Author Topic: Ununderstandable Mayhem Rule...  (Read 7255 times)

Offline theselfevident

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Ununderstandable Mayhem Rule...
« on: June 22, 2013, 11:39:00 PM »
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Why in all other general rules to Redemption you have the right to respond to your opponent's actions, but with Mayhem you can not? (ex. he/she plays mayhem, you get sog/nj, so do they, but they get to respond to "their own action") You should be able to respond to your opponent in a similar way to initiative in battle. This gives mayhem far to much power in deciding the outcome of games.

Offline Alex_Olijar

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Re: Ununderstandable Mayhem Rule...
« Reply #1 on: June 22, 2013, 11:48:22 PM »
-3
Play Nazareth

Offline theselfevident

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Re: Ununderstandable Mayhem Rule...
« Reply #2 on: June 22, 2013, 11:50:24 PM »
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Play Nazareth

That's not the point of my question

Offline Alex_Olijar

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Re: Ununderstandable Mayhem Rule...
« Reply #3 on: June 23, 2013, 12:04:03 AM »
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You realize the other option is that you don't get to play SoG NJ on the draw if they want to play Mayhem don't you?

Offline theselfevident

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Re: Ununderstandable Mayhem Rule...
« Reply #4 on: June 23, 2013, 12:05:58 AM »
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You realize the other option is that you don't get to play SoG NJ on the draw if they want to play Mayhem don't you?
explain? do you mean on the normal draw?

Offline Alex_Olijar

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Re: Ununderstandable Mayhem Rule...
« Reply #5 on: June 23, 2013, 12:18:20 AM »
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You realize the other option is that you don't get to play SoG NJ on the draw if they want to play Mayhem don't you?
explain? do you mean on the normal draw?

Yes. Normal draw. If you had the rule how you described, you wouldn't have any bearing to say that you can play sog nj in that situation.

Offline TheKarazyvicePresidentRR

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Re: Ununderstandable Mayhem Rule...
« Reply #6 on: June 23, 2013, 12:18:53 AM »
+1
Why in all other general rules to Redemption you have the right to respond to your opponent's actions, but with Mayhem you can not? (ex. he/she plays mayhem, you get sog/nj, so do they, but they get to respond to "their own action") You should be able to respond to your opponent in a similar way to initiative in battle. This gives mayhem far to much power in deciding the outcome of games.
All abilities must complete before the next can be played (unless a negate can be played). Since dominants can't be negated they must finish. If I play aotl, you can't respond to it, BUT you could play a card once it finishes (discarding a EC) you can play another card (Christian Martyr) after it. You can't reacting to my dominant(like a negate vs a battle winner), you are just playing something after it.
Not quite a ghost...but not quite not.

Offline theselfevident

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Re: Ununderstandable Mayhem Rule...
« Reply #7 on: June 23, 2013, 02:36:42 AM »
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my point is, the way the ruling is, you can't play a card after Mayhem...

Offline theselfevident

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Re: Ununderstandable Mayhem Rule...
« Reply #8 on: June 23, 2013, 02:37:36 AM »
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You realize the other option is that you don't get to play SoG NJ on the draw if they want to play Mayhem don't you?
explain? do you mean on the normal draw?

Yes. Normal draw. If you had the rule how you described, you wouldn't have any bearing to say that you can play sog nj in that situation.

I see it played this way on RTS anyway, how would my suggestion affect this?

Warrior_Monk

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Re: Ununderstandable Mayhem Rule...
« Reply #9 on: June 23, 2013, 03:06:07 AM »
+2
When you push an EC into battle you get to respond to your own action by playing Grapes before they can AotL. Responding to your own action is only the solution when dominant slapjack occurs.

Offline theselfevident

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Re: Ununderstandable Mayhem Rule...
« Reply #10 on: June 23, 2013, 11:07:13 AM »
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When you push an EC into battle you get to respond to your own action by playing Grapes before they can AotL. Responding to your own action is only the solution when dominant slapjack occurs.

So if I get to respond to my own action off of normal draw then i am allowed to play a card before they play mayhem because I am responding to my own action?

I don't think it is the only option... I think you presenting an evil character is your play, resulting special abilities. Your opponent should have an opportunity to respond to your action. Then prior to standard initiative you should be able to play your dom, but your opponent should be give a chance to respond to your action. That is my opinion and almost any other cg, you get to respond to your opponent.
« Last Edit: June 23, 2013, 11:11:35 AM by theselfevident »

Offline lp670sv

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Re: Ununderstandable Mayhem Rule...
« Reply #11 on: June 23, 2013, 11:39:28 AM »
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I don't think drawing as part of your normal draw phase is an actual action, it's a game rule. If we're talking about drawing off a special ability that YOU control then yes that is your own action BUT responding to your own action only applies in slapjack. In other words, if you draw cards off your own special ability and get Sog/NJ and play them immediately your opponent can't play mayhem to stop you, but if you draw and then a reasonable amount of time passes or you go to play another card, then you're out of luck because you didn't play them in response to your own action. At that point you are trying to play them in response to your opponents action of playing Mayhem, and you don't get to do that because you have to wait for Mayhem's ability to complete and also you can't respond to your opponent's actions in that way.

