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So what happens if the game gets caught in a loop neither player will end?
Quote from: Kor on March 07, 2019, 09:50:43 PMSo what happens if the game gets caught in a loop neither player will end?Can you give a specific example?
Quote from: Gabe on March 07, 2019, 10:50:04 PMQuote from: Kor on March 07, 2019, 09:50:43 PMSo what happens if the game gets caught in a loop neither player will end?Can you give a specific example?Player A: Attacks with generic hero. Has You Will Remain active.Player B: Blocks with Messenger of Satan>Scribe>Proud Pharisee. Has 2 copies of Unsuccessful (Poc2) in hand and keeps placing beneath deck, drawing the other and ending the battle as a stalemate.
Quote from: Kor on March 07, 2019, 11:03:17 PMQuote from: Gabe on March 07, 2019, 10:50:04 PMQuote from: Kor on March 07, 2019, 09:50:43 PMSo what happens if the game gets caught in a loop neither player will end?Can you give a specific example?Player A: Attacks with generic hero. Has You Will Remain active.Player B: Blocks with Messenger of Satan>Scribe>Proud Pharisee. Has 2 copies of Unsuccessful (Poc2) in hand and keeps placing beneath deck, drawing the other and ending the battle as a stalemate.I'd rule the onus is on the attacking player to try a different attack or move on with their turn. If no new information is being gained then doing the same attack over and over is just stalling the game.
Quote from: Kevinthedude on March 08, 2019, 03:35:16 AMI'd rule the onus is on the attacking player to try a different attack or move on with their turn. If no new information is being gained then doing the same attack over and over is just stalling the game.Both players are equally responsible for the perpetual turn, so to put the onus of resolving the situation only on the attacker is unfair.
I'd rule the onus is on the attacking player to try a different attack or move on with their turn. If no new information is being gained then doing the same attack over and over is just stalling the game.
Player A: Attacks with generic hero. Has You Will Remain active.Player B: Blocks with Messenger of Satan>Scribe>Proud Pharisee. Has 2 copies of Unsuccessful (Poc2) in hand and keeps placing beneath deck, drawing the other and ending the battle as a stalemate.
Quote from: Kor on March 07, 2019, 11:03:17 PMPlayer A: Attacks with generic hero. Has You Will Remain active.Player B: Blocks with Messenger of Satan>Scribe>Proud Pharisee. Has 2 copies of Unsuccessful (Poc2) in hand and keeps placing beneath deck, drawing the other and ending the battle as a stalemate.Proud Pharisee only allows the immediate play of Unsuccessful once, right? So it's not really part of the unending-ness of the situation?
In an actual game's reality, if one player is losing, it's up to that player to do something different. Logically, if the turn never ends, they have a 0% chance of winning, but if it does end, they have a small chance of winning.Even if that means not attacking when you are down or not using your "End the battle" ability to get a guaranteed block.
In reality if I were ever called in to adjudicate this, I would probably tell both players to play T2 where such silliness is not possible.
Josh I am not sure if you are agreeing with Kevinthedude's position (always force the attacker to advance the game state) or my position (both players have the responsibility to either advance the game or suffer the consequences).
Both players are equally responsible for the perpetual turn, so to put the onus of resolving the situation only on the attacker is unfair.At this point a judge should get called over to verify the state is as described. The judge can ask both players if they intend to keep playing this same series of steps for the remainder of the game. If they both say they do--end the game immediately with the current score as if time had been called. If one player states they would like to change their action, ask them how many times they want the current situation to play out, artificially bump the game state to what it would be after the given number of cycles has completed and have the players play on.
Quote from: EmJayBee83 on March 08, 2019, 09:39:28 AMIn reality if I were ever called in to adjudicate this, I would probably tell both players to play T2 where such silliness is not possible. How is this not possible in T2?