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That icon denotes a new type of enhancement: Territory Class. These Enhancements can be played during your preparation or discard phase on a character of matching brigade in your territory.Like healing Enhancements, they give their effect immediately and are immediately discarded (unless the special ability tells you to place them somewhere else, like this card does). Alternatively, they can be played in battle, obeying the rules of initiative.Each brigade gets one territory class Enhancement in this set. Additionally, there is an evil multi-color territory class Enhancement that can only be used by a Herod. Those 16 Enhancements will add fresh game play to Redemption all on their own. The evil territory class Enhancements are especially useful because they can be used during your own turn, so they are unaffected by opponents that choose a blocker or use ignores to keep you from using your evil cards in battle.