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But if Go Into Captivity is used before Unbound is played, then Go Into Captivity is not in play (because of the self discarding) and thus isn't targeted by Unbound.
Quote from: SirNobody on July 17, 2010, 07:30:45 PMBut if Go Into Captivity is used before Unbound is played, then Go Into Captivity is not in play (because of the self discarding) and thus isn't targeted by Unbound.This is the part that I still do not get. The SA of GiC is not complete until the capture is completed. If I negate the capture, which I am allowed to do by game rule, then I do not see why the "discard this card to" clause matters. The card's SA can not be active if it is in the Discard Pile. The card is on the way to the discard pile. I do not understand why negating my removal cannot target the card that is causing the removal.FWIW, I know that this is the way it has always been ruled, but I need clarification as to the why, because it makes no sense to me.
Therefore the hero gets captured (pending a negate) and GiC goes to the discard pile.
You can't negate something that isn't in play, ...
...like you can't DoN Unsuccessful after it's used.
I see no reason why GiC cannot be negated just because it was discarded first.
In the Reg quote it say it negates the last enhancement, GiC is not being used as an enhancement
I understand that, but I was using the quote as evidence that you can indeed negate a card that is in the discard pile. Unbound specifically targets an evil capture ability, which GiC has. The fact that GiC is in the discard pile is not grounds for completely disregarding the negate, IMO.I also understand that I may be wrong, but I'm still not convinced why I am wrong, since there is precedent for negating something in the discard pile.
You can't negate something that isn't in play, like you can't DoN Unsuccessful after it's used
But Unbound does not target the card, it targets the ability.