Author Topic: Toss  (Read 3439 times)

Ironica

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Toss
« on: May 15, 2013, 01:54:20 AM »
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To clear it up right from the get go, toss means what exactly?

Also, where are we tossing it (garbage, table, some one's eyes (great for the character deck)?
« Last Edit: May 15, 2013, 02:00:13 AM by Ironica »

Offline Mageduckey

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Re: Toss
« Reply #1 on: May 15, 2013, 01:56:27 AM »
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Toss goes to discard pile. 

Toss: A toss ability allows a player to play an enhancement in a different way then usual; instead of activating the numbers or special abilities of the enhancement, the enhancement is discarded to decrease an opposing character by X/X (where X is the strength of the discarded enhancement).

Lamborghini_diablo

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Re: Toss
« Reply #2 on: May 15, 2013, 02:11:14 AM »
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Offline theselfevident

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Re: Toss
« Reply #3 on: May 15, 2013, 02:22:19 AM »
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this is a new ability yes?

Offline Gabe

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Re: Toss
« Reply #4 on: May 15, 2013, 02:22:57 AM »
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Offline Redoubter

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Re: Toss
« Reply #5 on: May 15, 2013, 07:04:47 AM »
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Actual ruling question for Toss:

Do cards that protect your hand (a la Simon the Zealot) restrict you from tossing your enhancements if your opponent has the toss ability?

Do cards that protect enhancements and/or your hand (a la Thaddeus) restrict you from tossing your enhancements if your opponent has the toss ability?

Offline soul seeker

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Re: Toss
« Reply #6 on: May 15, 2013, 10:07:12 AM »
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I may be over-thinking this so bear with me because I've not seen it defined anywhere.

Does the toss enhancement ability have to be the same brigade as the EC*?

    (*If memory serves correctly, then Foreign Spearman is multi-colored, but this answer would be good for future reference.)
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Offline Professoralstad

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Re: Toss
« Reply #7 on: May 15, 2013, 10:38:23 AM »
+3
Actual ruling question for Toss:

Do cards that protect your hand (a la Simon the Zealot) restrict you from tossing your enhancements if your opponent has the toss ability?

Do cards that protect enhancements and/or your hand (a la Thaddeus) restrict you from tossing your enhancements if your opponent has the toss ability?

That was discussed during playtesting, and we worded the ability to get around it. The best explanation is that the cards are "played", they just get played differently than usual. So the Toss ability is not discarding cards from hand, it's just changing the effect of the enhancement.

I may be over-thinking this so bear with me because I've not seen it defined anywhere.

Does the toss enhancement ability have to be the same brigade as the EC*?

    (*If memory serves correctly, then Foreign Spearman is multi-colored, but this answer would be good for future reference.)

Yes. Tossed enhancements are played, they just get played differently than usual. So in order to Toss an enhancement, you need to be able to play it. It doesn't matter for Foreign Spearman necessarily, but it does matter for the non-multi Heroes he will usually block.

One thing to note is that if FS is holding a weapon, the weapon gets tossed immediately. Which goes well with the two new 5/0 spears from the starters...almost like we planned that  ;)
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Offline Redoubter

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Re: Toss
« Reply #8 on: May 15, 2013, 06:16:39 PM »
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Actual ruling question for Toss:

Do cards that protect your hand (a la Simon the Zealot) restrict you from tossing your enhancements if your opponent has the toss ability?

Do cards that protect enhancements and/or your hand (a la Thaddeus) restrict you from tossing your enhancements if your opponent has the toss ability?

That was discussed during playtesting, and we worded the ability to get around it. The best explanation is that the cards are "played", they just get played differently than usual. So the Toss ability is not discarding cards from hand, it's just changing the effect of the enhancement.

I understand what you said, but it seems to me that Toss is still targeting the enhancement.  It is, in fact, discarding the enhancement ("the enhancement is discarded to decrease an opposing character by X/X") to do something else.  If enhancements are being protected from being discarded, then Toss should not be able to affect them at all.  And since FS doesn't restrict playing enhancements otherwise, by the wording of the rules and the targeting of Toss, cards that would protect the enhancements from discard should allow them to be played normally.  The fact that the ability references players does not seem to have a bearing on the actual targeting of the ability.

