Author Topic: TToD vs Kir  (Read 1552 times)

Offline Gabe

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TToD vs Kir
« on: April 26, 2011, 02:11:57 AM »
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My opponent converts his King Amaziah to purple with Gold Shield.  He then uses his SA to force me to block with his King of Israel.  He has The Throne of David.  I have Kir.  Which one activates first?

King Amaziah (Ki)
Type: Hero Char. • Brigade: White • Ability: 8 / 9 • Class: Warrior • Special Ability: May choose one evil King of Israel to block. Wall of Protection has no effect. Special ability may be used once per game. • Play As: You may choose one evil King of Israel to block [choose opponent]. If chosen, negate Wall of Protection. Special ability may be used once per game.

Gold Shield (RA)
Type: Evil Enh. • Brigade: Gray • Ability: 0 / 5 • Class: Weapon • Special Ability: You may discard this card to convert a human Hero in play to a Hero in the brigade of your choice.

The Throne of David (RA)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: When your purple brigade King is blocked, if no Evil Character in battle has a weapon, you may draw X cards and play an O.T. purple brigade Enhancement. • Play As: When your purple brigade King is blocked, if no Evil Character in battle has a weapon, you may draw X cards and play an Enhancement that is from the O.T. and purple brigade.

Kir (TP)
Type: Site • Brigade: Yellow • Ability: None • Class: None • Special Ability: If an opponent makes you use an Evil Character not your own, you may discard that Evil Character to search deck for an O.T. human Evil Character and add it to battle. • Play As: If an opponent makes you use an Evil Character not your own, you may discard that Evil Character to search deck for an O.T. human Evil Character and add to battle the O.T. human Evil Character.
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Offline Alex_Olijar

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Re: TToD vs Kir
« Reply #1 on: April 26, 2011, 02:16:19 AM »
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Kir. In cases like this, I feel like we should default to the respond to your own action rule as is with Dominants, and technically speaking, blocking is your action.

Offline Red Dragon Thorn

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Re: TToD vs Kir
« Reply #2 on: April 26, 2011, 02:29:23 AM »
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I think technically it's whichever one was active first - Which unless you have a good memory, could be problematic - I think we need to come up with a order of activations based on card type.

In this case, I like Kir activating first also.
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Offline Minister Polarius

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Re: TToD vs Kir
« Reply #3 on: April 26, 2011, 03:04:33 AM »
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I would like to see it ruled that whichever SA activated first would take precedence, and that cards would activate each turn starting with the current player and going clockwise. It's a consistent top-down rule that will answer any and all questions of this sort in the same manner.
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Offline Professoralstad

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Re: TToD vs Kir
« Reply #4 on: April 26, 2011, 03:46:56 AM »
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I would like to see it ruled that whichever SA activated first would take precedence, and that cards would activate each turn starting with the current player and going clockwise. It's a consistent top-down rule that will answer any and all questions of this sort in the same manner.

I see no reason why this wouldn't work, and would fully support such a rule. So if the rule were thus:

"When multiple abilities are triggered by the same event, then the order in which those abilities take place is as follows: All abilities controlled by the player whose turn it is activate first, in the order that he chooses. All abilities controlled by the player to his left activate next, in the order that he chooses. This continues until all triggered abilities have been resolved."

Would there be any reason why this wouldn't work?
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Offline SirNobody

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Re: TToD vs Kir
« Reply #5 on: April 26, 2011, 01:27:47 PM »
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Hey,

I prefer that the player whose turn it is gets to choose the order that simultaneous triggers resolve in.  This would be consistent with the precedent of multiple poisons/diseases on the same character.

Tschow,

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Offline Gabe

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Re: TToD vs Kir
« Reply #6 on: April 26, 2011, 01:35:12 PM »
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Tim, I like that idea.  It falls in line with how we treat multiple set-asides as well.

The active player gets to choose the order of all their own simultaneous triggers.  The active player gets to choose the order for simultaneous triggers if their triggers and another player's triggers conflict.  But, if all active triggers are controlled by another player, the owner choose the order.