Offline theselfevident

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Re: Ununderstandable Mayhem Rule...
« Reply #12 on: June 23, 2013, 11:41:13 AM »
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I don't think drawing as part of your normal draw phase is an actual action, it's a game rule. If we're talking about drawing off a special ability that YOU control then yes that is your own action BUT responding to your own action only applies in slapjack. In other words, if you draw cards off your own special ability and get Sog/NJ and play them immediately your opponent can't play mayhem to stop you, but if you draw and then a reasonable amount of time passes or you go to play another card, then you're out of luck because you didn't play them in response to your own action. At that point you are trying to play them in response to your opponents action of playing Mayhem, and you don't get to do that because you have to wait for Mayhem's ability to complete and also you can't respond to your opponent's actions in that way.

once again I think this gives Mayhem to much power in determining outcomes of games

Chris

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Re: Ununderstandable Mayhem Rule...
« Reply #13 on: June 23, 2013, 11:52:24 AM »
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Keep in mind that a rule allowing a player to respond to their own action (thus winning a slapjack scenario) applies to more than just the use of Mayhem. In fact, as a whole, the rule benefits defense a great deal more than offense. As has been pointed out in this topic, the response to one's own action allows a player currently defending to play Grapes as soon as they present an evil character. It allows a player to play Burial on a tapped 2-Liner before their opponent can play Son of God.

Offline theselfevident

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Re: Ununderstandable Mayhem Rule...
« Reply #14 on: June 23, 2013, 11:58:22 AM »
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Keep in mind that a rule allowing a player to respond to their own action (thus winning a slapjack scenario) applies to more than just the use of Mayhem. In fact, as a whole, the rule benefits defense a great deal more than offense. As has been pointed out in this topic, the response to one's own action allows a player currently defending to play Grapes as soon as they present an evil character. It allows a player to play Burial on a tapped 2-Liner before their opponent can play Son of God.

It seems to me that in fairness to effect, much like with initiative, you should have an opportunity to respond to an opponents action, or you should always be able to respond to your own actions, like in the draw phase example, you should be able to respond to your action of drawing... Mayhem has its cake and eats it too, and it shouldn't have that much power.

Chris

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Re: Ununderstandable Mayhem Rule...
« Reply #15 on: June 23, 2013, 12:05:04 PM »
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It seems to me that in fairness to effect, much like with initiative, you should have an opportunity to respond to an opponents action, or you should always be able to respond to your own actions, like in the draw phase example, you should be able to respond to your action of drawing... Mayhem has its cake and eats it too, and it shouldn't have that much power.

Wait, what? The rule, across the board, is that in a slapjack situation, the person responding to their own action goes first. If I draw Son of God during my draw phase and play it and my opponent plays Mayhem at the same time, my Son of God takes precedence. Always. If I place Isaiah (with Call) into battle to negate Lost Souls, I can play Son of God (the old one) on an otherwise-protected soul before my opponent can play Christian Martyr. Always. Changing a major rule like this because of one card (which isn't even that powerful) isn't wise.

Offline theselfevident

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Re: Ununderstandable Mayhem Rule...
« Reply #16 on: June 23, 2013, 12:07:40 PM »
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ok so you can play sog/nj before mayhem on my normal draw... and why can't you play a standard card before they play mayhem on your draw?

Offline Drrek

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Re: Ununderstandable Mayhem Rule...
« Reply #17 on: June 23, 2013, 12:07:52 PM »
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Mayhem has its cake and eats it too

Well what else do you expect mayhem to do with its cake, stare at it?
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Offline Redoubter

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Re: Ununderstandable Mayhem Rule...
« Reply #18 on: June 23, 2013, 12:08:13 PM »
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It seems to me that in fairness to effect, much like with initiative, you should have an opportunity to respond to an opponents action, or you should always be able to respond to your own actions, like in the draw phase example, you should be able to respond to your action of drawing... Mayhem has its cake and eats it too, and it shouldn't have that much power.

Just say that you are playing the cards, or play them faster than your opponent.  Never assume you have a second to 'think about it', because that is all the time that is needed for your opponent to play a card, regardless of the 'response to your own action' bit.  If you get them down first or announce the play before they start to play Mayhem, you can win slapjack and it doesn't matter.

If they try to throw down Mayhem before you even draw, or before you resolve LS that may have been drawn, tell them to pick it back up.  They cannot play it yet.  Or better yet, if you are about to pick up the three cards when they drop Mayhem, just say "Okay, you played that before my draw phase, so it must have been on your turn.  I'll draw 6, then draw the 3 for my draw phase, as long as you are now done your turn".

