New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
1) I know for a fact you can shuffle immune characters with Two Bears because it interrupts first, and Hating the Light is not CBI. So yes, I see no reason why you can't shuffle in the EC.
He never specified if it was in territory or battle.Also, from the REG:‘Interrupt the battle’ interrupts all active ongoing abilities on characters and enhancements, abilities that are causing you to lose the battle by removal, as well as the last enhancement played in the current battle if it was played by your opponent. Interrupting the battle interrupts the battle flow at the point where you played the interrupt. It does not send you back to the beginning of the battle and does not include special abilities completed prior to the interrupt being played that are no longer pending.Where does it specify "in battle" for the first bit?
Interrupt the Battle specifies battle in the ability name itself. It's interrupt the battle, not interrupt the game.Also, Hating The Light could only be interrupted if it was played during battle. If it was played during a previous phase/turn, then it is CBN, just like Artifact actions and gained abilities.
It would still be written in the REG if that were the case.Also, I thought only the act of placing became CBN, not the ability itself.
Quote from: Lamborghini_diablo on July 14, 2011, 01:15:03 PMIt would still be written in the REG if that were the case.Also, I thought only the act of placing became CBN, not the ability itself.Maybe the hinted at new REG, you of all people should know how flawed the current one is, lol.You are correct, the placing is CBN but the ability can still be interrupted/negated (by cards that can target them). *instaposted by jmhartz*
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‘Interrupt the battle’ interrupts all active ongoing abilities on characters and enhancements, abilities that are causing you to lose the battle by removal, as well as the last enhancement played in the current battle if it was played by your opponent.
So... if a player has Herod's Treachery in their territory, and uses it to kick a hero out of battle, I cant play an ITB card to stop it?
If a card located outside of battle is causing me to lose by removal... why cant i interrupt it? It has a very active part in the current battle.