*Edit - upon further thought, if I have Weakness, Gates of Jerusalem and Kir I should get to choose the order they activate, even if my opponent has TToD and chooses to let that trigger resolve first.  I don't think my opponent should be able to choose the order my cards activate.
« Last Edit: April 26, 2011, 03:48:22 PM by Gabe »
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Offline Alex_Olijar

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Re: TToD vs Kir
« Reply #7 on: April 26, 2011, 02:09:05 PM »
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So then in this case am I correct in understanding that TToD is first?

Offline Professoralstad

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Re: TToD vs Kir
« Reply #8 on: April 26, 2011, 02:26:42 PM »
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So then in this case am I correct in understanding that TToD is first?

It would seem so.
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Chronic Apathy

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Re: TToD vs Kir
« Reply #9 on: April 26, 2011, 03:32:50 PM »
+1
I actually think that Kir should activate first. TToD cannot activate until all abilities that the EC has (including cards like Gates of Jerusalem, weapon class enhancements, etc). Kir and TToD would theoretically activate simultaneously, but I feel like having Kir activate first would be consistent with most other circumstances involving TToD, even though this scenario is different.

Offline crustpope

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Re: TToD vs Kir
« Reply #10 on: April 26, 2011, 04:06:09 PM »
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Im rather in favor of a one size fits all ruling such as the one whos turn it is controlls the triggers and the timing of his triggers.  From a judges standpoint this is easier.
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Chronic Apathy

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Re: TToD vs Kir
« Reply #11 on: April 26, 2011, 04:15:55 PM »
+1
In that case, I would rather see a definitive ruling, not let it be left up to the choice of one player. (Always offense, always defense, etc).

Offline Prof Underwood

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Re: TToD vs Kir
« Reply #12 on: April 26, 2011, 05:14:48 PM »
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The active player gets to choose the order of all their own simultaneous triggers.  The active player gets to choose the order for simultaneous triggers if their triggers and another player's triggers conflict.  But, if all active triggers are controlled by another player, the owner choose the order.

*Edit - upon further thought, if I have Weakness, Gates of Jerusalem and Kir I should get to choose the order they activate, even if my opponent has TToD and chooses to let that trigger resolve first.  I don't think my opponent should be able to choose the order my cards activate.
So if I understand this right, you are saying that the situation would be something like below.

Player 1 makes a RA.
Player 2 blocks which triggers "a" and "b" of Player 1's cards, and "c" and "d" of Player 2's cards.
Player 1 chooses for "b" to happen first and "a" to happen last, and for "c" & "d" to happen in the middle.
Player 2 gets to choose "d" to happen before "c".

Is that right?

Offline ChristianSoldier

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Re: TToD vs Kir
« Reply #13 on: April 26, 2011, 05:38:56 PM »
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I like Pol and Professoralstad's idea of going clockwise from turn order, and then each player gets to choose the order of their own abilities, I think its silly to have my opponent choose which order my cards activate in.

So in the original question TToD would activate first, then (assuming the character is still alive) Kir could be activate.  This would also deal with the question of Weakness vs TToD and several other simultaneous triggers.

But most importantly I would like to see rule that determines the order of these sorts of things regardless of what it is.
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Offline RTSmaniac

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Re: TToD vs Kir
« Reply #14 on: April 27, 2011, 12:15:01 AM »
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Weakness (AW)
Type: Evil Enh. • Brigade: Brown • Ability: None • Class: None • Special Ability: Place this card in a player's territory. If that player controls a Hero in battle that has decreased toughness, the blocker has initiative to play the first enhancement in battle. • Play As: Place this card in a player's territory. If that player controls a Hero in battle that has decreased toughness, the blocker has initiative to play an enhancement in battle. • Identifiers: None • Verse: Lamentations 1:6 • Availability: Angel Wars booster packs (Rare)

Weakness Vs. TToD post:
http://www.cactusgamedesign.com/message_boards/index.php?topic=16348.0
« Last Edit: April 27, 2011, 12:22:37 AM by RTSmaniac »
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