Author Topic: Tournament Deck Building  (Read 4429 times)

Offline SomeKittens

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Re: Tournament Deck Building
« Reply #25 on: February 29, 2012, 02:22:35 PM »
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All cards come from some pack somewhere.  (yes, there's exceptions, but roll with it)
Therefore, increasing demand for cards increases demand for packs.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Warrior_Monk

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Re: Tournament Deck Building
« Reply #26 on: February 29, 2012, 02:24:55 PM »
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Totally against this rule (although I don't mind Bill's version).

First off, it further helps standalone defenses. Lame.
Secondly, it's a tournament. If you want more resources, play ROOT, or buy more cards. Or, you know, do it how many of us did and play for 5 more years, gradually growing your collection so you can check in three decks. Or play Haman's Gallows.

I like the idea of only checking in two decks. One for the first few rounds and one to compete at the top tables.

Tim, using proxies and allowing the exchange of Plots are entirely different, and frankly, I doubt this rule would hurt sales. If someone decides they need multiple Plots for their Nats deck, they aren't going to go open a bunch of Patriarch packs, they're going to trade for individual Plots.
False. I would never play Booster if it wasn't for being able to check in multiple decks. As much fun as booster is, there's just no point in playing for me seeing as I already have one of everything and I don't play much T2. What's the point of Buying TexP if you already have Grapes and Mayhem? Trading value?

Offline cookie monster

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Re: Tournament Deck Building
« Reply #27 on: March 01, 2012, 08:13:30 AM »
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Tim, using proxies and allowing the exchange of Plots are entirely different, and frankly, I doubt this rule would hurt sales. If someone decides they need multiple Plots for their Nats deck, they aren't going to go open a bunch of Patriarch packs, they're going to trade for individual Plots.
False. I would never play Booster if it wasn't for being able to check in multiple decks. As much fun as booster is, there's just no point in playing for me seeing as I already have one of everything and I don't play much T2. What's the point of Buying TexP if you already have Grapes and Mayhem? Trading value?

What do these have to do with each other?
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Warrior_Monk

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Re: Tournament Deck Building
« Reply #28 on: March 01, 2012, 08:27:46 AM »
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Tim, using proxies and allowing the exchange of Plots are entirely different, and frankly, I doubt this rule would hurt sales. If someone decides they need multiple Plots for their Nats deck, they aren't going to go open a bunch of Patriarch packs, they're going to trade for individual Plots.
False. I would never play Booster if it wasn't for being able to check in multiple decks. As much fun as booster is, there's just no point in playing for me seeing as I already have one of everything and I don't play much T2. What's the point of Buying TexP if you already have Grapes and Mayhem? Trading value?

What do these have to do with each other?
I play booster in part to get more cards (it's the reason I'm willing to pay for booster). If we eliminated the multiple deck rule, then I wouldn't need to play booster anymore because what's the point of buying stuff if you already have them?

Offline Alex_Olijar

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Re: Tournament Deck Building
« Reply #29 on: March 01, 2012, 11:32:12 AM »
+1
How about because you can do things like use divisions in the church to stop unity in christ?

Offline SirNobody

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Re: Tournament Deck Building
« Reply #30 on: March 01, 2012, 12:40:48 PM »
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Hey,

How about because you can do things like use divisions in the church to stop unity in christ?

That's what background color decks are for ;-)

Tschow,

Tim "Sir Nobody" Maly

Offline Professoralstad

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Re: Tournament Deck Building
« Reply #31 on: March 01, 2012, 02:04:19 PM »
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Hey,

How about because you can do things like use divisions in the church to stop unity in christ?

That's what background color decks are for ;-)

Tschow,

Tim "Sir Nobody" Maly

That was pretty classic when my mom was the first one to figure out the theme of those decks while the rest of us were like "those cards don't work well together at all...". 
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Offline cookie monster

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Re: Tournament Deck Building
« Reply #32 on: March 02, 2012, 05:39:01 AM »
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Hey,

How about because you can do things like use divisions in the church to stop unity in christ?

That's what background color decks are for ;-)

Tschow,

Tim "Sir Nobody" Maly

What is a background color deck?
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Offline SomeKittens

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Re: Tournament Deck Building
« Reply #33 on: March 02, 2012, 09:14:04 AM »
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All the cards have the same background color, but that's their only relation to each other.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline STAMP

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Re: Tournament Deck Building
« Reply #34 on: March 02, 2012, 11:13:19 AM »
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2001 - Buy starter deck and five booster packs (3 Warriors)

2001 Day 2 - Think background color = border color   :P
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Offline BubbleBoy

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Re: Tournament Deck Building
« Reply #35 on: March 02, 2012, 11:50:02 AM »
+2
if someone wants to add a Plot to their deck in between rounds, it would extremely hard for them to get caught anyway.

Have you tried?  I highly doubt someone could pull it off.  When a plot is torn it's noteworthy enough that it gets talked about between rounds.  People would catch on if a player that only checked in one deck tore multiple plots in the tournament.
I got away once with a few Plot replacements at a tourney. I think it was even MN state a few years ago. I didn't do it on purpose, mind you, I just didn't know the rule.

However, I have never been considered by anyone a top player, and few people were paying attention to those games; I'm sure if Gabe tried a trick like that he would be beaten by the fists of his enemies and cast into a pit of vipers.

If we allowed proxies to be used at tournaments it would benefit players with less resources (especially in Type 2), should we allow that too?  No, because if we did, players wouldn't have to buy any cards.  One of the reasons that Cactus sanctions tournaments is because it encourages sales.  Requiring multiple decks for multiple plots just further encourages sales.
Yes, I agree that proxies are a bad idea, and for more reasons than that. However, in addition to encouraging sales to people who are already in the game, shouldn't Cactus be striving to attract new players to the game? If we have rules that require players to have 3x as many cards for decks in order to be competitive, that seems quite daunting. "Let's just play Dominion instead." True, Haman's Plot is not necessarily required for success, but it sure does help (and most top players use it, which increases demand significantly).

I agree that the 3-deck and no-edit rules benefit those with more cash, and I hate that, but I also hate Haman's Plot and the decks it usually goes in, and I do not want to promote that either (unless possibly Gallows is promoted just as much). That's why I support a rule allowing only one deck with Plots per event. I think that would be a fantastic encouragement for less wealthy players, and would also reduce the popularity of Plot.
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Chronic Apathy

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Re: Tournament Deck Building
« Reply #36 on: March 02, 2012, 03:02:39 PM »
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BubbleBoy summed up my thoughts perfectly.

Warrior_Monk

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Re: Tournament Deck Building
« Reply #37 on: March 02, 2012, 07:07:48 PM »
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BubbleBoy summed up my thoughts perfectly.
You do realize if you can replace Haman's Plot after the round, that's a potential 10 ripped in one tournament for just one person? The demand would skyrocket. If you're going with Bill's idea (like BB did), you may want to edit the OP.

Offline cookie monster

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Re: Tournament Deck Building
« Reply #38 on: March 03, 2012, 04:37:05 AM »
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I like BB's idea for the most part, but does he mean that the one deck with plot can have that plot replaced? And if so how many times can you replace them?

« Last Edit: March 03, 2012, 04:42:09 AM by cookie monster »
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Offline BubbleBoy

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Re: Tournament Deck Building
« Reply #39 on: March 03, 2012, 09:42:10 AM »
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I was thinking nonreplaceability.
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