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TossLast Updated: 3/4/2013Released: 3/4/2013General DescriptionA toss ability allows a player to discard an enhancement to decrease an opposing character in battle.How to PlayA toss ability allows a player to play an enhancement in a different way than usual; instead of activating the numbers or special abilities of the enhancement, the enhancement is discarded to decrease an opposing character by X/X (where X is the strength of the discarded enhancement). Default Conditions Enhancements disards to the toss ability must come from hand. The strength of the discarded enhancement is determined by the face valye of the card. Targets for the decrease must be in battle and controlled by opponent.
So toss allows you to discard to the toss ability or forces you to?
That is the default, but weapons are a card type where they are 'played' from play instead of from hand ('placed' on a character and 'played' when they enter battle). The definition of playing a weapon takes precedence, and the weapon is tossed if the Toss ability is already in place.
If the strength is dynamic (x) does it still decrease them by the x amount?
Is the discarding the enhancement part of the cost of Toss? Can I instead the discard and still receive the -X/X?
If your hand is protected from discard/opponents do you play the enhancements normally or does Toss get through that sort of protection also?
Maybe that should be revisited then because it seems a bit convoluted (especially since we just ruled that the decrease aspect of TOSS happens regardless of protection or immunity).
So just say toss is regardless of effect. It's concise and makes the ability a tad bit more playable on D.
You can never instead a cost and still get the benefit. For instance if you play grapes on an NT Evil character and your opp uses Herod's temple, the shuffle and new battle attempt never trigger.