Cactus Web Site special offer: Orders over $75 will receive a free Angel of God 2023 National Promo card while supplies last.
TSA's prevent reactivatesDoes interrupt reactivate?Prevent only affects yet-to-be-played enhancements only, correct?
Quote from: sk on February 05, 2009, 05:12:53 PMTSA's prevent reactivatesDoes interrupt reactivate?Prevent only affects yet-to-be-played enhancements only, correct? w/ Tim.By breaking it down it seems you've confused yourself. TSA's entire SA (not just the prevent part) is interrupted (stopped) by the enhancement. Once the interrupt completes, his entire SA (negate all) reinstates, which includes interrupting all abilities.The enhancement you play is negated unless it somehow stops TSA's sa from reinstating.
Interrupting the battle only interrupts the ongoing ability of TSA's SA.
Quote from: STAMP on February 05, 2009, 06:33:48 PMInterrupting the battle only interrupts the ongoing ability of TSA's SA.Correct. Then when the interrupt from 2kHorses ends, TSA's negate all (but warriors/weapons) kicks back in, negating (interrupting and preventing) whatever was played with the 2kHorses.
'Interrupt' is not an ongoing ability. Only the 'Prevent' part of TSA's SA is ongoing.
Quote from: STAMP on February 05, 2009, 07:03:31 PM'Interrupt' is not an ongoing ability. Only the 'Prevent' part of TSA's SA is ongoing.There aren't two separate abilities. It's one ability. Negate all.Check the REG, negate all cards are listed under "Ongoing abilities".The Strong AngelType: Hero Char. • Brigade: Silver • Ability: 10 / 8 • Class: Warrior • Special Ability: All special abilities on non-warrior class characters and non-weapon class enhancements are negated.
It is like "perpetual interrupt" ...
I'm just proud to see TKP all growed up and pwning trollz :tear:
The way this was explained to me was that originally we said that Interrupt + Prevent = Negate. There was no problem with that until we flipped the equation around to say Negate = Interrupt + Prevent. I'm not really sure which of your options are correct Michael, since Option 2 would allow an enhancement that can be negated played under the "Interrupt Umbrella" of 2k Horses to be safe from TSA when he reactivates.