Author Topic: Gibeonite trickery  (Read 941 times)

Offline Jeremystair

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Gibeonite trickery
« on: January 05, 2017, 02:56:35 PM »
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How is gibeonite trickery played? Each hero in battle gains0/4 the battle immediately ends. Ability can be interrupted or prevented

kariusvega

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Re: Gibeonite trickery
« Reply #1 on: January 05, 2017, 03:15:05 PM »
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the heroes gain 0/4 then the battle immediately ends, moving the active player's turn into discard phase unless there is a card allowing otherwise such as goodness or you will remain

Offline Jeremystair

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Re: Gibeonite trickery
« Reply #2 on: January 05, 2017, 03:33:47 PM »
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So the hero doesn't win the lost soul correct?

Neither the hero or the evil character dies they just returned to their territory?

kariusvega

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Re: Gibeonite trickery
« Reply #3 on: January 05, 2017, 03:39:07 PM »
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it depends you have to account for the numbers involved after the +0/4 so if the numbers at that moment when the battle ends are mutual both die and the hero gets the soul

if it's a stalemate or the blocker wins over the rescue, the defender gets the block.

Offline The Guardian

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Re: Gibeonite trickery
« Reply #4 on: January 05, 2017, 03:53:31 PM »
+1
the heroes gain 0/4 then the battle immediately ends, moving the active player's turn into discard phase unless there is a card allowing otherwise such as goodness or you will remain

A card that ends the battle moves the turn into battle resolution. Numbers on each side of the battle are compared and then any abilities that trigger as a result of the battle resolution are completed. The turn then moves into the discard phase unless an ability such as You Will Remain is triggered as karius mentioned.
Fortress Alstad
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