Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: slugfencer on October 17, 2012, 02:28:58 PM
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Clarification About Creating Duplicate Unique Characters
"Players are restricted from performing optional game rules that would result in a player controlling multiple copies of the same unique character. A card is protected from any ability that would cause that card to become a second copy of a unique character controlled by a single player. If a player does end up controlling multiple copies of a unique character, all copies of that character except the original copy are discarded regardless of protection. Note: captured characters are not characters and thus do not affect these rules."
(from the REG update thread)
Dungeon of Malchiah (Pr)
Type: Evil Enh. • Brigade: Brown • Ability: None • Class: None • Special Ability: Take any Hero prisoner and place Hero in your opponent's Land of Bondage. Hero is treated as a Lost Soul. • Play As: Capture any Hero and place in your opponent's Land of Bondage. Hero is treated as a Lost Soul. • Identifiers: None • Verse: Jeremiah 38:6 • Availability: Prophets booster packs (Rare)
Back in the good 'ol days of T2, we used to play dungeon on king Zed to mess up opponents unique characters.
I guess based on the last sentence of the REG update this is no longer as effective?
Thanks!
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That is correct. A captured The Strong Angel does not count as a duplicate to a TSA in a territory.
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Thanks for the confirmation.
Wow, that's quite a change.
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So I can block with The Amalakites Slave even if I have one captured?
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So I can block with The Amalakites Slave even if I have one captured?
Yes