And Chris is right, drawing at the beginning of your turn is "your action".  Otherwise the 'responding' tie-breaker could not apply to either player, and that is not a good idea.  We need that tie-breaker for situations like this, and drawing has always been "your action".

ok so you can play sog/nj before mayhem on my normal draw... and why can't you play a standard card before they play mayhem on your draw?

Because it isn't Prep phase yet.  The rule is that Mayhem can be played BEFORE Prep, when only Dominants are played.

Offline theselfevident

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Re: Ununderstandable Mayhem Rule...
« Reply #19 on: June 23, 2013, 12:12:14 PM »
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Why do you need a tie-breaker, why not have a hard rule that says, based on your own action, you are allowed to play a dominant prior to your opponent responding to your action? much like initiative you announce whether or not you are going to play a dom, then you don't have slap jack????

Offline Redoubter

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Re: Ununderstandable Mayhem Rule...
« Reply #20 on: June 23, 2013, 12:13:13 PM »
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Why do you need a tie-breaker, why not have a hard rule that says, based on your own action, you are allowed to play a dominant prior to your opponent? much like initiative you announce whether or not you are going to play a dom, then you don't have slap jack????

While I would prefer that, it is not currently the rule.  I'm just saying that, based on the current rule, if there is no tie-breaker in that situation it is not a good thing.

Offline ChristianSoldier

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Re: Ununderstandable Mayhem Rule...
« Reply #21 on: June 23, 2013, 12:17:07 PM »
+1
I actually am starting to dislike the "reasonable amount of time" since that is both difficult to rule on and not well defined. Also I don't think the game should have to keep track of time (aside from the time limits in tournaments to keep games moving at a decent pace)

I actually will suggest a system of priority that would get rid of the "reasonable amount of time" altogether, weaken dominants (especially Mayhem) and kill slapjack altogether.

Priority: A player needs priority to play any card (except by initiative), activate any optional special ability or do a phase specific action (activate artifact, present rescuer, present blocker, add a site to battle).
A player gets priority at the beginning of the Preparation phase, discard phase, at the beginning of the battle phase and at every check of initiative. Priority passes to the left when you finish playing cards. Once all players pass priority in a row the next phase begins (if during preparation or discard phase), the first initiative check happens (if it is the battle phase before the first initiative check) or a player deals with the initiative check (if during the battle phase)

This would fundamentally change some of how the game works, it eliminates "reasonable amount of time" altogether, it eliminates slapjack, it also moves the presenting a hero for a battle firmly in the battle phase. It defines a few phase specific actions (which are sort of part of the game already, but forces them to be well defined), it weakens Mayhem because your opponent can't just play it right after a draw (or a reasonable amount of time after a draw), it keeps the responding to your own action (and expands on it). It would make play more well defined and therefore easier to rule weird situations (especially if an argument happens and a judge is called over, but doesn't know how long a player gave the other player to respond to their own action and can't therefore know if a reasonable amount of time happened)
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Offline theselfevident

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Re: Ununderstandable Mayhem Rule...
« Reply #22 on: June 23, 2013, 12:19:47 PM »
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I actually am starting to dislike the "reasonable amount of time" since that is both difficult to rule on and not well defined. Also I don't think the game should have to keep track of time (aside from the time limits in tournaments to keep games moving at a decent pace)

I actually will suggest a system of priority that would get rid of the "reasonable amount of time" altogether, weaken dominants (especially Mayhem) and kill slapjack altogether.

Priority: A player needs priority to play any card (except by initiative), activate any optional special ability or do a phase specific action (activate artifact, present rescuer, present blocker, add a site to battle).
A player gets priority at the beginning of the Preparation phase, discard phase, at the beginning of the battle phase and at every check of initiative. Priority passes to the left when you finish playing cards. Once all players pass priority in a row the next phase begins (if during preparation or discard phase), the first initiative check happens (if it is the battle phase before the first initiative check) or a player deals with the initiative check (if during the battle phase)

This would fundamentally change some of how the game works, it eliminates "reasonable amount of time" altogether, it eliminates slapjack, it also moves the presenting a hero for a battle firmly in the battle phase. It defines a few phase specific actions (which are sort of part of the game already, but forces them to be well defined), it weakens Mayhem because your opponent can't just play it right after a draw (or a reasonable amount of time after a draw), it keeps the responding to your own action (and expands on it). It would make play more well defined and therefore easier to rule weird situations (especially if an argument happens and a judge is called over, but doesn't know how long a player gave the other player to respond to their own action and can't therefore know if a reasonable amount of time happened)

I think this answers my issue perfectly

Offline Alex_Olijar

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Re: Ununderstandable Mayhem Rule...
« Reply #23 on: June 23, 2013, 12:38:07 PM »
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That would slow the game down immensely and not in a good way.

Offline theselfevident

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Re: Ununderstandable Mayhem Rule...
« Reply #24 on: June 23, 2013, 12:44:11 PM »
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That would slow the game down immensely and not in a good way.

what a whole 15 seconds a turn?

 


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