Brigade: Green • Ability: None • Class: None • Special Ability: Take all Heroes having a Genesis reference out of your draw pile and band them into the Field of Battle. • Play As: Search deck for all Genesis Heroes and band them into battle. • Identifiers: None • Verse: Genesis 1:1 • Availability: Patriarchs booster packs (Uncommon)

In type 2, what happens to duplicates? Am I allowed to target them? Do I choose which copy gets discarded? Can I band to a hero I didn't pull from Deck to battle (but did pull from deck)?

Example: RA with Joe Bro with a Zeb Rev in territory. Use CotW. I pull my other Joe Bro and Zeb Rev from deck. Is that legal? If not, why?

If it is legal, do I choose who gets discarded? Also, if I discard the Zeb Rev from deck, can I band in the Zeb Rev from territory?

Offline Kor

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Re: Shenanigans with cards that don't matter
« Reply #1 on: August 20, 2011, 10:46:32 PM »
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If you have duplicates they go to hand instead I believe.  And I'm pretty sure you can only band the heroes you search out.
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Offline Alex_Olijar

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Re: Shenanigans with cards that don't matter
« Reply #2 on: August 20, 2011, 10:47:26 PM »
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If you have duplicates they go to hand instead I believe.

Is that a force to hand or a choice of discard or hand? What would happen if my hand was at 16 cards and I couldn't take any into hand?

Offline Kor

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Re: Shenanigans with cards that don't matter
« Reply #3 on: August 20, 2011, 10:53:00 PM »
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From my understanding it would be force to hand, and if your hand was at 16 they would just stay in deck. (Complete as much as you can)
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Offline Gabe

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Re: Shenanigans with cards that don't matter
« Reply #4 on: August 20, 2011, 11:43:14 PM »
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This came up during testing with Joseph. It was discussed here.
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Offline Alex_Olijar

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Re: Shenanigans with cards that don't matter
« Reply #5 on: August 20, 2011, 11:49:39 PM »
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That thread didn't answer Zeb in Deck while having a Zeb in territory unless I can't read (very possible). Other than that, makes sense.

Offline Gabe

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Re: Shenanigans with cards that don't matter
« Reply #6 on: August 20, 2011, 11:52:56 PM »
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You cannot band to a character you already control so Zeb would stay in your deck. Other abilities can cause you to control duplicates, but banding is the one exception.
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Offline BubbleBoy

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Re: Shenanigans with cards that don't matter
« Reply #7 on: August 21, 2011, 12:44:41 AM »
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So what happens if you have dupes of a character, all copies of which are in your deck?
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Lamborghini_diablo

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Re: Shenanigans with cards that don't matter
« Reply #8 on: August 21, 2011, 12:58:41 AM »
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On another note, if I have two Throne of Davids in my deck, one is out, and I rescue with King Solomon, which of the following happens?

Look at opponent's hand. Search deck for Glory of the Lord or an O.T. Fortress and put it in play.

1: I search, find the second fort, but am unable to put it in play due to the duplicates rule.
2: I search, find the second fort, and try to put it in play but must discard it instead, wasting the fort.

Offline SomeKittens

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Re: Shenanigans with cards that don't matter
« Reply #9 on: August 21, 2011, 01:33:28 AM »
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I think it would be discarded.

/Which basically means it wouldn't be discarded.
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Offline Minister Polarius

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Re: Shenanigans with cards that don't matter
« Reply #10 on: August 21, 2011, 04:14:01 PM »
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Somekittens is correct. You can be forced to control duplicates in almost all situations. Banding and playing from hand are exceptions, not the rule.
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