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The last ruling I heard (I want to say it was from Gabe), you do not need to activate another artifact to deactivate U&T, even if you have another artifact in the pile.
No, may/ands translate to you may do this and you may do that. You can deactivate without activating. Even if it was a cost/benefit you could STILL deactivate because the deactivation would be the cost, and you can pay the cost without getting the benefit.
No, may/ands translate to you may do this and you may do that.
Quote from: Drrek on April 18, 2013, 03:28:57 PMNo, may/ands translate to you may do this and you may do that.I've always heard this is the case, but I've never actually seen anyone use it to keep U&T active AND activate another artifact (which, by a strict reading of the card, you should be able to do). *broke the game*
I know, I just like to point out the inconsistencies of some cards that overrule game rules and some game rules (that don't specify that they do) that override all cards.
1767 Urim and Thurmmim.jpg Urim and Thummim - Exodus 28:30 - A On activation, if you have a High Priest in play or set aside area, look at one opponent's hand. You may then deactivate this Artifact and to activate a different Artifact. NShould be changed to make it cost for activating a new art...