Offline Josh

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Re: Toss
« Reply #9 on: May 16, 2013, 12:46:59 PM »
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That was discussed during playtesting, and we worded the ability to get around it. The best explanation is that the cards are "played", they just get played differently than usual. So the Toss ability is not discarding cards from hand, it's just changing the effect of the enhancement.

.....

Tossed enhancements are played, they just get played differently than usual. So in order to Toss an enhancement, you need to be able to play it. It doesn't matter for Foreign Spearman necessarily, but it does matter for the non-multi Heroes he will usually block.

Using the word "play" in the description of "toss" is confusing.  It might be better to explain it as "There are two ways (currently) to use enhancements in battle; you can play them, or you can toss them."  That way "play" and "toss" are separated, and everyone knows that they are mutually exclusive actions.

Now, as to Thaddeus...  I assume if Thad has enough of his mates in play, and is blocked by Foreign Spearman, that Foreign Spearman can toss enhancements, but cannot decrease Thaddeus X/X?  Because Thad is protected?
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Offline Redoubter

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Re: Toss
« Reply #10 on: May 16, 2013, 06:11:01 PM »
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Now, as to Thaddeus...  I assume if Thad has enough of his mates in play, and is blocked by Foreign Spearman, that Foreign Spearman can toss enhancements, but cannot decrease Thaddeus X/X?  Because Thad is protected?

That's true, but I'm more concerned about the enhancements Thad uses not being able to be tossed.  Since they are protected, and Toss targets the enhancement to discard it to decrease, any enhancements he uses should work normally and not be tossable.

Offline Gabe

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Re: Toss
« Reply #11 on: May 16, 2013, 07:37:44 PM »
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That's true, but I'm more concerned about the enhancements Thad uses not being able to be tossed.  Since they are protected, and Toss targets the enhancement to discard it to decrease, any enhancements he uses should work normally and not be tossable.

Wouldn't the enhancements used by Foreign Spearman be protected from being tossed as well? Since he has initiative and can use any brigade he has some of the best options against Thad. Either way I'm not sure why you're concerned.
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Offline Redoubter

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Re: Toss
« Reply #12 on: May 16, 2013, 07:42:08 PM »
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That's true, but I'm more concerned about the enhancements Thad uses not being able to be tossed.  Since they are protected, and Toss targets the enhancement to discard it to decrease, any enhancements he uses should work normally and not be tossable.

Wouldn't the enhancements used by Foreign Spearman be protected from being tossed as well? Since he has initiative and can use any brigade he has some of the best options against Thad. Either way I'm not sure why you're concerned.

That's also true, thank you for pointing it out :)

However, I'm concerned about what the ruling is for this card (and toss is general), as there is obviously a difference in viewpoint on it.  I just want to make sure there is a consistent ruling for the brand new ability ;)

Offline Bryon

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Re: Toss
« Reply #13 on: May 16, 2013, 11:55:41 PM »
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Do cards that protect your hand (a la Simon the Zealot) restrict you from tossing your enhancements if your opponent has the toss ability?
No.  Tossed enhancements are not discarded from your hand.  They are discarded from the character they are played on during battle.  Tossed enhancements are played, but when enhancements would normally activate, Tossed enhancements are discarded rather than activated.

Offline Red

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Re: Toss
« Reply #14 on: May 17, 2013, 12:59:55 AM »
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Is the toss decrease tempoary?
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Offline Mageduckey

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Re: Toss
« Reply #15 on: May 17, 2013, 09:37:26 AM »
+2
Is the toss decrease tempoary?

Quote from: REG
Increase or decrease abilities can by dynamically conditional, statically conditional, or unconditional.

Dynamically conditional increase or decrease abilities are ongoing. Dynamic abilities are typically designated by a “*” or “x” on the card. All other Increase or decrease abilities are instantaneous. Increase or decrease abilities target the card(s) whose abilities are changed.

    Ongoing increase or decrease abilities last until the end of the current phase.
    Gains from instantaneous increase or decrease abilities are permanent.
    If the toughness of a character is decreased to a value of zero or less, that character is discarded immediately.
    Targets must be in play.

Offline Redoubter

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Re: Toss
« Reply #16 on: May 17, 2013, 08:08:26 PM »
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Do cards that protect your hand (a la Simon the Zealot) restrict you from tossing your enhancements if your opponent has the toss ability?
No.  Tossed enhancements are not discarded from your hand.  They are discarded from the character they are played on during battle.  Tossed enhancements are played, but when enhancements would normally activate, Tossed enhancements are discarded rather than activated.

