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Negate is not simply "interrupt and prevent". To interrupt and prevent causes the same result as to negate, but the converse does not hold.
I'm just proud to see TKP all growed up and pwning trollz :tear:
Since that's a Saturday, I guess you're not holding too tightly to that oath.I remember reading a post by Tim Maly to the effect of what I wrote above.
It cancels everything before (unless it can't be interrupted/negated) and everything after (unless it can't be prevented/negating). It's ongoing. It eliminates the problem of "continual interrupt" and the "not negating from within the umbrella" stuff that was mentioned here, as far as I can tell.
Here's my understanding as of now, very possibly wrong. Stops "Cannot be Negated?" NoStops "Cannot be Prevented?"-If CbP is played first, Yes. If CbP is played Second, No.Stops "Cannot be Interrupted?" -If CbI is played first, No. If CbI is played Second, Yes.So, negate all functions like an interrupt when played vs a "Cannot be Prevented" ability. It also functions like a prevent when played before a "Cannot be Interrupted" ability. So when an ability like this is interrupted (2k Horses vs TSA), it reactivates. When it reactivates, the interrupt cannot choose any new targets, just like any other instant ability. But the prevent still prevents abilities happening in the future. So I believe the enhancement played under the 2K "Umbrella" isn't negated by TSA under these circumstances.
From what you're saying, it sounds like we don't even need to use a can't be prevented card, even something like Stocks would work, because Stocks would activate before TSA's prevent reactivated, therefore the prevent couldn't stop it and the interrupt wouldn't even try to target it, because it chose its targets (all characters and enhancements in play, non WC) at the time it was placed into battle.
You start bogging yourself down in trying to micro-define them and you're going to miss the forest for the trees.
I was so flummoxed I looked at the calendar wrong. Fortunately, after Sunday, August 2, no one will ever have to worry about me looking at the REG wrong.
Somehow over the years that got morphed into "Negate = interrupt + prevent" which isn't the same thing
Wow, so CBP doesn't work vs prevent abilities?
so negate is its own ability and any AW inserts should be ignored cuz they are wrong?
"Cannot be prevented" means that the special ability activates when the card is played, regardless (oh no, there's that word again!) of any negate or prevent ability that is already affecting battle. However, a "cannot be prevented" ability can be interrupted or negated after it is played.
"Cannot be interrupted" is the opposite. These special abilities can be prevented before they are played. But if they are not prevented before they are played, nothing can interrupt or negate them after they are played."Cannot be negated" includes both of the above. These abilities cannot be prevented beforehand, and cannot be interrupted or negated after being played.