New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Quote from: Alex_Olijar on June 23, 2013, 12:38:07 PMThat would slow the game down immensely and not in a good way.what a whole 15 seconds a turn?
That would slow the game down immensely and not in a good way.
I've played games that have a format that is similar to the suggestion and turns go relatively quickly
ok so you can play sog/nj before mayhem on my normal draw... and why can't you play a standard card before they play mayhem on your draw?
I still don't see why you can't allow for the person who's turn it is to have precedence at the beginning of a phase. Having clear defined phases is not a far stretch and doesn't add but a couple seconds to say, I will be playing a dominant during my draw phase... this is not hard nor time consuming and the benefits outweigh the 2 seconds it takes, no more slap jack and confusion as to why there is no real initiative for doms and clears up issues both in live and RTS play...
I'm against codifying any amount of time as what I get, because then I can use it legally stall.
Quote from: Alex_Olijar on June 23, 2013, 02:26:40 PMI'm against codifying any amount of time as what I get, because then I can use it legally stall.That's why announcing similar to passing of init would eliminate that issue
It would be clearer and make it more consistent tho... if the rule is dom init goes to the person who last had an action why is that so hard and you can be clear that you are playing a dom after your action.... much fewer slap jack instances.
Quote from: theselfevident on June 23, 2013, 02:06:03 PMIt would be clearer and make it more consistent tho... if the rule is dom init goes to the person who last had an action why is that so hard and you can be clear that you are playing a dom after your action.... much fewer slap jack instances.The idea of a "dominant initiative" starts to eliminate the point of having dominants in the first place. The person who plays first gets to go first. Ties go to the person who made the last action. There really aren't many ways that this is going to be any simpler, and none that I can think of that won't result in big changes in the amount of time a game takes. The only reasonable change that can be made is that ties go to the person who didn't make the last action, and that comes down to personal preference. It's one of those rules that affects how a player approaches a lot of different situations, and if it isn't broken (which it isn't), I don't see a point in fixing it.
If you have the right to respond to your own action, then you should never have dom-slap jack and thus it is broken... is there any question when passing initiative? No you know who has the right to play their card. Also, when you play an evil character (as pointed out before) you have the right to play Grapes, no dom slap jack, you just get the right no question.
Quote from: theselfevident on June 23, 2013, 02:50:47 PMIf you have the right to respond to your own action, then you should never have dom-slap jack and thus it is broken... is there any question when passing initiative? No you know who has the right to play their card. Also, when you play an evil character (as pointed out before) you have the right to play Grapes, no dom slap jack, you just get the right no question.You only have the right to respond to your own action in a slap jack situation. Slapjack just happens to occur a lot on RTS. Again, this is not an issue IRL, and if it is, we have a consistent rule on it that makes complete sense.
Quote from: Alex_Olijar on June 23, 2013, 02:56:34 PMQuote from: theselfevident on June 23, 2013, 02:50:47 PMIf you have the right to respond to your own action, then you should never have dom-slap jack and thus it is broken... is there any question when passing initiative? No you know who has the right to play their card. Also, when you play an evil character (as pointed out before) you have the right to play Grapes, no dom slap jack, you just get the right no question.You only have the right to respond to your own action in a slap jack situation. Slapjack just happens to occur a lot on RTS. Again, this is not an issue IRL, and if it is, we have a consistent rule on it that makes complete sense.I really don't see how this adds any significant amount of time and it reduces confusion and issues both IRL and on RTS...
It is consistent, if you and your opponent both play a dominant at the same time then the person who last did something gets priority. You can't play it after they did and claim responding to action, but at the same time your opponent can't throw down his dominant mid action and say he played it first. This is not a situation where you can compare redemption to other CGs because other CGs don't have dominants, the only thing I can think of that comes close is exodia and the rule there is you drew all 5 you win, no if ands or buts. The "special preference" rule was made for one very specific situation really, you rescue the two liner once and as soon as your opponent "taps" it you play SOG/NJ before they can get their hands back to their cards to bury it. THAT is unfair, because they knew exactly what they were going to do and the action of making the notation, for your sake, that you rescued half of the lost soul should not warrant you an advantage. The rule is about making it so that game actions like drawing, handing over souls, and the like don't give your opponent an advantage because he knows what he wants to do and is going to use the time it takes to complete those actions to get a leg up on you. That's not fair, you shouldn't be punished for following the rules.
No, you aren't. your opponent cannot play mayhem before you finish drawing your 3 cards, but you also can't draw 3, wait a moment, and then when he chooses to play mayhem decide you were going to use SOG/NJ and claim responding to your own action. Playing them must immediately follow your drawing of the cards.
But you don't get the chance because your opponent plays Mayhem as soon as you draw