Thaddeus protects them in play as well.  They would be protected from Toss if X>= 6 (or even less if he had already been hit).

Offline Bryon

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Re: Toss
« Reply #17 on: May 18, 2013, 11:43:41 AM »
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Do cards that protect your hand (a la Simon the Zealot) restrict you from tossing your enhancements if your opponent has the toss ability?
No.  Tossed enhancements are not discarded from your hand.  They are discarded from the character they are played on during battle.  Tossed enhancements are played, but when enhancements would normally activate, Tossed enhancements are discarded rather than activated.

Thaddeus protects them in play as well.  They would be protected from Toss if X>= 6 (or even less if he had already been hit).
Correct.

Offline theselfevident

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Re: Toss
« Reply #18 on: May 21, 2013, 09:02:29 PM »
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So if you choose to toss the cards then the effects of enhancements do not kick in?

Offline Gabe

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Re: Toss
« Reply #19 on: May 21, 2013, 11:00:40 PM »
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So if you choose to toss the cards then the effects of enhancements do not kick in?

That's the beauty of toss, you don't get to choose, the enhancements must be tossed. You're correct that when they are tossed the special ability does nothing.
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browarod

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Re: Toss
« Reply #20 on: May 22, 2013, 10:37:53 AM »
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Toss is a fun, interesting way to get around all the CBN/CBI/CBP in the game currently!

Offline Josh

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Re: Toss
« Reply #21 on: May 22, 2013, 10:45:48 AM »
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Wouldn't the enhancements used by Foreign Spearman be protected from being tossed as well? Since he has initiative and can use any brigade he has some of the best options against Thad. Either way I'm not sure why you're concerned.

The concern is that, if Thad's ability stops FS's ability and therefore enhancements aren't being tossed, then it also stops all those enhancements FS can play from doing anything.  Except targeting discard piles  ;)
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Offline Praeceps

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Re: Toss
« Reply #22 on: May 24, 2013, 02:07:07 PM »
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You have a battle going on and for whatever reason, it's been a protracted one. The hero discards your last evil character with his 4th GE. You discard Unknown nations to search your deck for a human evil character and grab FS. FS is now in battle alone.

1. Will he toss the GEs that are still on the hero's side of battle, or does it only effect enhancements played from that point on?

2. What happens to any other enhancements played by the hero after FS becomes the lone defender?

3. If he does toss the Hero's enhancements as well from that point on, does that mean that enhancements played on Thomas or Michael get tossed instead of activating as well?
Just one more thing...

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Re: Toss
« Reply #23 on: May 24, 2013, 02:13:40 PM »
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You have a battle going on and for whatever reason, it's been a protracted one. The hero discards your last evil character with his 4th GE. You discard Unknown nations to search your deck for a human evil character and grab FS. FS is now in battle alone.

1. Will he toss the GEs that are still on the hero's side of battle, or does it only effect enhancements played from that point on?

2. What happens to any other enhancements played by the hero after FS becomes the lone defender?

3. If he does toss the Hero's enhancements as well from that point on, does that mean that enhancements played on Thomas or Michael get tossed instead of activating as well?

1. His ability tosses enhancements that are played, not any that have been played. So the previously played enhancements just hang out, and any ongoing abilities are still active.

2. All other enhancements played by either side are tossed.

3. Yes. Tossing doesn't attempt to negate enhancements, it just makes them be played in a different way than usual.
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browarod

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Re: Toss
« Reply #24 on: May 24, 2013, 02:17:38 PM »
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You have a battle going on and for whatever reason, it's been a protracted one. The hero discards your last evil character with his 4th GE. You discard Unknown nations to search your deck for a human evil character and grab FS. FS is now in battle alone.

1. Will he toss the GEs that are still on the hero's side of battle, or does it only effect enhancements played from that point on?

2. What happens to any other enhancements played by the hero after FS becomes the lone defender?

3. If he does toss the Hero's enhancements as well from that point on, does that mean that enhancements played on Thomas or Michael get tossed instead of activating as well?
1. Insteads only work if they're in play when the thing they would instead occurs. They can't retroactively instead things.

2. Enhancements played from then on would be Tossed instead.

3. He's not trying to negate enhancements, so CBN means nothing. Any special ability can be insteaded (I can save my NT EC with Herod's Temple even if you play AoCP).


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