Author Topic: Two Bears - Denying Blame  (Read 917 times)

Offline Red Warrior

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Two Bears - Denying Blame
« on: November 21, 2012, 01:21:43 PM »
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An interesting situation came up last night...

Player A Rescues with Samuel. Player B blocks with a Sadducee and plays Joseph in Prison. Player A interrupts with Two Bears and targets the Sadducee to be shuffled. Player B plays Denying Blaim to redirect.

Can player B select Denying Blame itself to be the new target of Two Bears?

Two Bears
If used by a Prophet, interrupt the battle and select one card of each evil brigade in play. Shuffle them into deck.

Denying Blame
Interrupt and redirect the last good enhancement played in battle (play the redirected enhancement as if it were yours, regardless of its brigade color).
-Joey

Red was always playable :)

Offline Red Wing

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Re: Two Bears - Denying Blame
« Reply #1 on: November 21, 2012, 01:35:31 PM »
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That wouldn't work because Sadducees are not prophets.
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Offline Red Warrior

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Re: Two Bears - Denying Blame
« Reply #2 on: November 21, 2012, 01:49:48 PM »
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Redirect chooses a different target, it doesn't actually turn into an evil enhancement to be played on the Sadducee.

Quote
Redirecting a card does not change its location in battle. It physically remains on the character on which it was played, even if it is now working against that character.

Quote
Abilities can only be redirected while they are interrupted. Redirecting an ability allows the player using the redirect ability to change which cards are targeted by the redirected ability. The new target can be the same target as was originally targeted. Redirecting a card does not change which player played or used the card, but does change which player causes and carries out the effect.

My main question is the timing issue of Denying Blame being a valid target and in the midst of it's ability completing.
-Joey

Red was always playable :)

Offline Red Wing

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Re: Two Bears - Denying Blame
« Reply #3 on: November 21, 2012, 03:28:25 PM »
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Ah, ok, I was wrong. I can't find anything searching on here about it… I'm not really sure, lol.
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browarod

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Re: Two Bears - Denying Blame
« Reply #4 on: November 21, 2012, 04:27:24 PM »
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I can't think of anything that would disallow that play. Though I'm not 100% sure.

Offline Red Warrior

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Re: Two Bears - Denying Blame
« Reply #5 on: November 21, 2012, 04:34:50 PM »
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Basically I'm trying to figure out of Denying Blame is even "in play" / "played" to be a valid target until the completion of it's ability (i.e. resolving the new target of Two Bears).
-Joey

Red was always playable :)

Offline cookie monster

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Re: Two Bears - Denying Blame
« Reply #6 on: November 21, 2012, 10:44:07 PM »
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Has there ever been a fully resolved ruling on redirecting?
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Offline Gabe

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Re: Two Bears - Denying Blame
« Reply #7 on: November 21, 2012, 10:58:54 PM »
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Two Bears is still played by the original player on the prophet. Your Sadducees get to use the numbers from Two Bears and you get to choose new targets to shuffle. Denying Blame can be one of those targets. Here's the Redirect section from the REG.

Quote
Redirect
General Description
A redirect ability changes which player carries out an ability or which character benefits from the numbers (strength and toughness) on a card.
How to Play
A redirect ability can redirect an ability or a card's numbers (strength and toughness). Redirect abilities that redirect an ability are instantaneous. Redirect abilities that redirect numbers (strength and toughness) are ongoing. Redirect abilities that redirect an ability target the ability that is to be redirected. Redirect abilities that redirect numbers (strength and toughness) target the card that the numbers (strength and toughness) are on.
Redirecting a Special Ability
Abilities can only be redirected while they are interrupted. Redirecting an ability allows the player using the redirect ability to change which cards are targeted by the redirected ability. The new target can be the same target as was originally targeted. Redirecting a card does not change which player played or used the card, but does change which player causes and carries out the effect.
Redirecting Numbers (Strength and Toughness)
Numbers (strength and toughness) can be redirected without being interrupted. Redirecting numbers reduces the numbers (strength and toughness) of the target by the amount redirected and increases the numbers (strength and toughness) of the redirecting card by the same amount.
Default Conditions
 Targets must be “in battle.”
 Ongoing redirect abilities last until the end of the phase in which they are used.
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